saudade/Carolyns_Creations/frames/tutorials/tutorials.php

230 lines
9.9 KiB
PHP
Raw Normal View History

2022-11-12 16:18:06 -08:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Tutorials and Howtos</title>
<link rel="stylesheet" href="../style/style.css">
</head>
<body>
<?php include '../../../_menu.php'; ?>
<div class="center">
<p class="big green">
<b>
<a href="#REF">Reference</a>...
<a href="#UTL">Utilities</a>...
<a href="#RON">Guest Info</a>...
</b>
</p>
<p class="purple">
<span class="big">Go to <a href="../madscientist.php">the mad Scientist
Page</a></span><br>
for Demo Foolers, modified exe files and other unusual stuff<br>
<span class="big">Go to <a href="LNZdetails.php">my LNZ breakdown chunks</a></span><br>
for some very useful information on the LNZ files which make up the core of your new
Petz breed, Oddballz breed, or Babyz. Also helps in understanding the .CLZ part of a
clothing file etc. Really. No, really. Do go and see. It might stop you from writing to
me to pick my brains; most of my brain-pickings are there :-)<br>
<a href="dl/tutorials_PetEditingManual.zip">Download the petz editing manual</a><br>
Compiled by Nicholas Sherlock of
<a href="http://www.sherlocksoftware.org/" target="_blank">Sherlock Software</a> from my
LNZ information and other info. Makes the sections easier to find, as well as providing
a set of great colour-charts for all of the games and a good visual aid to x,y,z
coordinates. The file is in CHM help format. Only up to date as far as Feb 2005; check
out my LNZ breakdown chunks for later info<br>
<span class="big">
Go <a href="../petz6.php">here </a>for a brief note on the 2006 UbiSoft "Petz"
games<br>
Go <a href="../babyz/babyzedit.php">here </a>for my Babyz-specific tutorials, fixes
and howtos<br>
Go <a href="../oddballz/oddballzedit.php">here </a>for my Oddballz-specific
tutorials, fixes and howtos<br>
Go <a href="../petz/petzedit.php">here </a>for my Petz-specific tutorials and
howtos<br>
Go <a href="../madscientist.php">here </a>for modified .exe files and oddities like
sprite-swapping etc<br>
And <a href="../nicholastools.php">here </a>for Tinker, LNZPro, Pet Workshop, and
extra petz features<br>
<a href="LNZPro2tips.php">LNZPro 2 tips here</a><br>
<a href="TinkerAndLNZPro2tips.php">Tinker and LNZPro 2 tips here</a><br>
PLEASE NOTE that almost all the tutorials and howtos on my pages were written before
Nicholas created the marvellous LNZPro and Tinker tools. All the info in my howtos
is still valid for anyone who wants to understand what goes on "under the hood", and
my "easy" packages are still fun to use, but these two new tools make things
amazingly easy for us hexers. Give 'em a try, you know you want to :-)
</span>
</p>
<p class="big purple">
<strong id="REF"> Reference items and Fixes</b><br>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
<a href="../hexingmodding.php">What IS "hexing"?</a><br>
<a href="PetzCrashHelp.php">What to do if Petz won't start or crashes.</a><br>
<a href="BabyzCrashHelp.php">What to do if Babyz won't start or crashes.</a><br>
<a href="HowIEditAndWhy.php">An explanation of how I personally edit and why I do it
that way</a><br>
<a href="HexEditingTools.php">What hexing is and what tools you need</a><br>
<a href="PetzColours.php">My Colour Chart for Petz II, 3, 4, 5 hexing</a><br>
<a href="BabyzColours.php">My Colour Chart for Babyz hexing</a><br>
<a href="IDNumberInResHackedFiles.php">How to find the ID number ('The Byte' or
'Offset')</a><br>
<a href="SentToPOND.php">My own breedz ID numbers list</a><br>
as sent to Petz Offset Numbers Directory at the end of Aug 2003, for anyone who
cares<br>
<a href="SameName.php">How to play with petz from same-name, different-ID breedz</a><br>
<a href="SerialNumbersAndHelpForOldGames.php">Where to find serials for older
games</a><br>
<a href="../CrashingXP.php">What to do if my breedz crash your game.</a><br>
This is the Windows XP problem. Also added info on Petz 5 sound not working in WinXP
SP2<br>
<a href="StuckDebugger.php">What to do if your game freezes, or Omar's Debugger gets
stuck</a><br>
<a href="SliderBrains.php">A quick subsitute for the important part of Omar's
debugger</a><br>
Also known as the Brain Sliders, or Biorhytm Sliders.<br>
<span class="normal">Useful for breeding petz and for altering pet age, health
etc</span><br>
<a href="2ndGenReport.php">Status report on 2nd-gen research</a><br>
updated 02 October 2005 (more on [Fur Color Areas])<br>
<a href="dl/tutorials_FullToyCaseP5.zip">Getting all the Petz 5 toys in your
toycase</a><br>
Note -- Daniel of <a
href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
target="_top">Odd-petz </a>has created a newer version of this.<br>
<span class="normal">
Mine was made before I had the game, so I was working "blind" and
one or two toyz may be missing.<br>
I keep it here because it basically works, it's the one I use (because I'm too lazy
to change it), and it's a kind of curiosity for people who collect my stuff :-)
</span><br>
<a href="ResHackerTips.php">Some tips for fixing ResHacker problems</a><br>
<a href="BreedFileTips1.php">ResHacker versus "easy-edit" packages</a><br>
<a href="ResHackerTips1.php">ResHacker -- changing bitmaps</a><br>
<a href="TheIDnumber.php">Yet another attempt to explain how to edit the ID
number</a><br>
<a href="BitmapHeadersHowTo.php">How to put bitmap headers on filmstrips</a><br>
<span class="normal">
Not really needed since the arrival of Tinker for easy filmstrip-splitting, but
interesting perhaps to some.
</span>
</p>
<p class="big purple">
<strong id="UTL">USEFUL UTILITIES</b><br>
~~~~~~~~~~~~~~~~~~~~~~~
</p>
<p class="big">
<b>Nicholas Sherlock's utilities</b><br>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
<a href="../nicholastools.php">Petz 5 toyz editor, LNZ file editor...</a>
</p>
<p class="big">
PFE, useful for Pet to breed editing:<br>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
<a href="dl/tutorials_pfe101.zip">PFE (programmer's file editor)</a><br>
don't be put off by the "programmer's"; it's just a very useful text editor.
</p>
<p class="big">
Hex editors:<br>
~~~~~~~~~~~~~~~~~~~~~~~<br>
<a href="dl/tutorials_Axe.zip">Axe hex editor</a> I use this for splitting
filmstrips.<br>
<a href="http://www.bpsoft.com" target="_top">Hex Workshop</a> Shareware, handy because
it has a checksum facility.<br>
There are <b>loads</b> of hex editors available; just do a search using<br>
<a href="https://google.com/" target="_top">Google</a> for: "Hex editor" Freeware<br>
Note: I will not send you the hex editors etc that I use (download them yourself) and I
will not recommend any particularly; the ones listed here I happen to use but that
doesn't mean you'll like them best. Lots of people use different ones. Find one that you
like and experiment with it on something unimportant.
</p>
<p class="big">
Resource editors:<br>
~~~~~~~~~~~~~~~~~~~~~~~<br>
<a href="http://www.angusj.com/resourcehacker/" target="_top">ResHacker</a><br>
<span class="normal">
Freeware, use for Win 32 resource files only (Petz 2-5 .dog or .cat files etc)
</span><br>
<a href="http://hp.vector.co.jp/authors/VA003525/Eindex.htm" class="defunct"
target="_top">eXeScope</a><br>
<span class="normal">
Shareware, use for Oddballz, Dogz 1 or Catz 1 resource files -- Windows ones; Mac
users have ResEdit :-)
</span>
</p>
<p class="big">
Other handy tools:<br>
~~~~~~~~~~~~~~~~~~~~~~~<br>
<a href="dl/tutorials_Pet2bmp.zip">Pet2bmp by Bryan Franklin (Fraggle)</a><br> I use
this for getting a quick Adoption-centre picture of a pet. For Petz II, Petz 3 or Petz 4
petz only.
<a href="dl/tutorials_Pet2ply.zip">Pet2ply by Bryan Franklin (Fraggle)</a><br> Makes
online "player" files such as the one I have of Phantarella on my front page. Compatible
only with the Petz 3 or Petz 4 players.<br>
Speedwagon75's brilliant <a
href="https://web.archive.org/web/20091027041038/http://geocities.com/speedwagon75/unmute"
target="_top">"unmute" utility for Petz 5 pets</a><br>
Firebird's excellent
<a href="https://web.archive.org/web/20160125052806/http://www.birdypresents.com/mkc/"
target="_top">Hexing tools</a><br>
Omar's PetzDebug utility for Petz II, 3, 4 and 5.<br>
<span class="normal">
If you're looking for the Debugger while Omar's site is down, you should be able to
find it at
<a href="http://tbkc.selective-insomniac.net/" class="defunct" target="_top">Turn
Blue K&C</a> in the Help section, under Downloads; also I believe that it's now
available at Daniel Wright's
<a
href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
target="_top">Odd-Petz site</a> Also there's a partial alternative
-- which is what I use -- at the top of this page.
</span>
Lesley's <a href="https://web.archive.org/web/20070705163430/http://www.apkc.co.uk/"
target="_top">Petz 4 Playscene Converter</a>
</p>
<p class="big">
<span class="purple">
<strong id="RON">Guest Information</b><br>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
</span>
<span class="normal">
These are pages of information which Ron Tigat had up at his Odd Planet site; while
that site is down, it seemed a shame for this information to be lost. These pages
are of interest to people who edit for Oddballz and like to know in-depth stuff.
Although Oddballz is not a Win32 game, the information is still useful for those of
us who edit for the Win32 Petz games.<br>
</span>
<a href="rontigat_changesize.php">Changing the size of a file</a><br>
<a href="rontigat_aflh.php">A study of the .flh section</a>
</p>
<p>.</p>
</div>
</body>
</html>