saudade/carolyns_creations/tutorials/LNZdetails/LNZdetails.html
2023-12-10 20:37:03 -08:00

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<title>Lnz file details</title>
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<p class="bigger">
<span class="purple"
><b
>The Mad Scientist Hexer Reveals the secrets of the LNZ files<br />
ahahahaaaa! Hah! Ahaha...</b
><br />
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br
/></span>
</p>
<p class="big">
What I'm going to try and do here is to explain to you all in more
depth what all those mysterious parts of a .LNZ file are for, what
they do, and how to change them. Once you understand it, you will be
able to make a breedfile that's almost any shape and have it breed
reasonably true, or a Babyz of any shape, or a weird and wonderful
Oddballz breed...
</p>
<p class="big">Trust me. I'm a hexer (bwahahaha...)</p>
<p class="big">
The .LNZ file, or "Linez" file, is the core data that the game reads
when it is making a pet from a breedfile or a baby from the main
Resource dll file. You will also find .LNZ sections used for the
simpler mice or grubz, also in or for a few toyz, such as the
Auto-rolling Ball or milk bottle. These .LNZ files work the same way
as the ones for Breedz and Babyz, but because they are associated with
simpler behavours we are more limited in what we can do with them that
will actually show up in the game.
</p>
<p class="big">
Clothing files have a .CLZ section which is very, very similar to .LNZ
files. ball-covering clothes (shirts etc) make use of Paint Ballz, and
hats etc make use of Add Ballz. If you want to insert a clothing style
into a breedz or babyz .LNZ (for instance, to make the antlers
permanent), be aware that you can't just copy/paste and change the
ball numbers. You will also need to do a bit of fiddling -- for
instance, there are fewer columns in the .CLZ add ball sections than
there are in the .LNZ ones.
</p>
<p class="big">
It has come to my notice that many people don't find how the .LNZ file
works and what the various programmers' comments, mnemonics, keywords
and Key Texts are, as blindingly obvious as I do; so I'm writing more
detailed notes here in hopes that it will help.
</p>
<p class="big">
As a prologue, here are<br />
<a href="/tutorials/LNZ_summary/"
><b>Some Important Notes and a Summary</b></a
>
</p>
<p class="big">
Now for the meat of the innards (cackle snurk) ;-) I'm breaking the
whole thing down into chunks.<br />
<a href="/tutorials/LNZ1st/">The first chunk, here,</a><br />
contains several areas of the .LNZ which are not present in all
breedz. These seem to confuse people most<br />
<a href="/tutorials/LNZ2nd/">The second chunk, here,</a><br />
contains the major areas which are common to all breedz.<br />
NOTE that Bodyarea numbers matter for some issues (see the [Add Ball]
section in the 2nd Chunk).<br />
Here are the Bodyarea numbers for
<a href="/tutorials/BabyzBodyAreaNumbers/">Babyz</a> and for
<a href="/tutorials/CatzBodyAreaNumbers/">Catz</a> and for
<a href="/tutorials/DogzBodyAreaNumbers/">Dogz</a><br />
<a href="/tutorials/LNZ3rd/">The third chunk, here,</a><br />
is all about areas which you can insert into your breed even though
they are not always actually seen inside an original P.F.Magic
breedfile.<br />
April 29, I've fixed up some typos in this third chunk -- sorry if any
of them confused you before.<br />
<a href="/tutorials/LNZ4rd/">The fourth chunk, here,</a><br />
is all about areas which are entirely specific only to Oddballz.
</p>
<p class="big">
Okay, away off now and make some fantastic new breedz or babyz. Hexing
is fun, enjoy it!<br />
</p>
<p class="big">Carolyn Horn<br /></p>
</div>
<p class="big">.</p>
<p class="big">.</p>
<p class="big">.</p>
<p class="big">.</p>
<p class="big">
What have we here? It seems to be a present of some kind...
</p>
<p class="big">
<img src="presentcaper.gif" /> try clicking
<a href="/greatpresentcaper/">here</a>
</p>
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