install.fairie/dotfiles/.vim/plugged/vim-devicons/nerdtree_plugin/webdevicons.vim
Git E2E Dev Test Username e30fca43b3 git subrepo clone (merge) https://github.com/ryanoasis/vim-devicons.git ./dotfiles/.vim/plugged/vim-devicons
subrepo:
  subdir:   "dotfiles/.vim/plugged/vim-devicons"
  merged:   "71f239af2"
upstream:
  origin:   "https://github.com/ryanoasis/vim-devicons.git"
  branch:   "master"
  commit:   "71f239af2"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"
2022-10-18 10:37:31 -04:00

389 lines
12 KiB
VimL

" Version: 0.11.0
" Webpage: https://github.com/ryanoasis/vim-devicons
" Maintainer: Ryan McIntyre <ryanoasis@gmail.com>
" License: see LICENSE
" @todo fix duplicate global variable initialize here:
if !exists('g:webdevicons_enable')
let g:webdevicons_enable = 1
endif
if !exists('g:webdevicons_enable_nerdtree')
let g:webdevicons_enable_nerdtree = 1
endif
if !exists('g:DevIconsEnableFoldersOpenClose')
let g:DevIconsEnableFoldersOpenClose = 0
endif
if !exists('g:DevIconsEnableFolderPatternMatching')
let g:DevIconsEnableFolderPatternMatching = 1
endif
if !exists('g:DevIconsEnableFolderExtensionPatternMatching')
let g:DevIconsEnableFolderExtensionPatternMatching = 0
endif
" end @todo duplicate global variables
" Temporary (hopefully) fix for glyph issues in gvim (proper fix is with the
" actual font patcher)
if !exists('g:webdevicons_gui_glyph_fix')
if has('gui_running')
let g:webdevicons_gui_glyph_fix = 1
else
let g:webdevicons_gui_glyph_fix = 0
endif
endif
if !exists('g:DevIconsEnableNERDTreeRedraw')
if has('gui_running')
let g:DevIconsEnableNERDTreeRedraw = 1
else
let g:DevIconsEnableNERDTreeRedraw = 0
endif
endif
if g:webdevicons_enable_nerdtree == 1
if !exists('g:loaded_nerd_tree')
echohl WarningMsg |
\ echomsg 'vim-webdevicons requires NERDTree to be loaded before vim-webdevicons.'
endif
if exists('g:loaded_nerd_tree') && g:loaded_nerd_tree == 1 && !exists('g:NERDTreePathNotifier')
let g:webdevicons_enable_nerdtree = 0
echohl WarningMsg |
\ echomsg 'vim-webdevicons requires a newer version of NERDTree to show glyphs in NERDTree - consider updating NERDTree.'
endif
" @todo I don't even want this to execute UNLESS the user has the
" 'nerdtree-git-plugin' INSTALLED (not LOADED)
" As it currently functions this warning will display even if the user does
" not have nerdtree-git-plugin not just if it isn't loaded yet
" (not what we want)
"if !exists('g:loaded_nerdtree_git_status')
" echohl WarningMsg |
" \ echomsg 'vim-webdevicons works better when 'nerdtree-git-plugin' is loaded before vim-webdevicons (small refresh issues otherwise).'
"endif
endif
if !exists('g:webdevicons_enable_airline_tabline')
let g:webdevicons_enable_airline_tabline = 1
endif
if !exists('g:webdevicons_enable_airline_statusline')
let g:webdevicons_enable_airline_statusline = 1
endif
function! s:SetupListeners()
call g:NERDTreePathNotifier.AddListener('init', 'NERDTreeWebDevIconsRefreshListener')
call g:NERDTreePathNotifier.AddListener('refresh', 'NERDTreeWebDevIconsRefreshListener')
call g:NERDTreePathNotifier.AddListener('refreshFlags', 'NERDTreeWebDevIconsRefreshListener')
endfunction
" util like helpers
" scope: local
function! s:Refresh()
call b:NERDTree.root.refreshFlags()
call NERDTreeRender()
endfunction
" Temporary (hopefully) fix for glyph issues in gvim (proper fix is with the
" actual font patcher)
" NERDTree-C
" scope: global
function! WebDevIconsNERDTreeChangeRootHandler(node)
call b:NERDTree.changeRoot(a:node)
call NERDTreeRender()
call a:node.putCursorHere(0, 0)
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
endfunction
" NERDTree-u
" scope: global
function! WebDevIconsNERDTreeUpDirCurrentRootClosedHandler()
call nerdtree#ui_glue#upDir(0)
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
endfunction
function! WebDevIconsNERDTreeDirUpdateFlags(node, glyph)
let path = a:node.path
let isOpen = a:node.isOpen
let postPadding = g:WebDevIconsNerdTreeAfterGlyphPadding
let prePadding = g:WebDevIconsNerdTreeBeforeGlyphPadding
let hasGitFlags = (len(path.flagSet._flagsForScope('git')) > 0)
let hasGitNerdTreePlugin = (exists('g:loaded_nerdtree_git_status') == 1)
let collapsesToSameLine = (exists('g:NERDTreeCascadeSingleChildDir') == 1)
let dirHasOnlyOneChildDir = 0
if collapsesToSameLine
" need to call to determin children:
call a:node._initChildren(1)
let dirHasOnlyOneChildDir = (a:node.getChildCount() ==# 1 && a:node.children[0].path.isDirectory)
endif
" properly set collapsed/combined directory display to opened glyph
if collapsesToSameLine && dirHasOnlyOneChildDir
call WebDevIconsNERDTreeDirOpen(a:node.children[0])
endif
" align vertically at the same level: non git-flag nodes with git-flag nodes
if g:WebDevIconsNerdTreeGitPluginForceVAlign && !hasGitFlags && hasGitNerdTreePlugin
let prePadding .= ' '
endif
let flag = prePadding . a:glyph . postPadding
call a:node.path.flagSet.clearFlags('webdevicons')
if flag !=? ''
call a:node.path.flagSet.addFlag('webdevicons', flag)
"echom "added flag of " . flag
call a:node.path.refreshFlags(b:NERDTree)
"echom "flagset is now " . string(a:node.path.flagSet)
endif
endfunction
function! WebDevIconsNERDTreeDirClose(node)
let a:node.path.isOpen = 0
let glyph = g:WebDevIconsUnicodeDecorateFolderNodesDefaultSymbol
call WebDevIconsNERDTreeDirUpdateFlags(a:node, glyph)
endfunction
function! WebDevIconsNERDTreeDirOpen(node)
let a:node.path.isOpen = 1
let glyph = g:DevIconsDefaultFolderOpenSymbol
call WebDevIconsNERDTreeDirUpdateFlags(a:node, glyph)
endfunction
function! WebDevIconsNERDTreeDirOpenRecursively(node)
call WebDevIconsNERDTreeDirOpen(a:node)
for i in a:node.children
if i.path.isDirectory ==# 1
call WebDevIconsNERDTreeDirOpenRecursively(i)
endif
endfor
endfunction
function! WebDevIconsNERDTreeDirCloseRecursively(node)
call WebDevIconsNERDTreeDirClose(a:node)
for i in a:node.children
if i.path.isDirectory ==# 1
call WebDevIconsNERDTreeDirCloseRecursively(i)
endif
endfor
endfunction
function! WebDevIconsNERDTreeDirCloseChildren(node)
for i in a:node.children
if i.path.isDirectory ==# 1
call WebDevIconsNERDTreeDirClose(i)
endif
endfor
endfunction
" NERDTreeMapActivateNode and <2-LeftMouse>
" handle the user activating a tree node
" scope: global
function! WebDevIconsNERDTreeMapActivateNode(node)
let isOpen = a:node.isOpen
if isOpen
let glyph = g:WebDevIconsUnicodeDecorateFolderNodesDefaultSymbol
else
let glyph = g:DevIconsDefaultFolderOpenSymbol
endif
let a:node.path.isOpen = !isOpen
call WebDevIconsNERDTreeDirUpdateFlags(a:node, glyph)
" continue with normal activate logic
call a:node.activate()
" glyph change possible artifact clean-up
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
endfunction
" NERDTreeMapActivateNodeSingleMode
" handle the user activating a tree node if NERDTreeMouseMode is setted to 3
" scope: global
function! WebDevIconsNERDTreeMapActivateNodeSingleMode(node)
if g:NERDTreeMouseMode == 3
let isOpen = a:node.isOpen
if isOpen
let glyph = g:WebDevIconsUnicodeDecorateFolderNodesDefaultSymbol
else
let glyph = g:DevIconsDefaultFolderOpenSymbol
endif
let a:node.path.isOpen = !isOpen
call WebDevIconsNERDTreeDirUpdateFlags(a:node, glyph)
" continue with normal activate logic
call a:node.activate()
" glyph change possible artifact clean-up
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
endif
endfunction
function! WebDevIconsNERDTreeMapOpenRecursively(node)
" normal original logic:
call nerdtree#echo('Recursively opening node. Please wait...')
call WebDevIconsNERDTreeDirOpenRecursively(a:node)
call a:node.openRecursively()
" continue with normal original logic:
call b:NERDTree.render()
" glyph change possible artifact clean-up
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
call nerdtree#echo('Recursively opening node. Please wait... DONE')
endfunction
function! WebDevIconsNERDTreeMapCloseChildren(node)
" close children but not current node:
call WebDevIconsNERDTreeDirCloseChildren(a:node)
" continue with normal original logic:
call a:node.closeChildren()
call b:NERDTree.render()
call a:node.putCursorHere(0, 0)
" glyph change possible artifact clean-up
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
endfunction
function! WebDevIconsNERDTreeMapCloseDir(node)
" continue with normal original logic:
let parent = a:node.parent
while g:NERDTreeCascadeOpenSingleChildDir && !parent.isRoot()
let childNodes = parent.getVisibleChildren()
if len(childNodes) == 1 && childNodes[0].path.isDirectory
let parent = parent.parent
else
break
endif
endwhile
if parent ==# {} || parent.isRoot()
call nerdtree#echo('cannot close tree root')
else
call parent.close()
" update the glyph
call WebDevIconsNERDTreeDirClose(parent)
call b:NERDTree.render()
call parent.putCursorHere(0, 0)
" glyph change possible artifact clean-up
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
endif
endfunction
function! WebDevIconsNERDTreeMapUpdirKeepOpen()
call WebDevIconsNERDTreeDirOpen(b:NERDTree.root)
" continue with normal logic:
call nerdtree#ui_glue#upDir(1)
call s:Refresh()
" glyph change possible artifact clean-up
if g:DevIconsEnableNERDTreeRedraw ==# 1
redraw!
endif
endfunction
if g:webdevicons_enable == 1 && g:webdevicons_enable_nerdtree == 1
call s:SetupListeners()
if g:DevIconsEnableFoldersOpenClose
" These overrides are needed because we cannot
" simply use AddListener for reliably updating
" the folder open/close glyphs because the event
" path has no access to the 'isOpen' property
" some of these are a little more brittle/fragile
" than others
" TODO FIXME better way to reliably update
" open/close glyphs in NERDTreeWebDevIconsRefreshListener
" NERDTreeMapActivateNode
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapActivateNode,
\ 'callback': 'WebDevIconsNERDTreeMapActivateNode',
\ 'override': 1,
\ 'scope': 'DirNode' })
" NERDTreeMapCustomOpen
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapCustomOpen,
\ 'callback': 'WebDevIconsNERDTreeMapActivateNode',
\ 'override': 1,
\ 'scope': 'DirNode' })
" NERDTreeMapOpenRecursively
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapOpenRecursively,
\ 'callback': 'WebDevIconsNERDTreeMapOpenRecursively',
\ 'override': 1,
\ 'scope': 'DirNode' })
" NERDTreeMapCloseChildren
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapCloseChildren,
\ 'callback': 'WebDevIconsNERDTreeMapCloseChildren',
\ 'override': 1,
\ 'scope': 'DirNode' })
" NERDTreeMapCloseChildren
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapCloseDir,
\ 'callback': 'WebDevIconsNERDTreeMapCloseDir',
\ 'override': 1,
\ 'scope': 'Node' })
" <2-LeftMouse>
call NERDTreeAddKeyMap({
\ 'key': '<2-LeftMouse>',
\ 'callback': 'WebDevIconsNERDTreeMapActivateNode',
\ 'override': 1,
\ 'scope': 'DirNode' })
" <LeftRelease>
call NERDTreeAddKeyMap({
\ 'key': '<LeftRelease>',
\ 'callback': 'WebDevIconsNERDTreeMapActivateNodeSingleMode',
\ 'override': 1,
\ 'scope': 'DirNode' })
" NERDTreeMapUpdirKeepOpen
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapUpdirKeepOpen,
\ 'callback': 'WebDevIconsNERDTreeMapUpdirKeepOpen',
\ 'override': 1,
\ 'scope': 'all' })
endif
" Temporary (hopefully) fix for glyph issues in gvim (proper fix is with the
" actual font patcher)
if g:webdevicons_gui_glyph_fix ==# 1
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapChangeRoot,
\ 'callback': 'WebDevIconsNERDTreeChangeRootHandler',
\ 'override': 1,
\ 'quickhelpText': "change tree root to the\n\" selected dir\n\" plus devicons redraw\n\" hack fix",
\ 'scope': 'Node' })
call NERDTreeAddKeyMap({
\ 'key': g:NERDTreeMapUpdir,
\ 'callback': 'WebDevIconsNERDTreeUpDirCurrentRootClosedHandler',
\ 'override': 1,
\ 'quickhelpText': "move tree root up a dir\n\" plus devicons redraw\n\" hack fix",
\ 'scope': 'all' })
endif
endif
" modeline syntax:
" vim: fdm=marker tabstop=2 softtabstop=2 shiftwidth=2 expandtab: