saudade/Carolyns_Creations/frames/aboutme.php

77 lines
3.7 KiB
PHP
Raw Normal View History

2022-11-12 16:18:06 -08:00
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Nothing important; just me, for the curious</title>
<link rel="stylesheet" href="style/style.css">
</head>
<body>
<?php include '../../_menu.php'; ?>
<br>
<br>
<div class="center">
<p class="bigger">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
<table class="green" width="100%" border="1">
<tr>
<td>
<h2>
<br>
For those who really want to know...
</h2>
</td>
</tr>
<tr class="bigger">
<td>
<br>
What is there to say? Let's see. Well, I'm female, British, in my mid '50s, have a
passion for cats (I'm a foster-carer for the local Rescue Centre and if you're
interested I have a site about my little ones
<a
href="https://web.archive.org/web/20160108043537/http://www.stevehornsc.pwp.blueyonder.co.uk/carolyn/cats.htm"
target="_BLANK" title="My Real-life cat family"> here </a>),
a love of reading (particularly humour), and an obsession with hex editing for all
of the P.F.Magic range of games. I have every single one of the Petz games, plus
Oddballz and Babyz, including the different versions (Mac Oddballz, International
Petz 3 etc). I've hex-edited loads of stuff for them over the years, starting back
in 1995 with Dogz original. You edit the dogz breedfiles in Notepad, they are just
simple text files -- and I spotted that the later games have these text files too,
just stuck together with a load of other stuff in large resource files, which is why
I've always extracted them and edited them the way I do.<br>
<br>
I believe that information should be freely available, plus I want others to enjoy
my hobby as much as I do, which is why I started to post "howto" messages back on
the old Usenet newsgroups years ago. Abby wrote to me and suggested that I gather
them together and make tutorials, and the rest (as they say) is history. I also
believe that in a hobby such as ours, where we make and share add-ons for our
favourite games, we should do so freely and with joy. I never can understand the
bickering that goes on about so much, including copyright, in our community. We edit
the programmers' original files without a by-your-leave, so why should we be upset
when others fiddle with our own files? All that is needed is a suitable
acknowledgement of our own work. Outright theft in a community like ours is another
thing I cannot understand -- after all, what is the pleasure in taking something
that someone else made and displaying it as your own?<br>
<br>
Do I do anything else? Well, yes -- it's been a full, rich life so far and I spent
many years of it in interesting places outside the U.K. I've written some short
stories for a satirical magazine, and a couple of novels -- humorous fantasy/SF,
probably not suitable for youngsters -- which are available for reading somewhere on
the Internet. I've dabbled in editing stuff in the various Creatures games, and
somewhere out there are my c307 genomes which used Slink's excellent c306 as base.
Startopia -- I modded some stuff for that, currently up at Slink's site along with
my deep delvings into the original Sims game files. Oh, and Aquazone -- a couple of
edited files of mine and a "howto" are floating around the Internet somewhere. But
it's always the P.F.Magic series that I come back to, and hex-editing their files
that gives me most of my computerised fun.<br>
<br>
<img src="images/aboutme_Carolyn.jpg" alt="Little Tam and his foster-mum"><br><br>
</td>
</tr>
</table>
</div>
</body>
</html>