Use MacOS FontForge's embedded Python if available
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2 changed files with 37 additions and 1 deletions
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@ -122,7 +122,7 @@ def generate_nerd_font(f: str):
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system = platform.uname()[0]
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script = path.join(
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root, f"generate-nerdfont.{'bat' if 'Windows' in system else 'sh'}"
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root, f"generate-nerdfont{'-mac' if 'Darwin' in system else ''}.{'bat' if 'Windows' in system else 'sh'}"
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)
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make_sure_eol(script)
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36
source/generate-nerdfont-mac.sh
Executable file
36
source/generate-nerdfont-mac.sh
Executable file
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@ -0,0 +1,36 @@
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#!/bin/sh
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set -xeuo
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python=$(which python3)
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output_dir="../output/NF"
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font_dir="../output/ttf"
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ff_app_dir="/Applications/FontForge.app"
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if [ -d "${ff_app_dir}" ]; then
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python="${ff_app_dir}/Contents/MacOS/FFPython"
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fi
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if [ "$3" = "1" ]; then
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font_dir="${font_dir}-autohint"
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fi
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if [ ! -d "${font_dir}" ]; then
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echo "Font directory does not exist: ${font_dir}"
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exit 1
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fi
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# full args: https://github.com/ryanoasis/nerd-fonts#font-patcher
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args="-l -c --careful"
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if [ "$2" = "1" ]; then
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args="${args} -s"
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fi
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font_name="$1"
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target_font_path="${font_dir}/${font_name}.ttf"
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if [ ! -f "${target_font_path}" ]; then
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echo "Font file does not exist: ${target_font_path}"
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exit 1
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fi
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eval "${python} ./FontPatcher/font-patcher ${args} --outputdir ${output_dir} ${target_font_path}"
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