132 lines
4.8 KiB
HTML
132 lines
4.8 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Hex edited toyz for Petz 5</title>
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<link rel="stylesheet" href="/carolyns_creations/style.css">
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</head>
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<body>
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<div class="center big purple">
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<p><span class="bigger"><b>Hex edited Toyz for Petz 5</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span>
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These are the few toyz that I've either made or altered to have show up in
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the carrycase for the Petz 5 game.<br>
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For people who are worried about the necessary Registry entry for some of
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the following toyz, please click <a href="/carolyns_creations/tutorials/RegistryHowto/">here</a>, <b>NOTE</b> that this is just
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a howto to explain the use of Regedit if you've downloaded one of my
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non-overwriting toyz! But now that we have our National Treasure -- Nicholas
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-- why not instead download Tinker? Go to my Nicholas' Tools page for <a href="/carolyns_creations/specials/nicholastools/">a link to his site</a> and some tips on
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using his utilities... Once you've downloaded it, use Tinker's File, Modify
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Carrying case, feature.</p>
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</div>
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<table class="big center" style="width:90%;">
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<tr>
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<td colspan="2">
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<a href="Gemhairball_p5.zip" title="Gem Hairball for Catz 5">
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<img src="gemhairball.gif" alt="Sapphire hairball"><br>
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Replace that hairball with a sapphire
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</a><br>
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especially important for Dracoz
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</td>
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</tr>
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<tr>
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<td>
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<a href="Blooms_p5.zip" title="Blooms for Petz 5">
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<img src="Blooms.gif" alt="Blooms"><br>
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Pretty blooms and butterflies for your game
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</a>
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</td>
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<td>
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<a href="Blowers_p5.zip" title="Blowers for Petz 5">
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<img src="Blowers.gif" alt="Blowers"><br>
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more unusual-looking blooms and butterflies
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</a>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<a href="Doll_p5.zip" title="Babyz Doll for Petz 5">
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<img src="Doll4Petz5.gif" alt="Doll"><br>
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Babyz Doll for Petz 5
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</a>
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</td>
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</tr>
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<tr>
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<td>
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<a href="cannon_p5.zip" title="Circus Cannon for Petz 5">
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<img src="p5cannon.jpg" alt="cannon"><br>
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Circus Cannon in your closet
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</a>
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</td>
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<td>
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<a href="Godlfishbowl_p5.zip" title="The Goldfish Circus Tank">
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<img src="FishbowlCircus.jpg" alt="Goldfish Circus Tank"><br>
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A replacement for your goldfish bowl
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</a> /
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<a href="FreedomGoldfishbowl_p5.zip" title="Freedom for Petz 5 goldfish">A "freedom" goldfish
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bowl</a><br>
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<span class="normal">This will overwrite your game's original toy,
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so put the original somewhere safe first.</span>
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</td>
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</tr>
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<tr>
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<td>
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<a href="Beetle_p5.zip" title="The Beetle">
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<img src="Beetlep5.gif" alt="Beetle"><br>
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The beetle for your carry-case
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</a><br>
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This will overwrite your game's original toy, so put the original
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somewhere safe first. It is intended as an example for a tutorial on
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giving hidden toyz on-shelf graphics.
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</td>
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<td>
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<a href="BlueButterfly_p5.zip" title="Blue Butterfly">
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<img src="BlueButterflyp5.gif" alt="Blue Butterfly"><br>
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The Blue Butterfly
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</a><br>
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This will overwrite your game's original toy, so put the original
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somewhere safe first. It is intended as an example for a tutorial on
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giving hidden toyz on-shelf graphics.
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</td>
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</tr>
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<tr>
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<td>
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<a href="Towel_p5.zip" title="Towel">
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<img src="Spongeandtowelp5.gif" alt="Salon Towel"><br>
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Salon Towel
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</a> /
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<a href="Sponge_p5.zip" title="The Sponge">The Sponge</a><br>
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These will overwrite the towel and sponge from the Salon scene, so
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put your originals somewhere safe. Once taken out of the case, they
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cannot be put back. If you want to remove them from a scene, close
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the game, move the two toys to a temporary directory, then open the
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game. You can then close the game and put them back in the toyz
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directory.
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</td>
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<td>
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<a href="mintbottle_p5.zip" title="Mint Bottle">
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<img src="Mintbottlep5.gif" alt="Mint Bottle"><br>
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Mint Bottle
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</a><br>
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This Mint drink is a brand-new toy for Petz 5.<br>
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It was hexed from the Milk Bottle and is intended as an example for
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a tutorial. It shows up slightly differently on the shelf simply
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because I changed the colour of some pixels in the filmstrip, in a
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similar way to that mentioned in my "simple filmstrip editing" for
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PII, 3 and 4. But if you want to try the same thing, be warned --
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the method results are not predictable in Petz 5. Editing spr files
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by hand is tortuous; you're best using a special SPR-editing tool
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for the job.
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</td>
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</tr>
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</table>
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</body>
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</html>
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