178 lines
10 KiB
HTML
178 lines
10 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Tutorials and Howtos</title>
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<link rel="stylesheet" href="../carolyns_creations_frames.css">
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<!-- archive menu -->
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<script src="/menu.js" type="module"></script>
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</head>
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<body>
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<div class="center">
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<p class="big green">
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<b>
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<a href="#REF">Reference</a>...
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<a href="#UTL">Utilities</a>...
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<a href="#RON">Guest Info</a>...
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</b>
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</p>
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<p class="purple">
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<span class="big">Go to <a href="../madscientist.html">the mad Scientist Page</a></span><br>
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for Demo Foolers, modified exe files and other unusual stuff<br>
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<span class="big">Go to <a href="LNZdetails.html">my LNZ breakdown chunks</a></span><br>
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for some very useful information on the LNZ files which make up the core of your new Petz breed, Oddballz breed,
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or Babyz. Also helps in understanding the .CLZ part of a clothing file etc. Really. No, really. Do go and see.
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It might stop you from writing to me to pick my brains; most of my brain-pickings are there :-)<br>
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<a href="dl/tutorials_PetEditingManual.zip">Download the petz editing manual</a><br>
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Compiled by Nicholas Sherlock of <a href="http://www.sherlocksoftware.org/" target="_blank">Sherlock
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Software</a> from my LNZ information and other info. Makes the sections easier to find, as well as providing a
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set of great colour-charts for all of the games and a good visual aid to x,y,z coordinates. The file is in CHM
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help format. Only up to date as far as Feb 2005; check out my LNZ breakdown chunks for later info<br>
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<span class="big">Go <a href="../petz6.html">here </a>for a brief note on the 2006 UbiSoft "Petz" games<br>
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Go <a href="../babyz/babyzedit.html">here </a>for my Babyz-specific tutorials, fixes and howtos<br>
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Go <a href="../oddballz/oddballzedit.html">here </a>for my Oddballz-specific tutorials, fixes and howtos<br>
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Go <a href="../petz/petzedit.html">here </a>for my Petz-specific tutorials and howtos<br>
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Go <a href="../madscientist.html">here </a>for modified .exe files and oddities like sprite-swapping etc<br>
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And <a href="../specials/nicholastools.html">here </a>for Tinker, LNZPro, Pet Workshop, and extra petz
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features<br>
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<a href="LNZPro2tips.html">LNZPro 2 tips here</a><br>
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<a href="TinkerandLNZPro2tips.html">Tinker and LNZPro 2 tips here</a><br>
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PLEASE NOTE that almost all the tutorials and howtos on my pages were written before Nicholas created the
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marvellous LNZPro and Tinker tools. All the info in my howtos is still valid for anyone who wants to
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understand what goes on "under the hood", and my "easy" packages are still fun to use, but these two new
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tools make things amazingly easy for us hexers. Give 'em a try, you know you want to :-)</span>
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</p>
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<p class="big purple">
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<b id="REF"> Reference items and Fixes</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="../hexingmodding.html">What IS "hexing"?</a><br>
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<a href="PetzCrashHelp.html">What to do if Petz won't start or crashes.</a><br>
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<a href="BabyzCrashHelp.html">What to do if Babyz won't start or crashes.</a><br>
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<a href="HowIEditAndWhy.html">An explanation of how I personally edit and why I do it that way</a><br>
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<a href="HexEditingTools.html">What hexing is and what tools you need</a><br>
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<a href="PetzColours.html">My Colour Chart for Petz II, 3, 4, 5 hexing</a><br>
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<a href="BabyzColours.html">My Colour Chart for Babyz hexing</a><br>
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<a href="IDNumberInResHackedFiles.html">How to find the ID number ('The Byte' or 'Offset')</a><br>
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<a href="SentToPOND.html">My own breedz ID numbers list</a><br>
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as sent to Petz Offset Numbers Directory at the end of Aug 2003, for anyone who cares<br>
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<a href="SameName.html">How to play with petz from same-name, different-ID breedz</a><br>
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<a href="SerialNumbersAndHelpForOldGames.html">Where to find serials for older games</a><br>
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<a href="../crashingxp.php">What to do if my breedz crash your game.</a><br>
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This is the Windows XP problem. Also added info on Petz 5 sound not working in WinXP SP2<br>
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<a href="StuckDebugger.php">What to do if your game freezes, or Omar's Debugger gets stuck</a><br>
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<a href="SliderBrains.php">A quick subsitute for the important part of Omar's debugger</a><br>
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Also known as the Brain Sliders, or Biorhytm Sliders.<br>
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<span class="normal">Useful for breeding petz and for altering pet age, health etc</span><br>
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<a href="2ndGenReport.php">Status report on 2nd-gen research</a><br>
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updated 02 October 2005 (more on [Fur Color Areas])<br>
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<a href="dl/tutorials_FullToyCaseP5.zip">Getting all the Petz 5 toys in your toycase</a><br>
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Note -- Daniel of <a href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
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target="_top">Odd-petz </a>has created a newer version of this.<br>
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<span class="normal">Mine was made before I had the game, so I was working "blind" and one or two toyz may be
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missing.<br>
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I keep it here because it basically works, it's the one I use (because I'm too lazy to change it), and
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it's a kind of curiosity for people who collect my stuff :-)</span><br>
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<a href="ResHackerTips.html">Some tips for fixing ResHacker problems</a><br>
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<a href="BreedFileTips1.html">ResHacker versus "easy-edit" packages</a><br>
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<a href="ResHackerTips1.html">ResHacker -- changing bitmaps</a><br>
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<a href="TheIDnumber.html">Yet another attempt to explain how to edit the ID number</a><br>
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<a href="BitmapHeadersHowTo.html">How to put bitmap headers on filmstrips</a><br>
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<span class="normal">Not really needed since the arrival of Tinker for easy filmstrip-splitting, but
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interesting perhaps to some.</span>
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</p>
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<p class="big purple">
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<b id="UTL">USEFUL UTILITIES</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~
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</p>
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<p class="big">
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<b>Nicholas Sherlock's utilities</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="../specials/nicholastools.html">Petz 5 toyz editor, LNZ file editor...</a>
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</p>
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<p class="big">
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PFE, useful for Pet to breed editing:<br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="dl/tutorials_pfe101.zip">PFE (programmer's file editor)</a><br>
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don't be put off by the "programmer's"; it's just a very useful text editor.
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</p>
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<p class="big">
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Hex editors:<br>
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~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="dl/tutorials_Axe.zip">Axe hex editor</a> I use this for splitting filmstrips.<br>
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<a href="http://www.bpsoft.com" target="_top">Hex Workshop</a> Shareware, handy because it has a checksum
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facility.<br>
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There are <b>loads</b> of hex editors available; just do a search using<br>
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<a href="https://google.com/" target="_top">Google</a> for: "Hex editor" Freeware<br>
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Note: I will not send you the hex editors etc that I use (download them yourself) and I will not recommend any
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particularly; the ones listed here I happen to use but that doesn't mean you'll like them best. Lots of people
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use different ones. Find one that you like and experiment with it on something unimportant.
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</p>
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<p class="big">
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Resource editors:<br>
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~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="http://www.angusj.com/resourcehacker/" target="_top">ResHacker</a><br>
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<span class="normal">Freeware, use for Win 32 resource files only (Petz 2-5 .dog or .cat files etc)</span><br>
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<a href="http://hp.vector.co.jp/authors/VA003525/Eindex.htm" class="defunct" target="_top">eXeScope</a><br>
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<span class="normal">Shareware, use for Oddballz, Dogz 1 or Catz 1 resource files -- Windows ones; Mac users
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have ResEdit :-)</span>
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</p>
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<p class="big">
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Other handy tools:<br>
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~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="dl/tutorials_Pet2bmp.zip">Pet2bmp by Bryan Franklin (Fraggle)</a><br> I use this for getting a quick
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Adoption-centre picture of a pet. For Petz II, Petz 3 or Petz 4 petz only.
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<a href="dl/tutorials_Pet2ply.zip">Pet2ply by Bryan Franklin (Fraggle)</a><br> Makes online "player" files such
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as the one I have of Phantarella on my front page. Compatible only with the Petz 3 or Petz 4 players.<br>
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Speedwagon75's brilliant <a
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href="https://web.archive.org/web/20091027041038/http://geocities.com/speedwagon75/unmute"
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target="_top">"unmute" utility for Petz 5 pets</a><br>
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Firebird's excellent <a href="https://web.archive.org/web/20160125052806/http://www.birdypresents.com/mkc/"
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target="_top">Hexing tools</a><br>
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Omar's PetzDebug utility for Petz II, 3, 4 and 5.<br>
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<span class="normal">If you're looking for the Debugger while Omar's site is down, you should be able to find
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it at <a href="http://tbkc.selective-insomniac.net/" class="defunct" target="_top">Turn Blue K&C</a> in
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the Help section, under Downloads; also I believe that it's now available at Daniel Wright's <a
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href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
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target="_top">Odd-Petz site</a> Also there's a partial alternative -- which is what I use -- at the
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top of this page.</span>
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Lesley's <a href="https://web.archive.org/web/20070705163430/http://www.apkc.co.uk/" target="_top">Petz 4
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Playscene Converter</a>
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</p>
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<p class="big">
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<span class="purple"><b id="RON">Guest Information</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span>
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<span class="normal">These are pages of information which Ron Tigat had up at his Odd Planet site; while that
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site is down, it seemed a shame for this information to be lost. These pages are of interest to people
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who edit for Oddballz and like to know in-depth stuff. Although Oddballz is not a Win32 game, the
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information is still useful for those of us who edit for the Win32 Petz games.<br></span>
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<a href="rontigat_changesize.html">Changing the size of a file</a><br>
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<a href="rontigat_aflh.html">A study of the .flh section</a>
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</p>
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<p>.</p>
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</div>
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</body>
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</html>
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