139 lines
3.3 KiB
Lua
139 lines
3.3 KiB
Lua
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local capi = {
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client = client,
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mouse = mouse,
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screen = screen,
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mousegrabber = mousegrabber,
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}
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local awful = require("awful")
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local function mouse_resize_handler(m, c)
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awful.client.incwfact(0, c) -- needed to fix normalization at start
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local start = m(capi.mouse.coords())
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local x, y = start.x, start.y
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local wa = m(c.screen.workarea)
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local idx = awful.client.idx(c)
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local c_above
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local idx_above, idx_below
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local wfact_above, wfact_below
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local jump_to = { x = x, y = y }
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local move_mwfact = false
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do
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local g = m(c:geometry())
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local v_border = 0.2 * g.height
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if idx and idx.idx > 1 and y >= g.y and y <= g.y + v_border then
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-- we are near the top edge of the window
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c_above = awful.client.next(-1, c)
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C_BELOW = c
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jump_to.y = g.y
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idx_above = idx.idx - 1
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idx_below = idx.idx
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elseif idx and idx.idx < idx.num and y >= g.y + g.height - v_border then
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-- we are near the bottom edge of the window
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c_above = c
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C_BELOW = awful.client.next(1, c)
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idx_above = idx.idx
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idx_below = idx.idx + 1
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jump_to.y = g.y + g.height
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end
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local mw_split = wa.x + wa.width * c.screen.selected_tag.master_width_factor
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if math.abs(mw_split - x) > wa.width / 6 then
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move_mwfact = false
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else
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move_mwfact = true
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jump_to.x = mw_split
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end
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end
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if idx and idx_above then
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local t = c.screen.selected_tag
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local data = t.windowfact or {}
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local colfact = data[idx.col] or {}
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wfact_above = colfact[idx_above] or 1
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wfact_below = colfact[idx_below] or 1
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end
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if idx_above and move_mwfact then
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CURSOR = "cross"
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elseif idx_above then
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CURSOR = m({ y = "sb_v_double_arrow", x = "sb_h_double_arrow" }).y
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elseif move_mwfact then
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CURSOR = m({ y = "sb_v_double_arrow", x = "sb_h_double_arrow" }).x
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else
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return false
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end
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capi.mouse.coords(m(jump_to))
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capi.mousegrabber.run(function(_mouse)
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if not c.valid then
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return false
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end
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local pressed = false
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for _, v in ipairs(_mouse.buttons) do
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if v then
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pressed = true
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break
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end
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end
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_mouse = m(_mouse)
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if pressed then
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if move_mwfact then
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c.screen.selected_tag.master_width_factor = math.min(math.max((_mouse.x - wa.x) / wa.width, 0.01), 0.99)
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end
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if idx and idx_above then
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local factor_delta = (_mouse.y - jump_to.y) / wa.height
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if factor_delta < 0 then
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factor_delta = math.max(factor_delta, -(wfact_above - 0.05))
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else
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factor_delta = math.min(factor_delta, wfact_below - 0.05)
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end
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local t = c.screen.selected_tag
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local data = t.windowfact or {}
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local colfact = data[idx.col] or {}
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colfact[idx_above] = wfact_above + factor_delta
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colfact[idx_below] = wfact_below - factor_delta
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awful.client.incwfact(0, c_above) -- just in case
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end
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return true
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else
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return false
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end
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end, CURSOR)
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return true
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end
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awful.layout.suit.tile.mouse_resize_handler = function(c)
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return mouse_resize_handler(function(x)
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return x
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end, c)
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end
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---@diagnostic disable-next-line: duplicate-set-field
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awful.layout.suit.tile.bottom.mouse_resize_handler = function(c)
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return mouse_resize_handler(function(q)
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return { x = q.y, y = q.x, width = q.height, height = q.width }
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end, c)
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end
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-- local old_coords = mouse.coords
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-- mouse.coords = function(...)
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-- if select(1, ...) and not(select(1, ...).blah) then
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-- print("set mouse!!!")
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-- print(debug.traceback())
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-- end
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-- return old_coords(...)
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-- end
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