Remove old interfaces.
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2 changed files with 0 additions and 377 deletions
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class EDSM {
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constructor() {
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this.data = {}
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this.dataError = false
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}
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request(url) {
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return fetch(url)
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.then(response => {
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if (!response.ok) {
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throw new Error('HTTP error' + response.status)
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}
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return response.json()
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})
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.then(json => this.data = json)
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.catch(() => this.dataError = true)
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}
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}
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@ -1,359 +0,0 @@
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import type { Tail as TailType } from 'tail'
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import type { autoScan, completeFsdJump, detailedScan, journalEntry, navRoute, planetScan } from '../@types/journalLines'
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const chokidar = require('chokidar')
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const EventEmitter = require('node:events')
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const fs = require('node:fs')
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const { globSync } = require('glob')
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import * as _ from 'lodash-es'
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const os = require('node:os')
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const path = require('node:path')
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const { readFile } = require('node:fs/promises')
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const reverseLineReader = require('reverse-line-reader')
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const Tail = require('tail').Tail
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import { Body } from '../models/Body'
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import { System } from '../models/System'
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// Set log() to console.log() so whenever I get around to setting up a log file, I don't have to
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// search and replace all the console.log()'s.
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const log = console.log.bind(console)
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export class JournalInterface extends EventEmitter {
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journalDir: null|string
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journalPattern: string
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currentJournal: string|undefined
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location: System
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navRoute: System[]
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constructor(isPackaged: boolean) {
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super()
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this.journalDir = null
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if (!isPackaged) { // Account for WSL during development
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this.journalDir = "/mnt/c/Users/marle/Saved\ Games/Frontier\ Developments/Elite\ Dangerous/"
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} else if (os.platform() === 'win32') { // Windows
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this.journalDir = os.homedir() + '\\Saved Games\\Frontier Developments\\Elite Dangerous'
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} else if (os.platform() === 'linux') { // Linux
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this.journalDir = os.homedir() + '/.local/share/Steam/steamapps/compatdata/359320/pfx/drive_c/users/steamuser/Saved Games/Frontier Developments/Elite Dangerous/'
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} else {
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log(`ERROR: Journal files not found. OS: ${os.platform()}.`)
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}
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this.journalPattern = this.journalDir + "Journal.*.log"
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this.currentJournal = this.getLatestJournal()
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log(`New journal file found, now watching ${path.basename(this.currentJournal)}.`)
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this.navRoute = []
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// LineReader seems to be async, so start async processes here.
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this.location = new System('Unknown')
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log('JournalInterface initialized. Attempting to find current location.')
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this.getCurrentLocation()
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// -> getScannedBodies()
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// --> getNavRoute()
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}
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/* -------------------------------------------------------------------- getLatestJournal ---- */
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// https://stackoverflow.com/questions/15696218/get-the-most-recent-file-in-a-directory-node-js
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getLatestJournal(): string|undefined {
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const journals = globSync(this.journalPattern)
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return _.maxBy(journals, file => fs.statSync(file).mtime)
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}
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/* ------------------------------------------------------------------ getCurrentLocation ---- */
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// Get current location on setup, so if app is restarted, user can pick up where they left off
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// Rather than waiting til they jump to the next system to use the program again.
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getCurrentLocation(): void {
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reverseLineReader.eachLine(this.currentJournal, (raw: string, last: boolean) => {
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if (raw) { // skip blank line at end of file
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const line = JSON.parse(raw)
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if (line.event === 'FSDJump') {
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this.location = new System(line)
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log(`Current location set to ${this.location.name}.`)
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this.emit('ENTERED_NEW_SYSTEM')
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return false
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} else if (last) {
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log('Unable to find last hyperspace jump. Searching for last known location.')
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return false
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}
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}
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}).then(() => {
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reverseLineReader.eachLine(this.currentJournal, (raw: string, last: boolean) => {
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// TODO: figure out if we can avoid entering eachLine() altogether? realyyy wish
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// it returned a promise :(
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if (this.location.name !== 'Unknown') {
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return false
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}
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if (raw) {
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const line = JSON.parse(raw)
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if (line.event === 'Location') {
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this.location = new System(line)
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log(`Current location set to ${this.location.name}.`)
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this.emit('ENTERED_NEW_SYSTEM')
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return false
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} else if (last) {
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log('WARNING: Unable to find last known location.')
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return false
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}
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}
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}).then(() => {
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if (this.location.name !== 'Unknown') {
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log('Attempting to find scanned bodies in current system.')
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this.getScannedBodies()
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}
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})
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})
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}
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/* -------------------------------------------------------------------- getScannedBodies ---- */
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// Look for all scanned bodies before last FSDJump, for same reasons as getCurrentLocation().
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getScannedBodies(): void {
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let detailedScanLine: detailedScan|null = null
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reverseLineReader.eachLine(this.currentJournal, (raw: string, last: boolean) => {
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if (raw) { // Skip blank line at end of file.
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const line: journalEntry = JSON.parse(raw)
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// Check if previous line was ScanType = Detailed, and handle that.
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if (detailedScanLine !== null) {
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if (line.event === 'SAAScanComplete') {
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// This was a DSS, so add to list with DSS flag set to true.
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this.location.bodies.push(new Body(detailedScanLine, true))
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} else {
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// Else, check that the body hasn't already been added (by a DSS scan line).
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let dupChecker = {'BodyName': detailedScanLine.BodyName, 'BodyID': detailedScanLine.BodyID}
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let r = _.find(this.location.bodies, dupChecker)
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if (r === undefined) {
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// Body was not already logged, so add to list.
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this.location.bodies.push(new Body(detailedScanLine))
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}
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}
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// Finally, clear the variable.
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detailedScanLine = null
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}
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// Now move on to evaluating the current line.
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if (line.event === 'Scan' && 'ScanType' in line) {
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// If ScanType = Detailed and body is not a star, save the line so we can check
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// the one immediately above for event = SAAScanComplete, which indicates this
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// was a DSS.
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if (line.ScanType === 'Detailed' && !('StarType' in line)) {
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detailedScanLine = (line as detailedScan)
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} else if ('StarType' in line) { // Save stars to bodies list.
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this.location.bodies.push(new Body((line as autoScan|detailedScan)))
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} else if (line.ScanType === 'AutoScan') { // Save auto/discovery scan bodies.
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// Check if planet, and then do the duplicate check (otherwise it's an
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// astroid, as we've already accounted for stars).
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if ('PlanetClass' in line) {
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let dupChecker = {'BodyName': (line as planetScan<'AutoScan'>).BodyName, 'BodyID': (line as planetScan<'AutoScan'>).BodyID}
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let r = _.find(this.location.bodies, dupChecker)
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if (r === undefined) {
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this.location.bodies.push(new Body((line as autoScan)))
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}
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} else { // Asteroids.
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this.location.bodies.push(new Body((line as autoScan)))
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}
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}
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} else if (line.event === 'FSDJump') {
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// Stop evaluating once we reach the beginning of current system entries.
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return false
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}
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}
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}).then(() => {
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log('Scanned bodies found.')
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log('Reading current nav route.')
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this.getNavRoute(true)
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})
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}
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/* ---------------------------------------------------------------------- watchDirectory ---- */
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// Set up journal directory watcher to catch new journal files as the game seems to sometimes
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// make more than one journal per day.
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// Also for instances where UTC day switches over mid-play session.
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watchDirectory(): void {
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const watcher = chokidar.watch(this.journalPattern, {usePolling: true, persistent: true})
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watcher.on('add', () => this.currentJournal = this.getLatestJournal())
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log('Watching journal folder for changes...')
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}
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/* ----------------------------------------------------------------------- parseScanLine ---- */
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// Parse and handle scan lines.
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parseScanLine(line: autoScan|detailedScan, DSS: boolean = false) {
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const dupChecker = {'BodyName': line.BodyName, 'BodyID': line.BodyID}
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let body: Body|null = null
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// If it's a DSS scan, then we should have already added the body to the list. But we'll
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// check to make sure.
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if (DSS) {
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// Using findIndex() rather than find() so we can edit the body if found.
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// @ts-ignore since it doesn't understand dupChecker is a valid predicate.
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let bodyIndex: number = _.findIndex(this.location.bodies, dupChecker)
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if (bodyIndex > -1) { // Body was found in list, so simply toggle the DSS flag.
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body = (this.location.bodies[bodyIndex] as Body)
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body.DSSDone = true
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} else { // Body was missed on initial journal scan, so add it to the list.
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body = new Body(line, true)
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this.location.bodies.push(body)
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}
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} else { // Otherwise it's an FSS or auto scan, and needs to be added to the list.
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// Probably overkill, but do a duplicate check just in case.
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let r = _.find(this.location.bodies, dupChecker)
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if (r === undefined) {
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body = new Body(line)
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this.location.bodies.push(body)
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}
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}
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log(`Scan detected. Body: ${line.BodyName}.`)
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this.emit('BODY_SCANNED', body, DSS)
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}
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/* ------------------------------------------------------------------------- getNavRoute ---- */
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async getNavRoute(init: boolean = false) {
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this.navRoute = [] // clear previous route, to catch overwritten routes
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let routeFile: string|null = null
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try {
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routeFile = await readFile(this.journalDir + 'NavRoute.json', { encoding: 'utf8' })
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} catch (err) {
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log(`Error reading nav route file: ${err.message}.`)
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}
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if (routeFile) {
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const route: navRoute = JSON.parse(routeFile)
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// system -> skip
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// CURRENT -> push = true; skip
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// system -> push
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let push: boolean = false
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route.Route.forEach((system) => {
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if (!push && system.SystemAddress === this.location.SystemAddress) {
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push = true
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}
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if (push && system.SystemAddress !== this.location.SystemAddress) {
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this.navRoute.push(new System(system))
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}
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})
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if (this.navRoute.length > 0) {
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log('Nav route set.')
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} else {
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log('No nav route found.')
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}
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if (init) {
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this.emit('INIT_COMPLETE')
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}
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this.emit('SET_NAV_ROUTE')
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}
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}
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/* ----------------------------------------------------------------------- handleFsdJump ---- */
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handleFsdJump(line: completeFsdJump): void {
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this.location = new System((line as completeFsdJump))
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log(`FSD Jump detected, current location updated to ${this.location.name}.`)
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if (this.navRoute.length > 0) {
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_.remove(this.navRoute, (system) => {
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return system.SystemAddress === this.location.SystemAddress
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})
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}
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this.emit('ENTERED_NEW_SYSTEM')
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}
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/* --------------------------------------------------------------------------- parseLine ---- */
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// Parse and handle journal lines.
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parseLine(raw: string) {
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const line: journalEntry = JSON.parse(raw)
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let DSSFlag: boolean = false
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switch (line.event) {
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// Hyperspace jump started (3.. 2.. 1..)
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case 'StartJump': {
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if ('JumpType' in line && line.JumpType === 'Hyperspace') {
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this.emit('ENTERING_WITCH_SPACE')
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}
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break
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}
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// CMDR jumped to new system, so update current location.
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case 'FSDJump': {
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this.handleFsdJump((line as completeFsdJump))
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break
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}
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// CMDR completed DSS scan, so set flag for when next line processes and we want to
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// figure out what kind of scan occurred.
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case 'SAAScanComplete': {
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DSSFlag = true
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break
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}
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// A scan occurred, so let's hand that info off to the appropriate function and then
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// reset the DSS flag.
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case 'Scan': {
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this.parseScanLine((line as autoScan|detailedScan), DSSFlag)
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DSSFlag = false
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break
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}
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// CMDR set a new nav route.
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case 'NavRoute': {
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this.getNavRoute()
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break
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}
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// CMDR cleared the nav route.
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case 'NavRouteClear': {
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this.navRoute = []
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log('Nav route cleared.')
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this.emit('SET_NAV_ROUTE')
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break
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}
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}
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}
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/* ------------------------------------------------------------------------ watchJournal ---- */
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// Watch the journal for changes.
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watchJournal(): void {
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const tail: TailType = new Tail(this.currentJournal, {useWatchFile: true})
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log(`Watching ${path.basename(this.currentJournal)}...`)
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tail.on('line', data => data ? this.parseLine(data) : undefined)
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tail.on('error', err => log(`Tail error in JournalInterface.watchJournal(): ${err}`))
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}
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}
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