123 lines
4.9 KiB
HTML
123 lines
4.9 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Lnz file details</title>
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<link rel="stylesheet" href="/style.css" />
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<!-- saudade includes -->
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<script src="/saudade.js?@root" type="module"></script>
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</head>
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<body>
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<div class="side-padding">
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<div class="center">
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<p class="bigger">
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<span class="purple"
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><b
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>The Mad Scientist Hexer Reveals the secrets of the LNZ files<br />
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ahahahaaaa! Hah! Ahaha...</b
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><br />
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br
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/></span>
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</p>
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<p class="big">
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What I'm going to try and do here is to explain to you all in more
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depth what all those mysterious parts of a .LNZ file are for, what
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they do, and how to change them. Once you understand it, you will be
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able to make a breedfile that's almost any shape and have it breed
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reasonably true, or a Babyz of any shape, or a weird and wonderful
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Oddballz breed...
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</p>
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<p class="big">Trust me. I'm a hexer (bwahahaha...)</p>
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<p class="big">
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The .LNZ file, or "Linez" file, is the core data that the game reads
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when it is making a pet from a breedfile or a baby from the main
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Resource dll file. You will also find .LNZ sections used for the
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simpler mice or grubz, also in or for a few toyz, such as the
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Auto-rolling Ball or milk bottle. These .LNZ files work the same way
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as the ones for Breedz and Babyz, but because they are associated with
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simpler behavours we are more limited in what we can do with them that
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will actually show up in the game.
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</p>
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<p class="big">
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Clothing files have a .CLZ section which is very, very similar to .LNZ
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files. ball-covering clothes (shirts etc) make use of Paint Ballz, and
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hats etc make use of Add Ballz. If you want to insert a clothing style
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into a breedz or babyz .LNZ (for instance, to make the antlers
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permanent), be aware that you can't just copy/paste and change the
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ball numbers. You will also need to do a bit of fiddling -- for
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instance, there are fewer columns in the .CLZ add ball sections than
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there are in the .LNZ ones.
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</p>
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<p class="big">
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It has come to my notice that many people don't find how the .LNZ file
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works and what the various programmers' comments, mnemonics, keywords
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and Key Texts are, as blindingly obvious as I do; so I'm writing more
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detailed notes here in hopes that it will help.
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</p>
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<p class="big">
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As a prologue, here are<br />
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<a href="/tutorials/LNZ_summary/"
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><b>Some Important Notes and a Summary</b></a
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>
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</p>
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<p class="big">
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Now for the meat of the innards (cackle snurk) ;-) I'm breaking the
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whole thing down into chunks.<br />
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<a href="/tutorials/LNZ1st/">The first chunk, here,</a><br />
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contains several areas of the .LNZ which are not present in all
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breedz. These seem to confuse people most<br />
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<a href="/tutorials/LNZ2nd/">The second chunk, here,</a><br />
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contains the major areas which are common to all breedz.<br />
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NOTE that Bodyarea numbers matter for some issues (see the [Add Ball]
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section in the 2nd Chunk).<br />
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Here are the Bodyarea numbers for
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<a href="/tutorials/BabyzBodyAreaNumbers/">Babyz</a> and for
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<a href="/tutorials/CatzBodyAreaNumbers/">Catz</a> and for
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<a href="/tutorials/DogzBodyAreaNumbers/">Dogz</a><br />
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<a href="/tutorials/LNZ3rd/">The third chunk, here,</a><br />
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is all about areas which you can insert into your breed even though
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they are not always actually seen inside an original P.F.Magic
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breedfile.<br />
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April 29, I've fixed up some typos in this third chunk -- sorry if any
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of them confused you before.<br />
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<a href="/tutorials/LNZ4rd/">The fourth chunk, here,</a><br />
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is all about areas which are entirely specific only to Oddballz.
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</p>
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<p class="big">
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Okay, away off now and make some fantastic new breedz or babyz. Hexing
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is fun, enjoy it!<br />
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</p>
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<p class="big">Carolyn Horn<br /></p>
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</div>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">
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What have we here? It seems to be a present of some kind...
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</p>
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<p class="big">
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<img src="presentcaper.gif" /> try clicking
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<a href="/greatpresentcaper/">here</a>
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</p>
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</div>
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</body>
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</html>
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