142 lines
5.4 KiB
HTML
142 lines
5.4 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Hex edited toyz for Petz 5</title>
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<link rel="stylesheet" href="/style.css" />
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</head>
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<body>
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<div class="center big purple">
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<p>
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<span class="bigger"
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><b>Hex edited Toyz for Petz 5</b><br />
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br
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/></span>
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These are the few toyz that I've either made or altered to have show up
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in the carrycase for the Petz 5 game.<br />
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For people who are worried about the necessary Registry entry for some
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of the following toyz, please click
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<a href="/tutorials/RegistryHowto/">here</a>, <b>NOTE</b> that this is
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just a howto to explain the use of Regedit if you've downloaded one of
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my non-overwriting toyz! But now that we have our National Treasure --
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Nicholas -- why not instead download Tinker? Go to my Nicholas' Tools
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page for <a href="/specials/nicholastools/">a link to his site</a> and
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some tips on using his utilities... Once you've downloaded it, use
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Tinker's File, Modify Carrying case, feature.
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</p>
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</div>
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<table class="big center" style="width: 90%">
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<tr>
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<td colspan="2">
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<a href="Gemhairball_p5.zip" title="Gem Hairball for Catz 5">
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<img src="gemhairball.gif" alt="Sapphire hairball" /><br />
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Replace that hairball with a sapphire </a
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><br />
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especially important for Dracoz
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</td>
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</tr>
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<tr>
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<td>
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<a href="Blooms_p5.zip" title="Blooms for Petz 5">
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<img src="Blooms.gif" alt="Blooms" /><br />
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Pretty blooms and butterflies for your game
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</a>
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</td>
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<td>
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<a href="Blowers_p5.zip" title="Blowers for Petz 5">
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<img src="Blowers.gif" alt="Blowers" /><br />
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more unusual-looking blooms and butterflies
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</a>
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</td>
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</tr>
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<tr>
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<td colspan="2">
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<a href="Doll_p5.zip" title="Babyz Doll for Petz 5">
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<img src="Doll4Petz5.gif" alt="Doll" /><br />
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Babyz Doll for Petz 5
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</a>
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</td>
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</tr>
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<tr>
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<td>
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<a href="cannon_p5.zip" title="Circus Cannon for Petz 5">
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<img src="p5cannon.jpg" alt="cannon" /><br />
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Circus Cannon in your closet
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</a>
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</td>
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<td>
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<a href="Godlfishbowl_p5.zip" title="The Goldfish Circus Tank">
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<img src="FishbowlCircus.jpg" alt="Goldfish Circus Tank" /><br />
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A replacement for your goldfish bowl
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</a>
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/
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<a
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href="FreedomGoldfishbowl_p5.zip"
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title="Freedom for Petz 5 goldfish"
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>A "freedom" goldfish bowl</a
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><br />
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<span class="normal"
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>This will overwrite your game's original toy, so put the original
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somewhere safe first.</span
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>
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</td>
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</tr>
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<tr>
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<td>
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<a href="Beetle_p5.zip" title="The Beetle">
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<img src="Beetlep5.gif" alt="Beetle" /><br />
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The beetle for your carry-case </a
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><br />
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This will overwrite your game's original toy, so put the original
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somewhere safe first. It is intended as an example for a tutorial on
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giving hidden toyz on-shelf graphics.
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</td>
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<td>
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<a href="BlueButterfly_p5.zip" title="Blue Butterfly">
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<img src="BlueButterflyp5.gif" alt="Blue Butterfly" /><br />
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The Blue Butterfly </a
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><br />
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This will overwrite your game's original toy, so put the original
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somewhere safe first. It is intended as an example for a tutorial on
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giving hidden toyz on-shelf graphics.
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</td>
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</tr>
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<tr>
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<td>
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<a href="Towel_p5.zip" title="Towel">
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<img src="Spongeandtowelp5.gif" alt="Salon Towel" /><br />
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Salon Towel
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</a>
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/ <a href="Sponge_p5.zip" title="The Sponge">The Sponge</a><br />
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These will overwrite the towel and sponge from the Salon scene, so put
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your originals somewhere safe. Once taken out of the case, they cannot
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be put back. If you want to remove them from a scene, close the game,
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move the two toys to a temporary directory, then open the game. You
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can then close the game and put them back in the toyz directory.
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</td>
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<td>
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<a href="mintbottle_p5.zip" title="Mint Bottle">
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<img src="Mintbottlep5.gif" alt="Mint Bottle" /><br />
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Mint Bottle </a
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><br />
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This Mint drink is a brand-new toy for Petz 5.<br />
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It was hexed from the Milk Bottle and is intended as an example for a
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tutorial. It shows up slightly differently on the shelf simply because
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I changed the colour of some pixels in the filmstrip, in a similar way
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to that mentioned in my "simple filmstrip editing" for PII, 3 and 4.
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But if you want to try the same thing, be warned -- the method results
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are not predictable in Petz 5. Editing spr files by hand is tortuous;
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you're best using a special SPR-editing tool for the job.
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</td>
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</tr>
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</table>
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</body>
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</html>
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