279 lines
13 KiB
PHP
279 lines
13 KiB
PHP
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Mad Scientist's petz etc</title>
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<link rel="stylesheet" href="style/style.css">
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</head>
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<body>
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<?php include '../../_menu.php'; ?>
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<div class="center green big">
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<p class="bigger purple">
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<b>Mad Scientist's petz etc for you</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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</p>
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<p>
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<a href="tutorials/madscientist2.php">Click here for the Scientist's Sprite-swapping
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insanity</a><br>
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<a href="tutorials/lnzdetails.php">Click here for my delvings into the .LNZ
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file.</a><br>
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<a href="tutorials/madscientist3.php">Click here for the Scientist's Petz 5 Easy-edit
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mice kit</a><br>
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<a href="dl/madscientist_Petz5exeNurseryFreedom.zip">Click here for Nursery-freedom Petz
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5 exe file</a><br>
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<span class="normal">
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Note: if you get the multiple-cloned-babes effect, go to the Nursery, put mum away
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and then go back to another scene. The "clones" will disappear. If you don't know
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what I'm talking about, then you're not being bothered by it :-)
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</span><br>
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<a href="dl/madscientist_PetzIIDemo.zip">Click here for the Petz II demo</a><br>
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<span class="normal">
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This Petz II demo will install for people who have Windows ME, 2000, and XP as well
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as the 95 and 98 operating systems. It's simply the original Catz II and Dogz II
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demos unpacked and installed, then zipped up for easy unpacking.
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</span><br>
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<!-- EXE Files ------------------------------------------------------------------------>
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<a href="dl/madscientist_PetzIIModifiedExe.zip">Click here for the Petz II modified
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exe</a><br>
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<span class="normal">
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This is modified to let brain-slider users see what some of the sliders mean.
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</span><br>
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<a href="dl/madscientist_Petz3exe.zip">Click here for a backup of your Petz 3 exe
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file</a><br>
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<span class="normal">
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This backup should work with all English-language versions of the game
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</span><br>
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<a href="dl/madscientist_Petz3GermanEXE.zip">Click here for a backup of your Petz 3
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German-language exe file</a><br>
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<span class="normal">
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The German one should work with other non-English-language versions of the game
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</span><br>
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<!-- Foolers -------------------------------------------------------------------------->
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<a href="petz/p5foolersucess.php">Click here for my Petz 5 "fooler"</a><br>
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<span class="normal">
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For those who don't have the game. It leads you on a kind of scavenger-hunt, and it
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works -- trust the mad hexer, oh yes. *cackles* aha aha bwahahaha...<br>
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P.S. if you cannot find the game-originals anywhere, here are the <a
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href="dl/madscientist_P5OriginalPig.zip">pig</a> and <a
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href="dl/madscientist_P5OriginalBunny.zip">bunny</a><br>
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and for those who have lost or broken their CDs and need a backup, <a
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href="petz/p5backup.php">Click here.</a>
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</span><br>
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<a href="babyz/babyzedit.php#REF">Babyz Demo Fooler be here, oh yes.</a><br>
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<a href="dl/madscientist_BabyzEXEWithMenu.zip">Click here for modified Babyz exe
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file</a><br>
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<a href="oddballz/oddballzfooler.php">Oddballz Demo Fooler are here, indeed kind
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sir.</a><br>
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<a href="petz/catz1dex.php">Wey-hey-hey! At last, the catz 1 demo fooler!</a><br>
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<a href="petz/dogz1fooler.php">What do I see here? Aha! A dogz 1 demo fooler</a><br>
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<span class="normal">
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many thanks to SuperSwampert67.<br>
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Note, I also now have a second fooler of my own, downloadable from the same page,
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that you may want to try. My fooler lets you adopt new pets, but remember to keep
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backups of your old petz before doing so! Dogz 1 only expects you to want to keep
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one pet.
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</span><br>
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<a href="petz/petz4fooler.php">Woah, another SuperSwampert67 Fooler! Petz 4!</a><br>
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Note, I also now have a second fooler, downloadable from the same page, that you may
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want to try. This fooler requires a large download of about 120 megabytes.<br>
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<a href="dl/madscientist_Petz3FoolerStuff.zip">At last, my demo-fooler for Petz 3
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:-)</a><br>
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<a href="dl/madscientist_Petz3IntFoolerStuff.zip">And Bwahahaha, a fooler for Petz 3
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non-English</a><br>
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<a href="petz/petzIIfooler.php">Now for your delectation, a demo-fooler for Petz II</a>
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</p>
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<!-- Cat Chew Fam ------------------------------------------------------------------------->
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<p>
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Today The Mad Scientist presents the ultimate in inbreeding for your disgust or
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entertainment. The zipfile contains the hidden "test" .LNZ from Petz 5's resource .dlls,
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and the pet which it creates. But being crazy of course I go further than that; I then
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copied the pet, turned the copy into a boy, and thus bred the pet with itself.<br>
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<img src="images/madscientist_CatChewFam.gif" alt="_Cat_Chew family"><br>
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As you can see, the little lady isn't quite sure where those horns came from on her
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dainty little babe...<br>
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<a href="dl/madscientist_TheCatChewFamily.zip">The _Cat_Chew_ family for Catz 3, 4 or
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5</a>.
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</p>
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<!-- Cerberus ----------------------------------------------------------------------------->
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<p>
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More crazy graftings! The Mad Scientist presents Cerberus, the snake-tailed 3-headed
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dog, for your delectation. Actually, a pair of Cerberus family petz...<br>
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<img src="images/madscientist_Cerberus2.gif" alt="Cerberus pet">
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<img src="images/madscientist_Cerberus1.gif" alt="Cerberus pet"><br>
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<a href="dl/madscientist_CerberusPetz.zip">For Dogz 3, 4 or 5</a>. The cute li'l baby is
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not included, awwww... but, for those who want to breed with these petz (you
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<b>must</b> be bonkers!!) here is
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<a href="dl/madscientist_CerberusLNZ.zip">the .LNZ file</a>, for use with my
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external-lnz Great Dane packages which you can get from the "For LNZ-files 'n'
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easy-edits" pages; it will of course overwrite the normal Dane's .LNZ. Read the readme
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in the easy-edit package if you don't know what to do with .LNZ files.
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</p>
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<!-- Cat 'o' Nine Tails ------------------------------------------------------------------->
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<p>
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The Mad Scientist has taken to grafting things onto petz -- bwahahaha! She presents the
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Cat 'o' Nine Tails (and three heads, she got really carried away). Cerberus, the
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snake-tailed 3-headed dog will be with us at a later date.<br>
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<img src="images/madscientist_Scamparella.gif" alt="cat o nine tails">
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<img src="images/madscientist_Scamparella2.gif" alt="cat o nine tails"><br>
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<a href="dl/madscientist_Scamparella.zip">For Catz 3, 4 or 5</a>. For those who want to
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breed with it (are you <b>crazy</b>)?? here is
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<a href="dl/madscientist_CatONineTailsLNZ.zip">the .LNZ file</a>, for use with my
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external-lnz Alley-cat packages which you can get from the "For LNZ-files 'n'
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easy-edits" pages; it will of course overwrite the normal Alley's .LNZ. Read the readme
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in the easy-edit package if you don't know what to do with .LNZ files.
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</p>
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<!-- Petz 5 Nursery Freedom EXE ----------------------------------------------------------->
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<p>
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The mad scientist strikes again... Freeing your nursing mothers from the drudgery of the
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Nursery, allowing the fathers to play or two mothers to chat while their broods play
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together. You can either
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<a href="tutorials/Petz5NurseryFix.php">do it yourself</a> or you can download an
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<a href="dl/madscientist_Petz5exeNurseryFreedom.zip" title="Download fixed
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exe">especially-modified exe file</a>
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As a bonus, this modified exe contains three fixes; one allows your nursing mothers to
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come out of the Nursery if they wish, the second provides the "import from Petz 4" menu
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item, and the third provides the Petz profile as a menu item. I found it irritating
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having to partway open the carry-case in order to select a pet, also I sometimes want to
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see pet data without taking out any pets. This menu item allows this. I also changed the
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splash screen so that you know which exe you're using. Make sure that you keep your
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original somewhere safe -- this one overwrites your original, and I take no
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responsibility if it crashes your game. It works fine in my game, so if it doesn't in
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yours and you get abducted by aliens in white coats instead -- well, that's life.<br>
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<img src="images/madscientist_petz4import.jpg" alt="petz 4 import in menu"> .
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<img src="images/madscientist_petzprofile.jpg" alt="Petz profile in menu"><br>
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<img src="images/madscientist_NurseryfreeFamily.jpg" alt="nursery-free family"><br>
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Note: if you get the multiple-cloned-babes effect, go to the Nursery, put mum away and
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then go back to another scene. The "clones" will disappear. Or you can close the game
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and re-open it; they will have gone then too. If you don't know what I'm talking about,
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then you're not being bothered by it and you need do nothing :-)
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</p>
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<!-- Babyz Menu EXE ----------------------------------------------------------------------->
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<p>
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<a href="dl/madscientist_BabyzEXEWithMenu.zip">Modified Babyz Exe for Playpen
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access</a><br>
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The mad scientist produces her ongoing testbed .exe file for Babyz. The idea was to
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eventually be able to get the game to accept more playscenes, by avoiding the need to
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use the house icon which goes berserk if a non-overwriting scene is added. As yet in my
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game I have not been able to get it to work for the Attic and Nursery, so have not got
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as far as further scenes. It does have one feature that Babyz players might enjoy; the
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Playpen and Desktop "scenes" are both usable. NOTE: It overwrites your original so
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please, folks, put yours somewhere safe. The mad scientist takes no responsibility for
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anything from game-crashes through to flame-throwers decimating your backyard and more;
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<b>remember, she's crazy :-)</b><br>
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<img src="images/madscientist_Babyz2.jpg" alt="Babyz pplayscene menu">
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</p>
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<!-- LNZ Details -------------------------------------------------------------------------->
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<p>
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<a href="tutorials/lnzdetails.php">Click here for LNZ debowellings</a>
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</p>
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<p>
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Read a whole bunch of the mad scientist's delvings into the .LNZ file. All the gory
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details are laid bare in a minute dissection of the Key Texts (or commands), key-words
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and programmers' comments. This is not a tutorial or a how-to, it is an explanation of
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all those mysterious gobbets of data inside the .lnz files. Mainly it's a Petz
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breakdown, but Oddballz and babyz fans take note, most of what I describe in this is
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relevant to you also. Plus, I shall be making similar breakdowns of the areas which are
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different, or specific only to, those games as soon as I can.
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</p>
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<!-- Sprite-Swapping ---------------------------------------------------------------------->
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<p>
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<a href="tutorials/madscientist2.php">Click here for the Scientist's Sprite insanity</a>
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</p>
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<!-- Insane Calicoz ----------------------------------------------------------------------->
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<p>
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I have been experimenting for many years to find the limits of what these games can
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take, and delving deep into the files, dabbling my fingers in the genetic pool,
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gender-bending petz and generally creating strangenesses of great peculiarity. And at
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last the mad-scientist brain has snapped and I present to you...<br>
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(sound effects of crazy cackling, sudden thunderstorm lashes at window, wind comes
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howling though, lightning flashes...)<br>
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Download inmates of The Insane Dogz-catz Asylum!<br>
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<img src="images/madscientist_calicodogz.jpg" alt="Insane Calicoz">
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<img src="images/madscientist_calicodogza.jpg" alt="Insane Calicoz"><br>
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<a href="dl/madscientist_crazycalicodogz_d3.zip">Insane Calicos for Petz 3</a> /
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<a href="dl/madscientist_crazycalicodogz_d4.zip">Petz 4</a> /
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<a href="dl/madscientist_crazycalicodogz_d5.zip">Petz 5</a><br>
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To see the above breed in action, you will need the dogz part of the game
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<b>and</b> either the catz part of the game or the "catz behaviours" package
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which I've got on my "Cat species in dogz" page. It will not work if you only have catz
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or only have dogz. Hah! A true cross-breed! But please read the included Readme
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textfile. You cannot adopt from this breed... So, included in the package are a pair of
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petz who are happy in their total insanity. And for the soft-hearted, if you cannot bear
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the sight of Jilli and Jeffri tearing themselves apart, also included in the package is
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a zip of the two of them restored to sanity.
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</p>
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<!-- Wireframe Petz + Babyz --------------------------------------------------------------->
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<p>
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And now for something completely different. The petz can breed and I include a baby,
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freshly separated from her mother, in the zipfile; on the other hand, the wire Babyz
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doesn't breed but it does grow :-)<br>
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<img src="images/madscientist_chillichazzie.gif" alt="wireframe calicos">
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<img src="images/madscientist_wirebaby.gif" alt="wireframe babyz"><br>
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<a href="dl/madscientist_ChilliChazoo.zip">The wireframe calico family</a> /
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<a href="dl/madscientist_wirebabyz.zip">the wireframe babyz</a>
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</p>
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<!-- Polygon Babyz ------------------------------------------------------------------------>
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<p>
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And finally, for Babyz, the experimenter went crazy on polygons...<br>
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<img src="images/madscientist_Rainbopolly.gif" alt="Rainbopolly"><br>
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<a href="dl/madscientist_Rainbopolly.zip">Polygon babyz</a>
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</p>
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<p>Happy daze...</p>
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</div>
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</body>
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</html>
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