diff --git a/dot_config/packages/archgirlie b/dot_config/packages/archgirlie index 1f99313..d89565b 100644 --- a/dot_config/packages/archgirlie +++ b/dot_config/packages/archgirlie @@ -1,4 +1,3 @@ - -> Avoid running yay as root/sudo. aic94xx-firmware alsa-utils amfora diff --git a/dot_config/picom/awesomewm b/dot_config/picom/awesomewm index 7c7a2dc..73fbd7f 100644 --- a/dot_config/picom/awesomewm +++ b/dot_config/picom/awesomewm @@ -4,21 +4,21 @@ animations: false; animation-stiffness = 125 - + animation-window-mass = 1.0 - + animation-dampening = 18 - + animation-clamping = false - + animation-for-open-window = "zoom"; #open window - + animation-for-unmap-window = "zoom"; #minimize window - + animation-for-workspace-switch-in = "fly-in"; #the windows in the workspace that is coming in - + animation-for-workspace-switch-out = "fly-in"; #the windows in the workspace that are coming out - + animation-for-transient-window = "slide-up"; #popup windows ################################# @@ -26,8 +26,8 @@ animation-for-transient-window = "slide-up"; #popup windows ################################# -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, # unless explicitly requested using the wintypes option. # # shadow = false @@ -53,7 +53,7 @@ shadow-offset-y = -7; # # no-dock-shadow = false -# Don't draw shadows on drag-and-drop windows. This option is deprecated, +# Don't draw shadows on drag-and-drop windows. This option is deprecated, # you should use the *wintypes* option in your config file instead. # # no-dnd-shadow = false @@ -67,12 +67,12 @@ shadow-offset-y = -7; # Blue color value of shadow (0.0 - 1.0, defaults to 0). # shadow-blue = 0 -# Do not paint shadows on shaped windows. Note shaped windows -# here means windows setting its shape through X Shape extension. -# Those using ARGB background is beyond our control. -# Deprecated, use +# Do not paint shadows on shaped windows. Note shaped windows +# here means windows setting its shape through X Shape extension. +# Those using ARGB background is beyond our control. +# Deprecated, use # shadow-exclude = 'bounding_shaped' -# or +# or # shadow-exclude = 'bounding_shaped && !rounded_corners' # instead. # @@ -95,11 +95,11 @@ shadow-exclude = [ ]; # Specify a X geometry that describes the region in which shadow should not -# be painted in, such as a dock window region. Use +# be painted in, such as a dock window region. Use # shadow-exclude-reg = "x10+0+0" # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. # -# shadow-exclude-reg = "" +# shadow-exclude-reg = "" # Crop shadow of a window fully on a particular Xinerama screen to the screen. # xinerama-shadow-crop = false @@ -192,9 +192,9 @@ focus-exclude = [ # Use fixed inactive dim value, instead of adjusting according to window opacity. # inactive-dim-fixed = 1.0 -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. # example: # opacity-rule = [ "80:class_g = 'URxvt'" ]; @@ -229,21 +229,21 @@ focus-exclude = [ # Parameters for background blurring, see the *BLUR* section for more information. -# blur-method = +# blur-method = blur-method = "dual_kawase" blur-size = 30 # # blur-deviation = false -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. # The name of the switch may change without prior notifications. # # blur-background = false -# Blur background of windows when the window frame is not opaque. +# Blur background of windows when the window frame is not opaque. # Implies: -# blur-background +# blur-background # Bad in performance, with driver-dependent behavior. The name may change. # # blur-background-frame = false @@ -291,7 +291,7 @@ vsync = true # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. # dbus = false -# Try to detect WM windows (a non-override-redirect window with no +# Try to detect WM windows (a non-override-redirect window with no # child that has 'WM_STATE') and mark them as active. # # mark-wmwin-focused = false @@ -301,7 +301,7 @@ mark-wmwin-focused = true; mark-ovredir-focused = false #mark-ovredir-focused = true; -# Try to detect windows with rounded corners and don't consider them +# Try to detect windows with rounded corners and don't consider them # shaped windows. The accuracy is not very high, unfortunately. # # detect-rounded-corners = false @@ -314,22 +314,22 @@ detect-rounded-corners = true; # detect-client-opacity = false detect-client-opacity = true; -# Limit picom to repaint at most once every 1 / 'refresh_rate' second to -# boost performance. This should not be used with +# Limit picom to repaint at most once every 1 / 'refresh_rate' second to +# boost performance. This should not be used with # vsync drm/opengl/opengl-oml -# as they essentially does sw-opti's job already, +# as they essentially does sw-opti's job already, # unless you wish to specify a lower refresh rate than the actual value. # # sw-opti = -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, # provided that the WM supports it. # # use-ewmh-active-win = false -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering # when redirecting/unredirecting windows. # # unredir-if-possible = false @@ -340,52 +340,52 @@ detect-client-opacity = true; # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. # unredir-if-possible-exclude = [] -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows # in the same group focused at the same time. # # detect-transient = false detect-transient = true -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if # detect-transient is enabled, too. # # detect-client-leader = false detect-client-leader = true -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. # # resize-damage = 1 -# Specify a list of conditions of windows that should be painted with inverted color. +# Specify a list of conditions of windows that should be painted with inverted color. # Resource-hogging, and is not well tested. # # invert-color-include = [] -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. # My tests show a 15% performance boost. Recommended. # # glx-no-stencil = false -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). # Recommended if it works. # # glx-no-rebind-pixmap = false -# Disable the use of damage information. +# Disable the use of damage information. # This cause the whole screen to be redrawn everytime, instead of the part of the screen # has actually changed. Potentially degrades the performance, but might fix some artifacts. # The opposing option is use-damage @@ -393,31 +393,31 @@ detect-client-leader = true # no-use-damage = false use-damage = true -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers # with GLX backend for some users. # # xrender-sync-fence = tue -# GLX backend: Use specified GLSL fragment shader for rendering window contents. -# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` +# GLX backend: Use specified GLSL fragment shader for rendering window contents. +# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` # in the source tree for examples. # # glx-fshader-win = '' -# Force all windows to be painted with blending. Useful if you +# Force all windows to be painted with blending. Useful if you # have a glx-fshader-win that could turn opaque pixels transparent. # # force-win-blend = false -# Do not use EWMH to detect fullscreen windows. +# Do not use EWMH to detect fullscreen windows. # Reverts to checking if a window is fullscreen based only on its size and coordinates. # # no-ewmh-fullscreen = false -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) # # max-brightness = 1.0 @@ -429,17 +429,17 @@ use-damage = true # Set the log level. Possible values are: # "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file # using *--log-file*, since it can generate a huge stream of logs. # # log-level = "debug" log-level = "warn"; # Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. # When setting this option from the config file, it is recommended to use an absolute path. # # log-file = '/path/to/your/log/file' @@ -451,33 +451,33 @@ log-level = "warn"; # write-pid-path = '/path/to/your/log/file' # Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", # "tooltip", "notification", "combo", and "dnd". -# +# # Following per window-type options are available: :: -# +# # fade, shadow::: # Controls window-type-specific shadow and fade settings. -# +# # opacity::: # Controls default opacity of the window type. -# +# # focus::: -# Controls whether the window of this type is to be always considered focused. +# Controls whether the window of this type is to be always considered focused. # (By default, all window types except "normal" and "dialog" has this on.) -# +# # full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it # transparent, and you want shadows in those areas. -# +# # redir-ignore::: -# Controls whether this type of windows should cause screen to become +# Controls whether this type of windows should cause screen to become # redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, +# set, and doesn't want certain window to cause unnecessary screen redirection, # you can set this to `true`. # wintypes: @@ -491,7 +491,7 @@ wintypes: corner-radius = 12.0; round-borders = 1; -rounded-corners-exclude = [ +rounded-corners-exclude = [ "class_g = 'polybar'", "class_g = 'awesome'", "class_g = 'origin.exe'",