325 lines
14 KiB
HTML
325 lines
14 KiB
HTML
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<title>Mad Scientist's petz etc</title>
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<script src="/saudade.js?@root" type="module"></script>
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<body>
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<div class="center green big">
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<p class="bigger purple">
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<b>Mad Scientist's petz etc for you</b><br />
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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</p>
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<p>
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<a href="/tutorials/madscientist2/"
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>Click here for the Scientist's Sprite-swapping insanity</a
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><br />
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<a href="/tutorials/LNZdetails/"
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>Click here for my delvings into the .LNZ file.</a
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><br />
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<a href="/tutorials/madscientist3/"
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>Click here for the Scientist's Petz 5 Easy-edit mice kit</a
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><br />
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<a href="Petz5exeNurseryFreedom.zip"
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>Click here for Nursery-freedom Petz 5 exe file</a
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><br />
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<span class="normal"
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>Note: if you get the multiple-cloned-babes effect, go to the Nursery,
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put mum away and then go back to another scene. The "clones" will
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disappear. If you don't know what I'm talking about, then you're not
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being bothered by it :-)</span
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><br />
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<a href="PetzIIDemo.zip">Click here for the Petz II demo</a><br />
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<span class="normal"
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>This Petz II demo will install for people who have Windows ME, 2000,
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and XP as well as the 95 and 98 operating systems. It's simply the
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original Catz II and Dogz II demos unpacked and installed, then zipped
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up for easy unpacking.</span
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><br />
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<!-- EXE Files ------------------------------------------------------------>
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<a href="PetzIIModifiedExe.zip"
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>Click here for the Petz II modified exe</a
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><br />
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<span class="normal"
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>This is modified to let brain-slider users see what some of the
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sliders mean.</span
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><br />
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<a href="Petz3exe.zip"
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>Click here for a backup of your Petz 3 exe file</a
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><br />
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<span class="normal"
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>This backup should work with all English-language versions of the
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game</span
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><br />
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<a href="Petz3GermanEXE.zip"
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>Click here for a backup of your Petz 3 German-language exe file</a
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><br />
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<span class="normal"
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>The German one should work with other non-English-language versions
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of the game</span
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><br />
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<!-- Foolers -------------------------------------------------------------->
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<a href="/petz/petz5/p5foolersucess/"
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>Click here for my Petz 5 "fooler"</a
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><br />
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<span class="normal"
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>For those who don't have the game. It leads you on a kind of
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scavenger-hunt, and itworks -- trust the mad hexer, oh yes. *cackles*
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aha aha bwahahaha...<br />
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P.S. if you cannot find the game-originals anywhere, here are the
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<a href="P5OriginalPig.zip">pig</a> and
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<a href="P5OriginalBunny.zip">bunny</a><br />
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and for those who have lost or broken their CDs and need a backup,
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<a href="/petz/petz5/p5backup/">Click here.</a></span
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><br />
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<a href="/babyz/babyzedit/#REF">Babyz Demo Fooler be here, oh yes.</a
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><br />
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<a href="BabyzEXEWithMenu.zip">Click here for modified Babyz exe file</a
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><br />
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<a href="/oddballz/oddballzfooler/"
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>Oddballz Demo Fooler are here, indeed kind sir.</a
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><br />
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<a href="/petz/petz1/catz1dex/"
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>Wey-hey-hey! At last, the catz 1 demo fooler!</a
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><br />
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<a href="/petz/petz1/dogz1fooler/"
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>What do I see here? Aha! A dogz 1 demo fooler</a
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><br />
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<span class="normal"
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>many thanks to SuperSwampert67.<br />
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Note, I also now have a second fooler of my own, downloadable from the
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same page, that you may want to try. My fooler lets you adopt new
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pets, but remember to keep backups of your old petz before doing so!
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Dogz 1 only expects you to want to keep one pet.</span
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><br />
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<a href="/petz/petz4/petz4fooler/"
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>Woah, another SuperSwampert67 Fooler! Petz 4!</a
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><br />
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Note, I also now have a second fooler, downloadable from the same page,
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that you may want to try. This fooler requires a large download of about
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120 megabytes.<br />
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<a href="Petz3FoolerStuff.zip">At last, my demo-fooler for Petz 3 :-)</a
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><br />
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<a href="Petz3IntFoolerStuff.zip"
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>And Bwahahaha, a fooler for Petz 3 non-English</a
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><br />
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<a href="/petz/petz2/petzIIfooler/"
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>Now for your delectation, a demo-fooler for Petz II</a
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>
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</p>
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<!-- Cat Chew Fam --------------------------------------------------------->
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<p>
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Today The Mad Scientist presents the ultimate in inbreeding for your
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disgust or entertainment. The zipfile contains the hidden "test" .LNZ
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from Petz 5's resource .dlls, and the pet which it creates. But being
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crazy of course I go further than that; I then copied the pet, turned
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the copy into a boy, and thus bred the pet with itself.<br />
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<img src="CatChewFam.gif" alt="_Cat_Chew family" /><br />
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As you can see, the little lady isn't quite sure where those horns came
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from on her dainty little babe...<br />
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<a href="TheCatChewFamily.zip"
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>The _Cat_Chew_ family for Catz 3, 4 or 5</a
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>.
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</p>
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<!-- Cerberus ------------------------------------------------------------->
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<p>
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More crazy graftings! The Mad Scientist presents Cerberus, the
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snake-tailed 3-headed dog, for your delectation. Actually, a pair of
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Cerberus family petz...<br />
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<img src="Cerberus2.gif" alt="Cerberus pet" />
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<img src="Cerberus1.gif" alt="Cerberus pet" /><br />
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<a href="CerberusPetz.zip">For Dogz 3, 4 or 5</a>. The cute li'l baby is
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not included, awwww... but, for those who want to breed with these petz
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(you<b>must</b> be bonkers!!) here is
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<a href="CerberusLNZ.zip">the .LNZ file</a>, for use with my
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external-lnz Great Dane packages which you can get from the "For
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LNZ-files 'n' easy-edits" pages; it will of course overwrite the normal
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Dane's .LNZ. Read the readme in the easy-edit package if you don't know
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what to do with .LNZ files.
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</p>
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<!-- Cat 'o' Nine Tails --------------------------------------------------->
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<p>
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The Mad Scientist has taken to grafting things onto petz -- bwahahaha!
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She presents the Cat 'o' Nine Tails (and three heads, she got really
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carried away). Cerberus, the snake-tailed 3-headed dog will be with us
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at a later date.<br />
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<img src="madscientist_Scamparella.gif" alt="cat o nine tails" />
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<img src="madscientist_Scamparella2.gif" alt="cat o nine tails" /><br />
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<a href="Scamparella.zip">For Catz 3, 4 or 5</a>. For those who want to
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breed with it (are you <b>crazy</b>)?? here is
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<a href="CatONineTailsLNZ.zip">the .LNZ file</a>, for use with my
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external-lnz Alley-cat packages which you can get from the "For
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LNZ-files 'n' easy-edits" pages; it will of course overwrite the normal
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Alley's .LNZ. Read the readme in the easy-edit package if you don't know
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what to do with .LNZ files.
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</p>
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<!-- Petz 5 Nursery Freedom EXE ------------------------------------------->
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<p>
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The mad scientist strikes again... Freeing your nursing mothers from the
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drudgery of the Nursery, allowing the fathers to play or two mothers to
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chat while their broods play together. You can either
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<a href="/tutorials/Petz5NurseryFix/">do it yourself</a> or you can
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download an
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<a href="Petz5exeNurseryFreedom.zip" title="Download fixed exe"
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>especially-modified exe file</a
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>
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As a bonus, this modified exe contains three fixes; one allows your
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nursing mothers to come out of the Nursery if they wish, the second
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provides the "import from Petz 4" menu item, and the third provides the
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Petz profile as a menu item. I found it irritating having to partway
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open the carry-case in order to select a pet, also I sometimes want to
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see pet data without taking out any pets. This menu item allows this. I
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also changed the splash screen so that you know which exe you're using.
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Make sure that you keep your original somewhere safe -- this one
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overwrites your original, and I take no responsibility if it crashes
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your game. It works fine in my game, so if it doesn't in yours and you
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get abducted by aliens in white coats instead -- well, that's life.<br />
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<img src="madscientist_petz4import.jpg" alt="petz 4 import in menu" /> .
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<img
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src="madscientist_petzprofile.jpg"
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alt="Petz profile in menu"
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/><br />
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<img src="NurseryfreeFamily.jpg" alt="nursery-free family" /><br />
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Note: if you get the multiple-cloned-babes effect, go to the Nursery,
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put mum away and then go back to another scene. The "clones" will
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disappear. Or you can close the game and re-open it; they will have gone
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then too. If you don't know what I'm talking about, then you're not
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being bothered by it and you need do nothing :-)
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</p>
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<!-- Babyz Menu EXE ------------------------------------------------------->
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<p>
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<a href="BabyzEXEWithMenu.zip">Modified Babyz Exe for Playpen access</a
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><br />
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The mad scientist produces her ongoing testbed .exe file for Babyz. The
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idea was to eventually be able to get the game to accept more
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playscenes, by avoiding the need to use the house icon which goes
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berserk if a non-overwriting scene is added. As yet in my game I have
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not been able to get it to work for the Attic and Nursery, so have not
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got as far as further scenes. It does have one feature that Babyz
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players might enjoy; the Playpen and Desktop "scenes" are both usable.
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NOTE: It overwrites your original so please, folks, put yours somewhere
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safe. The mad scientist takes no responsibility for anything from
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game-crashes through to flame-throwers decimating your backyard and
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more;<b>remember, she's crazy :-)</b><br />
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<img src="Babyz2.jpg" alt="Babyz pplayscene menu" />
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</p>
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<!-- LNZ Details ---------------------------------------------------------->
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<p>
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<a href="/tutorials/LNZdetails/">Click here for LNZ debowellings</a>
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</p>
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<p>
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Read a whole bunch of the mad scientist's delvings into the .LNZ file.
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All the gory details are laid bare in a minute dissection of the Key
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Texts (or commands), key-words and programmers' comments. This is not a
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tutorial or a how-to, it is an explanation of all those mysterious
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gobbets of data inside the .lnz files. Mainly it's a Petz breakdown, but
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Oddballz and babyz fans take note, most of what I describe in this is
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relevant to you also. Plus, I shall be making similar breakdowns of the
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areas which are different, or specific only to, those games as soon as I
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can.
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</p>
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<!-- Sprite-Swapping ------------------------------------------------------>
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<p>
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<a href="/tutorials/madscientist2/"
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>Click here for the Scientist's Sprite insanity</a
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>
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</p>
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<!-- Insane Calicoz ------------------------------------------------------->
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<p>
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I have been experimenting for many years to find the limits of what
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these games can take, and delving deep into the files, dabbling my
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fingers in the genetic pool, gender-bending petz and generally creating
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strangenesses of great peculiarity. And at last the mad-scientist brain
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has snapped and I present to you...<br />
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(sound effects of crazy cackling, sudden thunderstorm lashes at window,
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wind comes howling though, lightning flashes...)<br />
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Download inmates of The Insane Dogz-catz Asylum!<br />
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<img src="calicodogz.jpg" alt="Insane Calicoz" />
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<img src="calicodogza.jpg" alt="Insane Calicoz" /><br />
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<a href="crazycalicodogz_d3.zip">Insane Calicos for Petz 3</a> /
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<a href="crazycalicodogz_d4.zip">Petz 4</a> /
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<a href="crazycalicodogz_d5.zip">Petz 5</a><br />
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To see the above breed in action, you will need the dogz part of the
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game
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<b>and</b> either the catz part of the game or the "catz behaviours"
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package which I've got on my "Cat species in dogz" page. It will not
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work if you only have catz or only have dogz. Hah! A true cross-breed!
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But please read the included Readme textfile. You cannot adopt from this
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breed... So, included in the package are a pair of petz who are happy in
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their total insanity. And for the soft-hearted, if you cannot bear the
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sight of Jilli and Jeffri tearing themselves apart, also included in the
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package is a zip of the two of them restored to sanity.
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</p>
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<!-- Wireframe Petz + Babyz ----------------------------------------------->
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<p>
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And now for something completely different. The petz can breed and I
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include a baby, freshly separated from her mother, in the zipfile; on
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the other hand, the wire Babyz doesn't breed but it does grow :-)<br />
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<img src="chillichazzie.gif" alt="wireframe calicos" />
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<img src="madscientist_wirebaby.gif" alt="wireframe babyz" /><br />
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<a href="ChilliChazoo.zip">The wireframe calico family</a> /
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<a href="wirebabyz.zip">the wireframe babyz</a>
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</p>
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<!-- Polygon Babyz -------------------------------------------------------->
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<p>
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And finally, for Babyz, the experimenter went crazy on polygons...<br />
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<img src="madscientist_Rainbopolly.gif" alt="Rainbopolly" /><br />
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<a href="Rainbopolly.zip">Polygon babyz</a>
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</p>
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<p>Happy daze...</p>
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</div>
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</body>
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</html>
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