saudade/Carolyns_Creations/frames/madscientist.php

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<b>Mad Scientist's petz etc for you</b><br>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
</p>
<p>
<a href="tutorials/madscientist2.php">Click here for the Scientist's Sprite-swapping
insanity</a><br>
<a href="tutorials/lnzdetails.php">Click here for my delvings into the .LNZ
file.</a><br>
<a href="tutorials/madscientist3.php">Click here for the Scientist's Petz 5 Easy-edit
mice kit</a><br>
<a href="dl/madscientist_Petz5exeNurseryFreedom.zip">Click here for Nursery-freedom Petz
5 exe file</a><br>
<span class="normal">
Note: if you get the multiple-cloned-babes effect, go to the Nursery, put mum away
and then go back to another scene. The "clones" will disappear. If you don't know
what I'm talking about, then you're not being bothered by it :-)
</span><br>
<a href="dl/madscientist_PetzIIDemo.zip">Click here for the Petz II demo</a><br>
<span class="normal">
This Petz II demo will install for people who have Windows ME, 2000, and XP as well
as the 95 and 98 operating systems. It's simply the original Catz II and Dogz II
demos unpacked and installed, then zipped up for easy unpacking.
</span><br>
<!-- EXE Files ------------------------------------------------------------------------>
<a href="dl/madscientist_PetzIIModifiedExe.zip">Click here for the Petz II modified
exe</a><br>
<span class="normal">
This is modified to let brain-slider users see what some of the sliders mean.
</span><br>
<a href="dl/madscientist_Petz3exe.zip">Click here for a backup of your Petz 3 exe
file</a><br>
<span class="normal">
This backup should work with all English-language versions of the game
</span><br>
<a href="dl/madscientist_Petz3GermanEXE.zip">Click here for a backup of your Petz 3
German-language exe file</a><br>
<span class="normal">
The German one should work with other non-English-language versions of the game
</span><br>
<!-- Foolers -------------------------------------------------------------------------->
<a href="petz/p5foolersucess.php">Click here for my Petz 5 "fooler"</a><br>
<span class="normal">
For those who don't have the game. It leads you on a kind of scavenger-hunt, and it
works -- trust the mad hexer, oh yes. *cackles* aha aha bwahahaha...<br>
P.S. if you cannot find the game-originals anywhere, here are the <a
href="dl/madscientist_P5OriginalPig.zip">pig</a> and <a
href="dl/madscientist_P5OriginalBunny.zip">bunny</a><br>
and for those who have lost or broken their CDs and need a backup, <a
href="petz/p5backup.php">Click here.</a>
</span><br>
<a href="babyz/babyzedit.php#REF">Babyz Demo Fooler be here, oh yes.</a><br>
<a href="dl/madscientist_BabyzEXEWithMenu.zip">Click here for modified Babyz exe
file</a><br>
<a href="oddballz/oddballzfooler.php">Oddballz Demo Fooler are here, indeed kind
sir.</a><br>
<a href="petz/catz1dex.php">Wey-hey-hey! At last, the catz 1 demo fooler!</a><br>
<a href="petz/dogz1fooler.php">What do I see here? Aha! A dogz 1 demo fooler</a><br>
<span class="normal">
many thanks to SuperSwampert67.<br>
Note, I also now have a second fooler of my own, downloadable from the same page,
that you may want to try. My fooler lets you adopt new pets, but remember to keep
backups of your old petz before doing so! Dogz 1 only expects you to want to keep
one pet.
</span><br>
<a href="petz/petz4fooler.php">Woah, another SuperSwampert67 Fooler! Petz 4!</a><br>
Note, I also now have a second fooler, downloadable from the same page, that you may
want to try. This fooler requires a large download of about 120 megabytes.<br>
<a href="dl/madscientist_Petz3FoolerStuff.zip">At last, my demo-fooler for Petz 3
:-)</a><br>
<a href="dl/madscientist_Petz3IntFoolerStuff.zip">And Bwahahaha, a fooler for Petz 3
non-English</a><br>
<a href="petz/petzIIfooler.php">Now for your delectation, a demo-fooler for Petz II</a>
</p>
<!-- Cat Chew Fam ------------------------------------------------------------------------->
<p>
Today The Mad Scientist presents the ultimate in inbreeding for your disgust or
entertainment. The zipfile contains the hidden "test" .LNZ from Petz 5's resource .dlls,
and the pet which it creates. But being crazy of course I go further than that; I then
copied the pet, turned the copy into a boy, and thus bred the pet with itself.<br>
<img src="images/madscientist_CatChewFam.gif" alt="_Cat_Chew family"><br>
As you can see, the little lady isn't quite sure where those horns came from on her
dainty little babe...<br>
<a href="dl/madscientist_TheCatChewFamily.zip">The _Cat_Chew_ family for Catz 3, 4 or
5</a>.
</p>
<!-- Cerberus ----------------------------------------------------------------------------->
<p>
More crazy graftings! The Mad Scientist presents Cerberus, the snake-tailed 3-headed
dog, for your delectation. Actually, a pair of Cerberus family petz...<br>
<img src="images/madscientist_Cerberus2.gif" alt="Cerberus pet">
<img src="images/madscientist_Cerberus1.gif" alt="Cerberus pet"><br>
<a href="dl/madscientist_CerberusPetz.zip">For Dogz 3, 4 or 5</a>. The cute li'l baby is
not included, awwww... but, for those who want to breed with these petz (you
<b>must</b> be bonkers!!) here is
<a href="dl/madscientist_CerberusLNZ.zip">the .LNZ file</a>, for use with my
external-lnz Great Dane packages which you can get from the "For LNZ-files 'n'
easy-edits" pages; it will of course overwrite the normal Dane's .LNZ. Read the readme
in the easy-edit package if you don't know what to do with .LNZ files.
</p>
<!-- Cat 'o' Nine Tails ------------------------------------------------------------------->
<p>
The Mad Scientist has taken to grafting things onto petz -- bwahahaha! She presents the
Cat 'o' Nine Tails (and three heads, she got really carried away). Cerberus, the
snake-tailed 3-headed dog will be with us at a later date.<br>
<img src="images/madscientist_Scamparella.gif" alt="cat o nine tails">
<img src="images/madscientist_Scamparella2.gif" alt="cat o nine tails"><br>
<a href="dl/madscientist_Scamparella.zip">For Catz 3, 4 or 5</a>. For those who want to
breed with it (are you <b>crazy</b>)?? here is
<a href="dl/madscientist_CatONineTailsLNZ.zip">the .LNZ file</a>, for use with my
external-lnz Alley-cat packages which you can get from the "For LNZ-files 'n'
easy-edits" pages; it will of course overwrite the normal Alley's .LNZ. Read the readme
in the easy-edit package if you don't know what to do with .LNZ files.
</p>
<!-- Petz 5 Nursery Freedom EXE ----------------------------------------------------------->
<p>
The mad scientist strikes again... Freeing your nursing mothers from the drudgery of the
Nursery, allowing the fathers to play or two mothers to chat while their broods play
together. You can either
<a href="tutorials/Petz5NurseryFix.php">do it yourself</a> or you can download an
<a href="dl/madscientist_Petz5exeNurseryFreedom.zip" title="Download fixed
exe">especially-modified exe file</a>
As a bonus, this modified exe contains three fixes; one allows your nursing mothers to
come out of the Nursery if they wish, the second provides the "import from Petz 4" menu
item, and the third provides the Petz profile as a menu item. I found it irritating
having to partway open the carry-case in order to select a pet, also I sometimes want to
see pet data without taking out any pets. This menu item allows this. I also changed the
splash screen so that you know which exe you're using. Make sure that you keep your
original somewhere safe -- this one overwrites your original, and I take no
responsibility if it crashes your game. It works fine in my game, so if it doesn't in
yours and you get abducted by aliens in white coats instead -- well, that's life.<br>
<img src="images/madscientist_petz4import.jpg" alt="petz 4 import in menu"> .
<img src="images/madscientist_petzprofile.jpg" alt="Petz profile in menu"><br>
<img src="images/madscientist_NurseryfreeFamily.jpg" alt="nursery-free family"><br>
Note: if you get the multiple-cloned-babes effect, go to the Nursery, put mum away and
then go back to another scene. The "clones" will disappear. Or you can close the game
and re-open it; they will have gone then too. If you don't know what I'm talking about,
then you're not being bothered by it and you need do nothing :-)
</p>
<!-- Babyz Menu EXE ----------------------------------------------------------------------->
<p>
<a href="dl/madscientist_BabyzEXEWithMenu.zip">Modified Babyz Exe for Playpen
access</a><br>
The mad scientist produces her ongoing testbed .exe file for Babyz. The idea was to
eventually be able to get the game to accept more playscenes, by avoiding the need to
use the house icon which goes berserk if a non-overwriting scene is added. As yet in my
game I have not been able to get it to work for the Attic and Nursery, so have not got
as far as further scenes. It does have one feature that Babyz players might enjoy; the
Playpen and Desktop "scenes" are both usable. NOTE: It overwrites your original so
please, folks, put yours somewhere safe. The mad scientist takes no responsibility for
anything from game-crashes through to flame-throwers decimating your backyard and more;
<b>remember, she's crazy :-)</b><br>
<img src="images/madscientist_Babyz2.jpg" alt="Babyz pplayscene menu">
</p>
<!-- LNZ Details -------------------------------------------------------------------------->
<p>
<a href="tutorials/lnzdetails.php">Click here for LNZ debowellings</a>
</p>
<p>
Read a whole bunch of the mad scientist's delvings into the .LNZ file. All the gory
details are laid bare in a minute dissection of the Key Texts (or commands), key-words
and programmers' comments. This is not a tutorial or a how-to, it is an explanation of
all those mysterious gobbets of data inside the .lnz files. Mainly it's a Petz
breakdown, but Oddballz and babyz fans take note, most of what I describe in this is
relevant to you also. Plus, I shall be making similar breakdowns of the areas which are
different, or specific only to, those games as soon as I can.
</p>
<!-- Sprite-Swapping ---------------------------------------------------------------------->
<p>
<a href="tutorials/madscientist2.php">Click here for the Scientist's Sprite insanity</a>
</p>
<!-- Insane Calicoz ----------------------------------------------------------------------->
<p>
I have been experimenting for many years to find the limits of what these games can
take, and delving deep into the files, dabbling my fingers in the genetic pool,
gender-bending petz and generally creating strangenesses of great peculiarity. And at
last the mad-scientist brain has snapped and I present to you...<br>
(sound effects of crazy cackling, sudden thunderstorm lashes at window, wind comes
howling though, lightning flashes...)<br>
Download inmates of The Insane Dogz-catz Asylum!<br>
<img src="images/madscientist_calicodogz.jpg" alt="Insane Calicoz">
<img src="images/madscientist_calicodogza.jpg" alt="Insane Calicoz"><br>
<a href="dl/madscientist_crazycalicodogz_d3.zip">Insane Calicos for Petz 3</a> /
<a href="dl/madscientist_crazycalicodogz_d4.zip">Petz 4</a> /
<a href="dl/madscientist_crazycalicodogz_d5.zip">Petz 5</a><br>
To see the above breed in action, you will need the dogz part of the game
<b>and</b> either the catz part of the game or the "catz behaviours" package
which I've got on my "Cat species in dogz" page. It will not work if you only have catz
or only have dogz. Hah! A true cross-breed! But please read the included Readme
textfile. You cannot adopt from this breed... So, included in the package are a pair of
petz who are happy in their total insanity. And for the soft-hearted, if you cannot bear
the sight of Jilli and Jeffri tearing themselves apart, also included in the package is
a zip of the two of them restored to sanity.
</p>
<!-- Wireframe Petz + Babyz --------------------------------------------------------------->
<p>
And now for something completely different. The petz can breed and I include a baby,
freshly separated from her mother, in the zipfile; on the other hand, the wire Babyz
doesn't breed but it does grow :-)<br>
<img src="images/madscientist_chillichazzie.gif" alt="wireframe calicos">
<img src="images/madscientist_wirebaby.gif" alt="wireframe babyz"><br>
<a href="dl/madscientist_ChilliChazoo.zip">The wireframe calico family</a> /
<a href="dl/madscientist_wirebabyz.zip">the wireframe babyz</a>
</p>
<!-- Polygon Babyz ------------------------------------------------------------------------>
<p>
And finally, for Babyz, the experimenter went crazy on polygons...<br>
<img src="images/madscientist_Rainbopolly.gif" alt="Rainbopolly"><br>
<a href="dl/madscientist_Rainbopolly.zip">Polygon babyz</a>
</p>
<p>Happy daze...</p>
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