93 lines
4.4 KiB
HTML
93 lines
4.4 KiB
HTML
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Nothing important; just me, for the curious</title>
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<body>
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<br />
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<div class="center">
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<p class="bigger">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
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<!--suppress HtmlDeprecatedAttribute -->
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<table class="green" border="1" style="width: 100%">
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<h2>
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<br />
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For those who really want to know...
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<br />
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What is there to say? Let's see. Well, I'm female, British, in my
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mid '50s, have a passion for cats (I'm a foster-carer for the local
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Rescue Centre and if you're interested I have a site about my little
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ones
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<a
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href="https://web.archive.org/web/20160108043537/http://www.stevehornsc.pwp.blueyonder.co.uk/carolyn/cats.htm"
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target="_BLANK"
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title="My Real-life cat family"
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>
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here </a
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>), a love of reading (particularly humour), and an obsession with
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hex editing for all of the P.F.Magic range of games. I have every
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single one of the Petz games, plus Oddballz and Babyz, including the
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different versions (Mac Oddballz, International Petz 3 etc). I've
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hex-edited loads of stuff for them over the years, starting back in
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1995 with Dogz original. You edit the dogz breedfiles in Notepad,
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they are just simple text files -- and I spotted that the later
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games have these text files too, just stuck together with a load of
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other stuff in large resource files, which is why I've always
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extracted them and edited them the way I do.<br />
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<br />
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I believe that information should be freely available, plus I want
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others to enjoy my hobby as much as I do, which is why I started to
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post "howto" messages back on the old Usenet newsgroups years ago.
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Abby wrote to me and suggested that I gather them together and make
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tutorials, and the rest (as they say) is history. I also believe
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that in a hobby such as ours, where we make and share add-ons for
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our favourite games, we should do so freely and with joy. I never
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can understand the bickering that goes on about so much, including
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copyright, in our community. We edit the programmers' original files
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without a by-your-leave, so why should we be upset when others
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fiddle with our own files? All that is needed is a suitable
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acknowledgement of our own work. Outright theft in a community like
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ours is another thing I cannot understand -- after all, what is the
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pleasure in taking something that someone else made and displaying
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it as your own?<br />
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<br />
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Do I do anything else? Well, yes -- it's been a full, rich life so
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far and I spent many years of it in interesting places outside the
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U.K. I've written some short stories for a satirical magazine, and a
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couple of novels -- humorous fantasy/SF, probably not suitable for
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youngsters -- which are available for reading somewhere on the
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Internet. I've dabbled in editing stuff in the various Creatures
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games, and somewhere out there are my c307 genomes which used
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Slink's excellent c306 as base. Startopia -- I modded some stuff for
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that, currently up at Slink's site along with my deep delvings into
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the original Sims game files. Oh, and Aquazone -- a couple of edited
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files of mine and a "howto" are floating around the Internet
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somewhere. But it's always the P.F.Magic series that I come back to,
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and hex-editing their files that gives me most of my computerised
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fun.
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<br />
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<br />
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<img src="Carolyn.jpg" alt="Little Tam and his foster-mum" />
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a<br /><br />
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