diff --git a/carolyns_creations/frames/babyz/babyzedit.html b/carolyns_creations/frames/babyz/babyzedit.html index eb11bc3..21d88df 100644 --- a/carolyns_creations/frames/babyz/babyzedit.html +++ b/carolyns_creations/frames/babyz/babyzedit.html @@ -21,9 +21,9 @@

- Go to my Main tutorial page
+ Go to my Main tutorial page
for general stuff and colour charts, Resource Hacker tips, LNZ Pro 2 tips etc
- Go to my LNZ breakdown chunks
+ Go to my LNZ breakdown chunks
for some very useful information on the LNZ files which make up the core of your new baby.
Go here for info on Nicholas' Babyza, Tinker, and LNZPro 2
Not created by me, obviously -- but I've helped with information and files, and I feel @@ -34,7 +34,7 @@ NOTE My tutorials mostly tell you how to edit in the days before Nicholas' tools were created for us all. I keep the tutorials and howtos here anyway because they are still useful. But wherever you see mention of Notepad, you can use the same info when - editing the LNZ or CLZ section in LNZPro. And my LNZ info chunks are + editing the LNZ or CLZ section in LNZPro. And my LNZ info chunks are still invaluable.

@@ -128,7 +128,7 @@

- (Take a look also at my LNZ file breakdown chunks + (Take a look also at my LNZ file breakdown chunks here, they really should be helpful.)
This is part of my "Ultra-easy" editing range; this package includes all that you need in order to create new babyz easily, using only Notepad, Wordpad and either Windows Explorer or My Computer! Woo-hoo! NOTE: @@ -190,7 +190,7 @@ L41N, for the great idea and the base baby! This method is also highly recommended.
As I say above, please also take a look at my LNZ file breakdown chunks here, they really should help you understand the .lnz files. + href="../tutorials/lnzdetails.html">here, they really should help you understand the .lnz files.

diff --git a/carolyns_creations/frames/madscientist.html b/carolyns_creations/frames/madscientist.html index 2ce434c..0c6385b 100644 --- a/carolyns_creations/frames/madscientist.html +++ b/carolyns_creations/frames/madscientist.html @@ -19,7 +19,7 @@

Click here for the Scientist's Sprite-swapping insanity
- Click here for my delvings into the .LNZ file.
+ Click here for my delvings into the .LNZ file.
Click here for the Scientist's Petz 5 Easy-edit mice kit
@@ -166,7 +166,7 @@

- Click here for LNZ debowellings + Click here for LNZ debowellings

diff --git a/carolyns_creations/frames/menu.html b/carolyns_creations/frames/menu.html index 5ab1e05..2ff12f5 100644 --- a/carolyns_creations/frames/menu.html +++ b/carolyns_creations/frames/menu.html @@ -26,12 +26,12 @@

  •  
  • Info\Easy Kits:
  • -
  • TUTORIALS
  • +
  • TUTORIALS
  •  
  • General
  • Vital LNZ info!!!
  • -
  • Rough Pet Info
  • +
  • Rough Pet Info
  • Mad Scientist Page Special exes etc
  •  
  • diff --git a/carolyns_creations/frames/oddballz/oddballz.html b/carolyns_creations/frames/oddballz/oddballz.html index f80f491..ddee0b7 100644 --- a/carolyns_creations/frames/oddballz/oddballz.html +++ b/carolyns_creations/frames/oddballz/oddballz.html @@ -88,7 +88,7 @@

    - Vital LNZ info
    + Vital LNZ info
    The "lnz info" pages are a breakdown of all the items which can be put into your breedz' lnz, along with information and syntax. The Oddballz-specific ones are still not yet written up, but if you browse through all the ones for Petz you should get a clear idea of what each part does. diff --git a/carolyns_creations/frames/petz/petzedit.html b/carolyns_creations/frames/petz/petzedit.html index e3ea929..7db8840 100644 --- a/carolyns_creations/frames/petz/petzedit.html +++ b/carolyns_creations/frames/petz/petzedit.html @@ -25,7 +25,7 @@ Go to my Infobits
    for more text bits and pieces of info on editing for all versions of the games.
    - Go to my LNZ breakdown chunks
    + Go to my LNZ breakdown chunks
    for some very useful information on the LNZ files which make up the core of your new Petz breed. Also helps in understanding the .CLZ part of a clothing file etc. Really. No, really. Do go and see. It might stop you from writing to me to pick my brains; most of my brain-pickings are there :-) @@ -35,7 +35,7 @@ NOTE: My tutorials mostly tell you how to edit in the days before Nicholas' tools were created for us all. I keep the tutorials and howtos here anyway because they are still useful. But wherever you see mention of Notepad, you can use the same info when - editing the LNZ or CLZ section in LNZPro. And my LNZ info chunks are + editing the LNZ or CLZ section in LNZPro. And my LNZ info chunks are still invaluable.

    @@ -120,12 +120,12 @@

    - Go to my LNZ breakdown chunks
    for my latest + Go to my LNZ breakdown chunks
    for my latest delvings into the guts of hexing.

    will always contain my latest information on the .lnz files as and when I have the time to write my notes as clearly as possible for you
    - Go to my main tutorial page
    for the stuff that + Go to my main tutorial page
    for the stuff that doesn't fit anywhere or is relevant to other games also,

    such as how to fix some problems in ResHacked files. This will always contain my latest tips and bits of information about everything else I can think of, which doesn't fit neatly in specific Babyz, Petz or Oddballz @@ -398,7 +398,7 @@ the new petfile, although out of consideration for the new pet I'd be inclined to do this in a copy of the new pet. And no, I haven't got a "howto" up on how to do this; it's complicated "surgery" and I've still got to find a way of explaining it.
    - Meanwhile click here for a pictorial partial breakdown of the + Meanwhile click here for a pictorial partial breakdown of the structure of a .petfile.
    Note 2: Petz 3 and 4 petz can be swapped between the two games.
    Petz 3 and 4 petz can be opened in Petz 5, but Petz 5 petz cannot be opened in Petz 3 or 4.
    diff --git a/carolyns_creations/frames/specials/nicholastools.html b/carolyns_creations/frames/specials/nicholastools.html index 10926d6..583225f 100644 --- a/carolyns_creations/frames/specials/nicholastools.html +++ b/carolyns_creations/frames/specials/nicholastools.html @@ -74,7 +74,7 @@

    LNZ info helpfile
    compiled by Nicholas from my breakdown chunks etc, with extras :-) Only up to date as far as Feb 2005; check out - my LNZ breakdown chunks for any later info. + my LNZ breakdown chunks for any later info.

    diff --git a/carolyns_creations/frames/tutorials/images/lnzdetails_presentcaper.gif b/carolyns_creations/frames/tutorials/img/lnzdetails_presentcaper.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/lnzdetails_presentcaper.gif rename to carolyns_creations/frames/tutorials/img/lnzdetails_presentcaper.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_BeginFamilyTree.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_BeginFamilyTree.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_BeginFamilyTree.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_BeginFamilyTree.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_BitWithBreedIDInfo.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_BitWithBreedIDInfo.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_BitWithBreedIDInfo.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_BitWithBreedIDInfo.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_EndOfClothesAndBreedzInfo.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_EndOfClothesAndBreedzInfo.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_EndOfClothesAndBreedzInfo.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_EndOfClothesAndBreedzInfo.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_EndOfLnzSectionStartOfClothingNBreedInfo.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_EndOfLnzSectionStartOfClothingNBreedInfo.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_EndOfLnzSectionStartOfClothingNBreedInfo.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_EndOfLnzSectionStartOfClothingNBreedInfo.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_EndOfPaintedballzStartOfLnzSection.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_EndOfPaintedballzStartOfLnzSection.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_EndOfPaintedballzStartOfLnzSection.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_EndOfPaintedballzStartOfLnzSection.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_EndOfSectionContainingSliders.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_EndOfSectionContainingSliders.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_EndOfSectionContainingSliders.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_EndOfSectionContainingSliders.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_EndOfYALPsectionStartOfGeneticsSection.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_EndOfYALPsectionStartOfGeneticsSection.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_EndOfYALPsectionStartOfGeneticsSection.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_EndOfYALPsectionStartOfGeneticsSection.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_FamilyTreeDateofBirth.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_FamilyTreeDateofBirth.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_FamilyTreeDateofBirth.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_FamilyTreeDateofBirth.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_FamilyTreeNumberOfGenerations.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_FamilyTreeNumberOfGenerations.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_FamilyTreeNumberOfGenerations.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_FamilyTreeNumberOfGenerations.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_FamilyTreePinkoutlineorblue.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_FamilyTreePinkoutlineorblue.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_FamilyTreePinkoutlineorblue.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_FamilyTreePinkoutlineorblue.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_GenderAndNeuterSection.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_GenderAndNeuterSection.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_GenderAndNeuterSection.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_GenderAndNeuterSection.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_InPregnantPetEndOfFamilyTreeStartOfBabyData.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_InPregnantPetEndOfFamilyTreeStartOfBabyData.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_InPregnantPetEndOfFamilyTreeStartOfBabyData.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_InPregnantPetEndOfFamilyTreeStartOfBabyData.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_PetNameIDAndBreedfileSection.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_PetNameIDAndBreedfileSection.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_PetNameIDAndBreedfileSection.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_PetNameIDAndBreedfileSection.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_StartOfBaby.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_StartOfBaby.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_StartOfBaby.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_StartOfBaby.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_StartOfBitmap.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_StartOfBitmap.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_StartOfBitmap.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_StartOfBitmap.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_StartOfClothesAndBreedzInfo.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_StartOfClothesAndBreedzInfo.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_StartOfClothesAndBreedzInfo.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_StartOfClothesAndBreedzInfo.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_StartOfPaintedBallzSection.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_StartOfPaintedBallzSection.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_StartOfPaintedBallzSection.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_StartOfPaintedBallzSection.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_aBrainsliderdata.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_aBrainsliderdata.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_aBrainsliderdata.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_aBrainsliderdata.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_aGenderNeuterdetailsAndStartOfBreedIDstuff.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_aGenderNeuterdetailsAndStartOfBreedIDstuff.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_aGenderNeuterdetailsAndStartOfBreedIDstuff.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_aGenderNeuterdetailsAndStartOfBreedIDstuff.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_bStartofSectionContainingSliders.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_bStartofSectionContainingSliders.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_bStartofSectionContainingSliders.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_bStartofSectionContainingSliders.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_endofgenetics.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_endofgenetics.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_endofgenetics.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_endofgenetics.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_xChecksumSection.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_xChecksumSection.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_xChecksumSection.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_xChecksumSection.gif diff --git a/carolyns_creations/frames/tutorials/images/petbreakdown_zEndOfClothesAndBreedzInfo.gif b/carolyns_creations/frames/tutorials/img/petbreakdown_zEndOfClothesAndBreedzInfo.gif similarity index 100% rename from carolyns_creations/frames/tutorials/images/petbreakdown_zEndOfClothesAndBreedzInfo.gif rename to carolyns_creations/frames/tutorials/img/petbreakdown_zEndOfClothesAndBreedzInfo.gif diff --git a/carolyns_creations/frames/tutorials/lnzdetails.html b/carolyns_creations/frames/tutorials/lnzdetails.html new file mode 100644 index 0000000..bbb97fa --- /dev/null +++ b/carolyns_creations/frames/tutorials/lnzdetails.html @@ -0,0 +1,103 @@ + + + + + + Lnz file details + + + + + + +
    +
    +

    + The Mad Scientist Hexer Reveals the secrets of the LNZ files
    + ahahahaaaa! Hah! Ahaha...

    + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    +

    + +

    + What I'm going to try and do here is to explain to you all in more depth what all those mysterious parts of + a .LNZ file are for, what they do, and how to change them. Once you understand it, you will be able to make + a breedfile that's almost any shape and have it breed reasonably true, or a Babyz of any shape, or a weird + and wonderful Oddballz breed... +

    + +

    + Trust me. I'm a hexer (bwahahaha...) +

    + +

    + The .LNZ file, or "Linez" file, is the core data that the game reads when it is making a pet from a + breedfile or a baby from the main Resource dll file. You will also find .LNZ sections used for the simpler + mice or grubz, also in or for a few toyz, such as the Auto-rolling Ball or milk bottle. These .LNZ files + work the same way as the ones for Breedz and Babyz, but because they are associated with simpler behavours + we are more limited in what we can do with them that will actually show up in the game. +

    + +

    + Clothing files have a .CLZ section which is very, very similar to .LNZ files. ball-covering clothes (shirts + etc) make use of Paint Ballz, and hats etc make use of Add Ballz. If you want to insert a clothing style + into a breedz or babyz .LNZ (for instance, to make the antlers permanent), be aware that you can't just + copy/paste and change the ball numbers. You will also need to do a bit of fiddling -- for instance, there + are fewer columns in the .CLZ add ball sections than there are in the .LNZ ones. +

    + +

    + It has come to my notice that many people don't find how the .LNZ file works and what the various + programmers' comments, mnemonics, keywords and Key Texts are, as blindingly obvious as I do; so I'm writing + more detailed notes here in hopes that it will help. +

    + +

    + As a prologue, here are
    + Some Important Notes and a Summary +

    + +

    + Now for the meat of the innards (cackle snurk) ;-) I'm breaking the whole thing down into chunks.
    + + The first chunk, here,
    + contains several areas of the .LNZ which are not present in all breedz. These seem to confuse people + most
    + + The second chunk, here,
    + contains the major areas which are common to all breedz.
    + NOTE that Bodyarea numbers matter for some issues (see the [Add Ball] section in the 2nd Chunk).
    + Here are the Bodyarea numbers for Babyz and for Catz and for Dogz
    + + The third chunk, here,
    + is all about areas which you can insert into your breed even though they are not always actually seen inside + an original P.F.Magic breedfile.
    + April 29, I've fixed up some typos in this third chunk -- sorry if any of them confused you before.
    + + The fourth chunk, here,
    + is all about areas which are entirely specific only to Oddballz. +

    + +

    + Okay, away off now and make some fantastic new breedz or babyz. Hexing is fun, enjoy it!
    +

    + +

    Carolyn Horn

    +
    + +

    .

    +

    .

    +

    .

    +

    .

    + +

    + What have we here? It seems to be a present of some kind... +

    + +

    + + try clicking here +

    +
    + + diff --git a/carolyns_creations/frames/tutorials/lnzdetails.php b/carolyns_creations/frames/tutorials/lnzdetails.php deleted file mode 100644 index 285ebfd..0000000 --- a/carolyns_creations/frames/tutorials/lnzdetails.php +++ /dev/null @@ -1,113 +0,0 @@ - - - - - - Lnz file details - - - - - -
    -
    -

    - - - The Mad Scientist Hexer Reveals the secrets of the LNZ files
    - ahahahaaaa! Hah! Ahaha... -

    - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -
    -

    - -

    - What I'm going to try and do here is to explain to you all in more depth what - all those mysterious parts of a .LNZ file are for, what they do, and how to - change them. Once you understand it, you will be able to make a breedfile - that's almost any shape and have it breed reasonably true, or a Babyz of any - shape, or a weird and wonderful Oddballz breed... -

    - -

    - Trust me. I'm a hexer (bwahahaha...) -

    - -

    - The .LNZ file, or "Linez" file, is the core data that the game reads when it is - making a pet from a breedfile or a baby from the main Resource dll file. You - will also find .LNZ sections used for the simpler mice or grubz, also in or for - a few toyz, such as the Auto-rolling Ball or milk bottle. These .LNZ files work - the same way as the ones for Breedz and Babyz, but because they are associated - with simpler behavours we are more limited in what we can do with them that will - actually show up in the game. -

    - -

    - Clothing files have a .CLZ section which is very, very similar to .LNZ files. - ball-covering clothes (shirts etc) make use of Paint Ballz, and hats etc make - use of Add Ballz. If you want to insert a clothing style into a breedz or babyz - .LNZ (for instance, to make the antlers permanent), be aware that you can't just - copy/paste and change the ball numbers. You will also need to do a bit of - fiddling -- for instance, there are fewer columns in the .CLZ add ball sections - than there are in the .LNZ ones. -

    - -

    - It has come to my notice that many people don't find how the .LNZ file works and - what the various programmers' comments, mnemonics, keywords and Key Texts are, - as blindingly obvious as I do; so I'm writing more detailed notes here in hopes - that it will help. -

    - -

    - As a prologue, here are
    - Some Important Notes and a Summary -

    - -

    - Now for the meat of the innards (cackle snurk) ;-) I'm breaking the whole thing - down into chunks.
    - The first chunk, here,
    - contains several areas of the .LNZ which are not present in all breedz. These - seem to confuse people most
    - The second chunk, here,
    - contains the major areas which are common to all breedz.
    - NOTE that Bodyarea numbers matter for some issues (see the [Add Ball] section in - the 2nd Chunk).
    - Here are the Bodyarea numbers for Babyz - and for Catz and for Dogz
    The third - chunk, here,
    - is all about areas which you can insert into your breed even though they are not - always actually seen inside an original P.F.Magic breedfile.
    - April 29, I've fixed up some typos in this third chunk -- sorry if any of them - confused you before.
    - The fourth chunk, here,
    - is all about areas which are entirely specific only to Oddballz. -

    - -

    - Okay, away off now and make some fantastic new breedz or babyz. Hexing is fun, - enjoy it!
    -

    - -

    Carolyn Horn

    -
    - -

    .

    -

    .

    -

    .

    -

    .

    - -

    - What have we here? It seems to be a present of some kind... -

    - -

    - - try clicking here -

    -
    - - \ No newline at end of file diff --git a/carolyns_creations/frames/tutorials/petbreakdown.html b/carolyns_creations/frames/tutorials/petbreakdown.html new file mode 100644 index 0000000..fcd3a8b --- /dev/null +++ b/carolyns_creations/frames/tutorials/petbreakdown.html @@ -0,0 +1,177 @@ + + + + + + Rough breakdown of a petfile + + + + + + +
    +

    + Rough breakdown of a petfile
    + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    + + This is for people who want to know what the various sections of a pet file contain. The structure is very + similar for a baby file. I'm just going to show this as links to a series of screengrabs, as I don't have time + to do anything fancy with it. Pet and baby files are in fact saved-game files, so their internal information is + changing all the time. However, the basic structure remains the same throughout, so we can do a fair bit of + analytical work just looking at a pet or babyz in a hex editor. I'm not including any breakdown of Petz II .pet + files, as they are very different. +

    + +

    + Here is the start of a typical Pet adopted in + Petz 3, 4 or 5.
    + In it you can see the pet ID up there in the first two bytes, before the name Rosie. This is the section + containing the petname, ID and main breedfile name. In a pet which has been imported from PetzII there is a + bunch of other stuff in there too, but it's not really important. +

    + +

    + This is the end of the first section.
    + The part which you see highlighted is where the checksum information resides. +

    + +

    + This is the start of the section which + contains brainslider data etc
    + note for those who want to cheat -- this section is where you should find the things that your pet learns, its + tricks abilities etc. +

    + +

    + here's where the actual slider data + is kept
    + The highlighted section shows where these important bytes are stored. I show how to deal with these in one of my + tutorials. +

    + +

    + This is the end of the section containing + sliders. +

    + +

    + And immediately after that: +

    + +

    + this is the section with your pet's colour + data
    + This is where the game stores whatever paint you throw at your pet from the can; if you don't paint the pet, it + stores the pet's default colours here. It's the reason why, when you change certain ball colours in the .lnz + section, you have to say "restore original colours" within the game before you see them. It's also why babyz' + hexed eyelids don't show up as altered; there is no "restore" in babyz because there's no paint pot. But of + course you can edit the relevant byte in this section, as I show in a "howto" elsewhere. +

    + +

    + The start of the .LNZ sections
    + Where the shape, default colours etc of the pet are defined. It comes in two chunks, the first of which is the + adult data and the second of which is the puppy or kitten data. As of 2005, you can now edit these directly in + Nicholas' LNZPro utility of course. +

    + +

    + The end of the LNZ section. +

    + +

    + The clothes and breedfiles section
    + This section directly after the lnz info is where you'll see listed any clothing items that your pet is wearing. + No need to edit this, just take the clothes off your pet or baby in the game! If there is a problem with + starting the game because the clothing item is missing or damaged, just re-set your game as you start it up by + hitting Ctrl and Shift together. +

    + +

    + End of clothes and breedfiles section
    + As you can see, the breedfiles which the pet needs are listed here, usually with their ID numbers.
    + Here's another pet's similar section
    + so that you can see how it's done a bit clearer. +

    + +

    + This section contains gender and + main breed ID info
    + Here's the section that you need to concentrate on if you're changing a petfile's gender, or if you're trying to + make it accept a different breed ID. +

    + +

    + The gender and neutering + section
    + The highlighted bytes are where you change gender or neuter and un-neuter your pet. I show how to deal with this + in one of my tutorials. Of course as of 2005, you can alter the gender using Nicholas' Petza utility. +

    + +

    + Also in this section of a pet, after YALP and before the breed ID info, you'll see an area which varies in + length as your pet's experiences in life occur -- experiences such as finding a mate and so on. +

    + +

    + The breed ID info
    + The highlighted bytes show where you would find the main breed ID number that your pet needs. I show how to deal + with this in my tutorials. +

    + +

    + End of YALP + section, start of Genetics
    + This is where an important part of your pet resides -- its genetics. I show in howtos elsewhere how to find and + alter some of the important genetic bytes such as the Alley Sickness etc. You can now change these of course in + Nicholas' LNZPro utility, but there's still plenty to explore here :-) +

    + +

    + The end of your pet's genetics section. +

    + +

    + Start of the Family Tree section. +

    + +

    + Date of birth in Family Tree
    + The highlighted bytes are where the date of birth resides. I show how to deal with this in one of my tutorials. +

    + +

    + Number of generations for pet
    + The byte which you see highlighted is the number of generations, in hexadecimal of course. +

    + +

    + The pink or blue outline in Family Tree
    + The part which you see highlighted is where the pink or blue byte is stored. I show how to deal with this in one + of my tutorials. +

    + +

    + End of family tree + section.
    + This particular pet is pregnant, so what you see here is also the start of a pup's data. +

    + +

    + The start of the puppy's file.
    + Here is the start of the puppy's data. The structure of the puppy file is the same as that of the mother, but it + doesn't have the initial loading section with the pet ID and name because of course the game doesn't need that + until the pup becomes separated from the mother. If there is more than one pup (or of course kitten for a catz + pet), each pup or kitten's data follows the other after the previous one's family tree data. +

    + +

    + Start of bitmap
    + And this is the end of the petfile, the bitmap which you see when the pet comes out of the door. This is not + included in the checksum, so if this part only is corrupted you can simply replace it with another bmp file in + order to get the game to accept the pet or baby. I show how to do this in one of my tutorials. +

    +
    + + diff --git a/carolyns_creations/frames/tutorials/petbreakdown.php b/carolyns_creations/frames/tutorials/petbreakdown.php deleted file mode 100644 index dfc1e1c..0000000 --- a/carolyns_creations/frames/tutorials/petbreakdown.php +++ /dev/null @@ -1,200 +0,0 @@ - - - - - - Rough breakdown of a petfile - - - - - -
    -

    -

    - Rough breakdown of a petfile
    - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -
    - - This is for people who want to know what the various sections of a pet file contain. The - structure is very similar for a baby file. I'm just going to show this as links to a - series of screengrabs, as I don't have time to do anything fancy with it. Pet and baby - files are in fact saved-game files, so their internal information is changing all the - time. However, the basic structure remains the same throughout, so we can do a fair bit - of analytical work just looking at a pet or babyz in a hex editor. I'm not including any - breakdown of Petz II .pet files, as they are very different. -

    - -

    - Here is the start of a - typical Pet adopted in Petz 3, 4 or 5.
    - In it you can see the pet ID up there in the first two bytes, before the name Rosie. - This is the section containing the petname, ID and main breedfile name. In a pet which - has been imported from PetzII there is a bunch of other stuff in there too, but it's not - really important. -

    - -

    - This is the end of the first - section.
    - The part which you see highlighted is where the checksum information resides. -

    - -

    - This is the start of - the section which contains brainslider data etc
    - note for those who want to cheat -- this section is where you should find the things - that your pet learns, its tricks abilities etc. -

    - -

    - here's where the actual slider data - is kept
    - The highlighted section shows where these important bytes are stored. I show how to deal - with these in one of my tutorials. -

    - -

    - This is the end of the - section containing sliders. -

    - -

    - And immediately after that: -

    - -

    - this is the section with - your pet's colour data
    - This is where the game stores whatever paint you throw at your pet from the can; if you - don't paint the pet, it stores the pet's default colours here. It's the reason why, when - you change certain ball colours in the .lnz section, you have to say "restore original - colours" within the game before you see them. It's also why babyz' hexed eyelids don't - show up as altered; there is no "restore" in babyz because there's no paint pot. But of - course you can edit the relevant byte in this section, as I show in a "howto" elsewhere. -

    - -

    - The start of the - .LNZ sections
    - Where the shape, default colours etc of the pet are defined. It comes in two chunks, the - first of which is the adult data and the second of which is the puppy or kitten data. As - of 2005, you can now edit these directly in Nicholas' LNZPro utility of course. -

    - -

    - The end of - the LNZ section. -

    - -

    - The clothes and breedfiles - section
    - This section directly after the lnz info is where you'll see listed any clothing items - that your pet is wearing. No need to edit this, just take the clothes off your pet or - baby in the game! If there is a problem with starting the game because the clothing item - is missing or damaged, just re-set your game as you start it up by hitting Ctrl and - Shift together. -

    - -

    - End of clothes and - breedfiles section
    - As you can see, the breedfiles which the pet needs are listed here, usually with their - ID numbers.
    - Here's another pet's similar - section
    - so that you can see how it's done a bit clearer. -

    - -

    - This - section contains gender and main breed ID info
    - Here's the section that you need to concentrate on if you're changing a petfile's - gender, or if you're trying to make it accept a different breed ID. -

    - -

    - The gender and neutering - section
    - The highlighted bytes are where you change gender or neuter and un-neuter your pet. I - show how to deal with this in one of my tutorials. Of course as of 2005, you can alter - the gender using Nicholas' Petza utility. -

    - -

    - Also in this section of a pet, after YALP and before the breed ID info, you'll see an - area which varies in length as your pet's experiences in life occur -- experiences such - as finding a mate and so on. -

    - -

    - The breed ID info
    - The highlighted bytes show where you would find the main breed ID number that your pet - needs. I show how to deal with this in my tutorials. -

    - -

    - End of YALP - section, start of Genetics
    - This is where an important part of your pet resides -- its genetics. I show in howtos - elsewhere how to find and alter some of the important genetic bytes such as the Alley - Sickness etc. You can now change these of course in Nicholas' LNZPro utility, but - there's still plenty to explore here :-) -

    - -

    - The end of your pet's genetics - section. -

    - -

    - Start of the Family Tree section. -

    - -

    - Date of birth in Family - Tree
    - The highlighted bytes are where the date of birth resides. I show how to deal with this - in one of my tutorials. -

    - -

    - Number of generations - for pet
    - The byte which you see highlighted is the number of generations, in hexadecimal of - course. -

    - -

    - The pink or blue outline - in Family Tree
    - The part which you see highlighted is where the pink or blue byte is stored. I show how - to deal with this in one of my tutorials. -

    - -

    - End of - family tree section.
    - This particular pet is pregnant, so what you see here is also the start of a pup's data. -

    - -

    - The start of the puppy's file.
    - Here is the start of the puppy's data. The structure of the puppy file is the same as - that of the mother, but it doesn't have the initial loading section with the pet ID and - name because of course the game doesn't need that until the pup becomes separated from - the mother. If there is more than one pup (or of course kitten for a catz pet), each pup - or kitten's data follows the other after the previous one's family tree data. -

    - -

    - Start of bitmap
    - And this is the end of the petfile, the bitmap which you see when the pet comes out of - the door. This is not included in the checksum, so if this part only is corrupted you - can simply replace it with another bmp file in order to get the game to accept the pet - or baby. I show how to do this in one of my tutorials. -

    -
    - - \ No newline at end of file diff --git a/carolyns_creations/frames/tutorials/tutorials.html b/carolyns_creations/frames/tutorials/tutorials.html new file mode 100644 index 0000000..fb7127d --- /dev/null +++ b/carolyns_creations/frames/tutorials/tutorials.html @@ -0,0 +1,178 @@ + + + + + + Tutorials and Howtos + + + + + + +
    +

    + + Reference... + Utilities... + Guest Info... + +

    + +

    + Go to the mad Scientist Page
    + for Demo Foolers, modified exe files and other unusual stuff
    + + Go to my LNZ breakdown chunks
    + for some very useful information on the LNZ files which make up the core of your new Petz breed, Oddballz breed, + or Babyz. Also helps in understanding the .CLZ part of a clothing file etc. Really. No, really. Do go and see. + It might stop you from writing to me to pick my brains; most of my brain-pickings are there :-)
    + + Download the petz editing manual
    + Compiled by Nicholas Sherlock of Sherlock + Software from my LNZ information and other info. Makes the sections easier to find, as well as providing a + set of great colour-charts for all of the games and a good visual aid to x,y,z coordinates. The file is in CHM + help format. Only up to date as far as Feb 2005; check out my LNZ breakdown chunks for later info
    + + Go here for a brief note on the 2006 UbiSoft "Petz" games
    + Go here for my Babyz-specific tutorials, fixes and howtos
    + Go here for my Oddballz-specific tutorials, fixes and howtos
    + Go here for my Petz-specific tutorials and howtos
    + Go here for modified .exe files and oddities like sprite-swapping etc
    + And here for Tinker, LNZPro, Pet Workshop, and extra petz + features
    + LNZPro 2 tips here
    + Tinker and LNZPro 2 tips here
    + + PLEASE NOTE that almost all the tutorials and howtos on my pages were written before Nicholas created the + marvellous LNZPro and Tinker tools. All the info in my howtos is still valid for anyone who wants to + understand what goes on "under the hood", and my "easy" packages are still fun to use, but these two new + tools make things amazingly easy for us hexers. Give 'em a try, you know you want to :-)
    +

    + +

    + Reference items and Fixes
    + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    + What IS "hexing"?
    + What to do if Petz won't start or crashes.
    + What to do if Babyz won't start or crashes.
    + An explanation of how I personally edit and why I do it that way
    + What hexing is and what tools you need
    + My Colour Chart for Petz II, 3, 4, 5 hexing
    + My Colour Chart for Babyz hexing
    + How to find the ID number ('The Byte' or 'Offset')
    + My own breedz ID numbers list
    + as sent to Petz Offset Numbers Directory at the end of Aug 2003, for anyone who cares
    + How to play with petz from same-name, different-ID breedz
    + Where to find serials for older games
    + What to do if my breedz crash your game.
    + This is the Windows XP problem. Also added info on Petz 5 sound not working in WinXP SP2
    + What to do if your game freezes, or Omar's Debugger gets stuck
    + A quick subsitute for the important part of Omar's debugger
    + Also known as the Brain Sliders, or Biorhytm Sliders.
    + Useful for breeding petz and for altering pet age, health etc
    + Status report on 2nd-gen research
    + updated 02 October 2005 (more on [Fur Color Areas])
    + + Getting all the Petz 5 toys in your toycase
    + Note -- Daniel of Odd-petz has created a newer version of this.
    + Mine was made before I had the game, so I was working "blind" and one or two toyz may be + missing.
    + I keep it here because it basically works, it's the one I use (because I'm too lazy to change it), and + it's a kind of curiosity for people who collect my stuff :-)

    + + Some tips for fixing ResHacker problems
    + ResHacker versus "easy-edit" packages
    + ResHacker -- changing bitmaps
    + Yet another attempt to explain how to edit the ID number
    + + How to put bitmap headers on filmstrips
    + Not really needed since the arrival of Tinker for easy filmstrip-splitting, but + interesting perhaps to some. +

    + +

    + USEFUL UTILITIES
    + ~~~~~~~~~~~~~~~~~~~~~~~ +

    + +

    + Nicholas Sherlock's utilities
    + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    + Petz 5 toyz editor, LNZ file editor... +

    + +

    + PFE, useful for Pet to breed editing:
    + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    + PFE (programmer's file editor)
    + don't be put off by the "programmer's"; it's just a very useful text editor. +

    + +

    + Hex editors:
    + ~~~~~~~~~~~~~~~~~~~~~~~
    + Axe hex editor I use this for splitting filmstrips.
    + Hex Workshop Shareware, handy because it has a checksum + facility.
    + There are loads of hex editors available; just do a search using
    + Google for: "Hex editor" Freeware
    + Note: I will not send you the hex editors etc that I use (download them yourself) and I will not recommend any + particularly; the ones listed here I happen to use but that doesn't mean you'll like them best. Lots of people + use different ones. Find one that you like and experiment with it on something unimportant. +

    + +

    + Resource editors:
    + ~~~~~~~~~~~~~~~~~~~~~~~
    + ResHacker
    + Freeware, use for Win 32 resource files only (Petz 2-5 .dog or .cat files etc)
    + eXeScope
    + Shareware, use for Oddballz, Dogz 1 or Catz 1 resource files -- Windows ones; Mac users + have ResEdit :-) +

    + +

    + Other handy tools:
    + ~~~~~~~~~~~~~~~~~~~~~~~
    + Pet2bmp by Bryan Franklin (Fraggle)
    I use this for getting a quick + Adoption-centre picture of a pet. For Petz II, Petz 3 or Petz 4 petz only. + + Pet2ply by Bryan Franklin (Fraggle)
    Makes online "player" files such + as the one I have of Phantarella on my front page. Compatible only with the Petz 3 or Petz 4 players.
    + + Speedwagon75's brilliant "unmute" utility for Petz 5 pets
    + + Firebird's excellent Hexing tools
    + + Omar's PetzDebug utility for Petz II, 3, 4 and 5.
    + If you're looking for the Debugger while Omar's site is down, you should be able to find + it at Turn Blue K&C in + the Help section, under Downloads; also I believe that it's now available at Daniel Wright's Odd-Petz site Also there's a partial alternative -- which is what I use -- at the + top of this page. + + Lesley's Petz 4 + Playscene Converter +

    + +

    + Guest Information
    + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    + These are pages of information which Ron Tigat had up at his Odd Planet site; while that + site is down, it seemed a shame for this information to be lost. These pages are of interest to people + who edit for Oddballz and like to know in-depth stuff. Although Oddballz is not a Win32 game, the + information is still useful for those of us who edit for the Win32 Petz games.
    + Changing the size of a file
    + A study of the .flh section +

    + +

    .

    +
    + + diff --git a/carolyns_creations/frames/tutorials/tutorials.php b/carolyns_creations/frames/tutorials/tutorials.php deleted file mode 100644 index 191c6dd..0000000 --- a/carolyns_creations/frames/tutorials/tutorials.php +++ /dev/null @@ -1,230 +0,0 @@ - - - - - - Tutorials and Howtos - - - - - -
    -

    - - Reference... - Utilities... - Guest Info... - -

    - -

    - Go to the mad Scientist - Page
    - for Demo Foolers, modified exe files and other unusual stuff
    - - Go to my LNZ breakdown chunks
    - for some very useful information on the LNZ files which make up the core of your new - Petz breed, Oddballz breed, or Babyz. Also helps in understanding the .CLZ part of a - clothing file etc. Really. No, really. Do go and see. It might stop you from writing to - me to pick my brains; most of my brain-pickings are there :-)
    - - Download the petz editing manual
    - Compiled by Nicholas Sherlock of - Sherlock Software from my - LNZ information and other info. Makes the sections easier to find, as well as providing - a set of great colour-charts for all of the games and a good visual aid to x,y,z - coordinates. The file is in CHM help format. Only up to date as far as Feb 2005; check - out my LNZ breakdown chunks for later info
    - - - Go here for a brief note on the 2006 UbiSoft "Petz" - games
    - - Go here for my Babyz-specific tutorials, fixes - and howtos
    - - Go here for my Oddballz-specific - tutorials, fixes and howtos
    - - Go here for my Petz-specific tutorials and - howtos
    - - Go here for modified .exe files and oddities like - sprite-swapping etc
    - - And here for Tinker, LNZPro, Pet Workshop, and - extra petz features
    - - LNZPro 2 tips here
    - Tinker and LNZPro 2 tips here
    - - PLEASE NOTE that almost all the tutorials and howtos on my pages were written before - Nicholas created the marvellous LNZPro and Tinker tools. All the info in my howtos - is still valid for anyone who wants to understand what goes on "under the hood", and - my "easy" packages are still fun to use, but these two new tools make things - amazingly easy for us hexers. Give 'em a try, you know you want to :-) -
    -

    - -

    - Reference items and Fixes
    - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    - What IS "hexing"?
    - What to do if Petz won't start or crashes.
    - What to do if Babyz won't start or crashes.
    - An explanation of how I personally edit and why I do it - that way
    - What hexing is and what tools you need
    - My Colour Chart for Petz II, 3, 4, 5 hexing
    - My Colour Chart for Babyz hexing
    - How to find the ID number ('The Byte' or - 'Offset')
    - My own breedz ID numbers list
    - as sent to Petz Offset Numbers Directory at the end of Aug 2003, for anyone who - cares
    - How to play with petz from same-name, different-ID breedz
    - Where to find serials for older - games
    - What to do if my breedz crash your game.
    - This is the Windows XP problem. Also added info on Petz 5 sound not working in WinXP - SP2
    - What to do if your game freezes, or Omar's Debugger gets - stuck
    - A quick subsitute for the important part of Omar's - debugger
    - Also known as the Brain Sliders, or Biorhytm Sliders.
    - Useful for breeding petz and for altering pet age, health - etc
    - Status report on 2nd-gen research
    - updated 02 October 2005 (more on [Fur Color Areas])
    - - Getting all the Petz 5 toys in your - toycase
    - Note -- Daniel of Odd-petz has created a newer version of this.
    - - Mine was made before I had the game, so I was working "blind" and - one or two toyz may be missing.
    - I keep it here because it basically works, it's the one I use (because I'm too lazy - to change it), and it's a kind of curiosity for people who collect my stuff :-) -

    - - Some tips for fixing ResHacker problems
    - ResHacker versus "easy-edit" packages
    - ResHacker -- changing bitmaps
    - Yet another attempt to explain how to edit the ID - number
    - - How to put bitmap headers on filmstrips
    - - Not really needed since the arrival of Tinker for easy filmstrip-splitting, but - interesting perhaps to some. - -

    - -

    - USEFUL UTILITIES
    - ~~~~~~~~~~~~~~~~~~~~~~~ -

    - -

    - Nicholas Sherlock's utilities
    - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    - Petz 5 toyz editor, LNZ file editor... -

    - -

    - PFE, useful for Pet to breed editing:
    - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    - PFE (programmer's file editor)
    - don't be put off by the "programmer's"; it's just a very useful text editor. -

    - -

    - Hex editors:
    - ~~~~~~~~~~~~~~~~~~~~~~~
    - Axe hex editor I use this for splitting - filmstrips.
    - Hex Workshop Shareware, handy because - it has a checksum facility.
    - There are loads of hex editors available; just do a search using
    - Google for: "Hex editor" Freeware
    - Note: I will not send you the hex editors etc that I use (download them yourself) and I - will not recommend any particularly; the ones listed here I happen to use but that - doesn't mean you'll like them best. Lots of people use different ones. Find one that you - like and experiment with it on something unimportant. -

    - -

    - Resource editors:
    - ~~~~~~~~~~~~~~~~~~~~~~~
    - ResHacker
    - - Freeware, use for Win 32 resource files only (Petz 2-5 .dog or .cat files etc) -
    - eXeScope
    - - Shareware, use for Oddballz, Dogz 1 or Catz 1 resource files -- Windows ones; Mac - users have ResEdit :-) - -

    - -

    - Other handy tools:
    - ~~~~~~~~~~~~~~~~~~~~~~~
    - Pet2bmp by Bryan Franklin (Fraggle)
    I use - this for getting a quick Adoption-centre picture of a pet. For Petz II, Petz 3 or Petz 4 - petz only. - - Pet2ply by Bryan Franklin (Fraggle)
    Makes - online "player" files such as the one I have of Phantarella on my front page. Compatible - only with the Petz 3 or Petz 4 players.
    - - Speedwagon75's brilliant "unmute" utility for Petz 5 pets
    - - Firebird's excellent - Hexing tools
    - - Omar's PetzDebug utility for Petz II, 3, 4 and 5.
    - - If you're looking for the Debugger while Omar's site is down, you should be able to - find it at - Turn - Blue K&C in the Help section, under Downloads; also I believe that it's now - available at Daniel Wright's - Odd-Petz site Also there's a partial alternative - -- which is what I use -- at the top of this page. - - - Lesley's Petz 4 Playscene Converter -

    - -

    - - Guest Information
    - ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    -
    - - These are pages of information which Ron Tigat had up at his Odd Planet site; while - that site is down, it seemed a shame for this information to be lost. These pages - are of interest to people who edit for Oddballz and like to know in-depth stuff. - Although Oddballz is not a Win32 game, the information is still useful for those of - us who edit for the Win32 Petz games.
    -
    - Changing the size of a file
    - A study of the .flh section -

    - -

    .

    -
    - - \ No newline at end of file diff --git a/carolyns_creations/frames/whatsnew.html b/carolyns_creations/frames/whatsnew.html index 4294109..b476b4a 100644 --- a/carolyns_creations/frames/whatsnew.html +++ b/carolyns_creations/frames/whatsnew.html @@ -191,7 +191,7 @@ href="petz/p4toyz.html">a bunch of un-hidden toyz. It doesn't include the ones which don't have on-shelf graphics, nor does it include the four gemstones. I may get those up soon, if Real Life doesn't take off too fast. And for Petz 3, 4 and 5 people who like to dabble in editing the binary parts of petz with a hex - editor, I've put a little more info up on the Rough Pet Info page. + editor, I've put a little more info up on the Rough Pet Info page.

    @@ -505,19 +505,21 @@

    26 September 2005
    Over the past week or so, a few odd bits and pieces got uploaded here and there mostly on my Tutorials pages. Firs off, a grand Variations tutorial by Nicholas, which + href="tutorials/tutorials.html">Tutorials pages. Firs off, a grand Variations tutorial by Nicholas, + which is on my main tutorials page and on his Pet Workshop page. Also on that main page are a new "What to do if Petz won't start or crashes" FAQ and a similar one for Babyz, plus I've updated my LNZPro tips. On the Petz-specific page I've put a howto on making non-hidden emoticon variations in a breed, how to change and expand tails for dogz and catz, giving your petz' eyes or "irises" a texture (includes example petz), and putting bunny ears on a Dane. The perspicacious amongst you will have spotted - that I've got a new page called Rough Pet Info which is exactly + that I've got a new page called Rough Pet Info which is exactly what it says. It breaks a pet file into sections so that you can see the structure, and see where the important parts are when it comes to cloning a corrupted pet. It really is rough -- a series of screengrabs -- so if you don't understand anything about pet files it won't help. But it's a handy reference that I made for myself ages ago and I'm sharing with you now. I'm also sharing with you a set of lists of Bodyarea numbers that I intended to put in with some "howtos" but as I've not managed to get those written, you'll - find the lists on my Vital LNZ info main page. I added some info into + find the lists on my Vital LNZ info main page. I added some info + into the relevant LNZ chunk also. Slight improvement to my Petz 5 demo-fooler . Errr... I think that's the lot, it's been a weird couple of weeks and difficult to do more than snatch a moment or two at the computer now and then. @@ -578,7 +580,8 @@ 10 August 2005

    Not much, just a howto for people who are having difficulty working out how to use Tinker and LNZPro 2. On - my Tutorials page. For those who are interested in my fostercats site, + my Tutorials page. For those who are interested in my fostercats + site, I'm going to update there also today, with some cheerful news and a new family member. All a bit rushed, Real Life is running away with me :-)