77 lines
No EOL
3.7 KiB
PHP
77 lines
No EOL
3.7 KiB
PHP
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Nothing important; just me, for the curious</title>
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<link rel="stylesheet" href="style/style.css">
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</head>
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<body>
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<?php include '../../_menu.php'; ?>
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<br>
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<br>
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<div class="center">
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<p class="bigger">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~</p>
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<table class="green" width="100%" border="1">
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<tr>
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<td>
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<h2>
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<br>
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For those who really want to know...
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</h2>
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</td>
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</tr>
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<tr class="bigger">
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<td>
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<br>
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What is there to say? Let's see. Well, I'm female, British, in my mid '50s, have a
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passion for cats (I'm a foster-carer for the local Rescue Centre and if you're
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interested I have a site about my little ones
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<a
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href="https://web.archive.org/web/20160108043537/http://www.stevehornsc.pwp.blueyonder.co.uk/carolyn/cats.htm"
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target="_BLANK" title="My Real-life cat family"> here </a>),
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a love of reading (particularly humour), and an obsession with hex editing for all
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of the P.F.Magic range of games. I have every single one of the Petz games, plus
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Oddballz and Babyz, including the different versions (Mac Oddballz, International
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Petz 3 etc). I've hex-edited loads of stuff for them over the years, starting back
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in 1995 with Dogz original. You edit the dogz breedfiles in Notepad, they are just
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simple text files -- and I spotted that the later games have these text files too,
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just stuck together with a load of other stuff in large resource files, which is why
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I've always extracted them and edited them the way I do.<br>
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<br>
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I believe that information should be freely available, plus I want others to enjoy
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my hobby as much as I do, which is why I started to post "howto" messages back on
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the old Usenet newsgroups years ago. Abby wrote to me and suggested that I gather
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them together and make tutorials, and the rest (as they say) is history. I also
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believe that in a hobby such as ours, where we make and share add-ons for our
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favourite games, we should do so freely and with joy. I never can understand the
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bickering that goes on about so much, including copyright, in our community. We edit
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the programmers' original files without a by-your-leave, so why should we be upset
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when others fiddle with our own files? All that is needed is a suitable
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acknowledgement of our own work. Outright theft in a community like ours is another
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thing I cannot understand -- after all, what is the pleasure in taking something
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that someone else made and displaying it as your own?<br>
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<br>
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Do I do anything else? Well, yes -- it's been a full, rich life so far and I spent
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many years of it in interesting places outside the U.K. I've written some short
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stories for a satirical magazine, and a couple of novels -- humorous fantasy/SF,
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probably not suitable for youngsters -- which are available for reading somewhere on
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the Internet. I've dabbled in editing stuff in the various Creatures games, and
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somewhere out there are my c307 genomes which used Slink's excellent c306 as base.
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Startopia -- I modded some stuff for that, currently up at Slink's site along with
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my deep delvings into the original Sims game files. Oh, and Aquazone -- a couple of
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edited files of mine and a "howto" are floating around the Internet somewhere. But
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it's always the P.F.Magic series that I come back to, and hex-editing their files
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that gives me most of my computerised fun.<br>
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<br>
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<img src="images/aboutme_Carolyn.jpg" alt="Little Tam and his foster-mum"><br><br>
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</td>
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</tr>
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</table>
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</div>
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</body>
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</html>
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