74 lines
4.3 KiB
HTML
74 lines
4.3 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Nothing important; just me, for the curious</title>
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<link rel="stylesheet" href="carolyns_creations_frames.css">
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<!-- archive menu -->
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<script src="/menu.js" type="module"></script>
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</head>
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<body>
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<br>
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<br>
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<div class="center">
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<p class="bigger">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
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<!--suppress HtmlDeprecatedAttribute -->
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<table class="green" border="1" style="width: 100%;">
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<tr>
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<td>
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<h2>
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<br>
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For those who really want to know...
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</h2>
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</td>
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</tr>
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<tr class="bigger">
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<td>
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<br>
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What is there to say? Let's see. Well, I'm female, British, in my mid '50s, have a passion for cats (I'm
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a foster-carer for the local Rescue Centre and if you're interested I have a site about my little ones
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<a href="https://web.archive.org/web/20160108043537/http://www.stevehornsc.pwp.blueyonder.co.uk/carolyn/cats.htm"
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target="_BLANK" title="My Real-life cat family"> here </a>),
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a love of reading (particularly humour), and an obsession with hex editing for all of the P.F.Magic
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range of games. I have every single one of the Petz games, plus Oddballz and Babyz, including the
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different versions (Mac Oddballz, International Petz 3 etc). I've hex-edited loads of stuff for them
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over the years, starting back in 1995 with Dogz original. You edit the dogz breedfiles in Notepad, they
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are just simple text files -- and I spotted that the later games have these text files too, just stuck
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together with a load of other stuff in large resource files, which is why I've always extracted them and
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edited them the way I do.<br>
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<br>
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I believe that information should be freely available, plus I want others to enjoy my hobby as much as I
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do, which is why I started to post "howto" messages back on the old Usenet newsgroups years ago. Abby
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wrote to me and suggested that I gather them together and make tutorials, and the rest (as they say) is
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history. I also believe that in a hobby such as ours, where we make and share add-ons for our favourite
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games, we should do so freely and with joy. I never can understand the bickering that goes on about so
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much, including copyright, in our community. We edit the programmers' original files without a
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by-your-leave, so why should we be upset when others fiddle with our own files? All that is needed is a
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suitable acknowledgement of our own work. Outright theft in a community like ours is another thing I
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cannot understand -- after all, what is the pleasure in taking something that someone else made and
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displaying it as your own?<br>
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<br>
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Do I do anything else? Well, yes -- it's been a full, rich life so far and I spent many years of it in
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interesting places outside the U.K. I've written some short stories for a satirical magazine, and a
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couple of novels -- humorous fantasy/SF, probably not suitable for youngsters -- which are available for
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reading somewhere on the Internet. I've dabbled in editing stuff in the various Creatures games, and
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somewhere out there are my c307 genomes which used Slink's excellent c306 as base. Startopia -- I modded
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some stuff for that, currently up at Slink's site along with my deep delvings into the original Sims
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game files. Oh, and Aquazone -- a couple of edited files of mine and a "howto" are floating around the
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Internet somewhere. But it's always the P.F.Magic series that I come back to, and hex-editing their
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files that gives me most of my computerised fun.
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<br>
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<br>
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<img src="img/aboutme_Carolyn.jpg" alt="Little Tam and his foster-mum">
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a<br><br>
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</td>
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</tr>
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</table>
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</div>
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</body>
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</html>
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