94 lines
4.6 KiB
HTML
94 lines
4.6 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Nothing important; just me, for the curious</title>
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<link rel="stylesheet" href="/carolyns_creations.css">
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<!-- archive menu -->
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<script src="/menu.js?@root" type="module"></script>
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<!-- polyfills -->
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<script src="/polyfills.js?@root" type="module"></script>
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</head>
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<body>
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<br>
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<br>
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<div class="center">
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<p class="bigger">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
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<!--suppress HtmlDeprecatedAttribute -->
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<table class="green" border="1" style="width:100%;">
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<tr>
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<td>
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<h2>
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<br>
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For those who really want to know...
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</h2>
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</td>
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</tr>
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<tr class="bigger">
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<td>
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<br>
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What is there to say? Let's see. Well, I'm female, British, in
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my mid '50s, have a passion for cats (I'm a foster-carer for the
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local Rescue Centre and if you're interested I have a site about
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my little ones <a href="https://web.archive.org/web/20160108043537/http://www.stevehornsc.pwp.blueyonder.co.uk/carolyn/cats.htm" target="_BLANK" title="My Real-life cat family"> here </a>),
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a love of reading (particularly humour), and an obsession with
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hex editing for all of the P.F.Magic range of games. I have
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every single one of the Petz games, plus Oddballz and Babyz,
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including the different versions (Mac Oddballz, International
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Petz 3 etc). I've hex-edited loads of stuff for them over the
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years, starting back in 1995 with Dogz original. You edit the
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dogz breedfiles in Notepad, they are just simple text files --
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and I spotted that the later games have these text files too,
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just stuck together with a load of other stuff in large resource
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files, which is why I've always extracted them and edited them
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the way I do.<br>
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<br>
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I believe that information should be freely available, plus I
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want others to enjoy my hobby as much as I do, which is why I
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started to post "howto" messages back on the old Usenet
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newsgroups years ago. Abby wrote to me and suggested that I
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gather them together and make tutorials, and the rest (as they
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say) is history. I also believe that in a hobby such as ours,
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where we make and share add-ons for our favourite games, we
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should do so freely and with joy. I never can understand the
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bickering that goes on about so much, including copyright, in
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our community. We edit the programmers' original files without a
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by-your-leave, so why should we be upset when others fiddle with
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our own files? All that is needed is a suitable acknowledgement
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of our own work. Outright theft in a community like ours is
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another thing I cannot understand -- after all, what is the
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pleasure in taking something that someone else made and
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displaying it as your own?<br>
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<br>
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Do I do anything else? Well, yes -- it's been a full, rich life
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so far and I spent many years of it in interesting places
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outside the U.K. I've written some short stories for a satirical
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magazine, and a couple of novels -- humorous fantasy/SF,
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probably not suitable for youngsters -- which are available for
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reading somewhere on the Internet. I've dabbled in editing stuff
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in the various Creatures games, and somewhere out there are my
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c307 genomes which used Slink's excellent c306 as base.
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Startopia -- I modded some stuff for that, currently up at
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Slink's site along with my deep delvings into the original Sims
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game files. Oh, and Aquazone -- a couple of edited files of mine
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and a "howto" are floating around the Internet somewhere. But
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it's always the P.F.Magic series that I come back to, and
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hex-editing their files that gives me most of my computerised
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fun.
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<br>
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<br>
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<img src="Carolyn.jpg" alt="Little Tam and his foster-mum">
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a<br><br>
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</td>
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</tr>
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</table>
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</div>
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</body>
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</html>
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