102 lines
4.4 KiB
HTML
102 lines
4.4 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Lnz file details</title>
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<link rel="stylesheet" href="/style.css">
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<!-- archive menu -->
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<script src="/menu.js?@root" type="module"></script>
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<!-- polyfills -->
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<script src="/polyfills.js?@root" type="module"></script>
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</head>
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<body>
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<div class="side-padding">
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<div class="center">
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<p class="bigger"><span class="purple"><b>The Mad Scientist Hexer
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Reveals the secrets of the LNZ files<br>
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ahahahaaaa! Hah! Ahaha...</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span></p>
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<p class="big">What I'm going to try and do here is to explain to you
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all in more depth what all those mysterious parts of a .LNZ file are
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for, what they do, and how to change them. Once you understand it, you
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will be able to make a breedfile that's almost any shape and have it
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breed reasonably true, or a Babyz of any shape, or a weird and wonderful
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Oddballz breed...</p>
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<p class="big">Trust me. I'm a hexer (bwahahaha...)</p>
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<p class="big">The .LNZ file, or "Linez" file, is the core data that the
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game reads when it is making a pet from a breedfile or a baby from the
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main Resource dll file. You will also find .LNZ sections used for the
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simpler mice or grubz, also in or for a few toyz, such as the
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Auto-rolling Ball or milk bottle. These .LNZ files work the same way as
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the ones for Breedz and Babyz, but because they are associated with
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simpler behavours we are more limited in what we can do with them that
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will actually show up in the game.</p>
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<p class="big">Clothing files have a .CLZ section which is very, very
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similar to .LNZ files. ball-covering clothes (shirts etc) make use of
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Paint Ballz, and hats etc make use of Add Ballz. If you want to insert a
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clothing style into a breedz or babyz .LNZ (for instance, to make the
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antlers permanent), be aware that you can't just copy/paste and change
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the ball numbers. You will also need to do a bit of fiddling -- for
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instance, there are fewer columns in the .CLZ add ball sections than
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there are in the .LNZ ones.</p>
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<p class="big">It has come to my notice that many people don't find how
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the .LNZ file works and what the various programmers' comments,
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mnemonics, keywords and Key Texts are, as blindingly obvious as I do; so
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I'm writing more detailed notes here in hopes that it will help.</p>
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<p class="big">As a prologue, here are<br>
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<a href="/tutorials/LNZ_summary/"><b>Some Important Notes and a
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Summary</b></a></p>
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<p class="big">Now for the meat of the innards (cackle snurk) ;-) I'm
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breaking the whole thing down into chunks.<br>
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<a href="/tutorials/LNZ1st/">The first chunk, here,</a><br>
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contains several areas of the .LNZ which are not present in all breedz.
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These seem to confuse people most<br>
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<a href="/tutorials/LNZ2nd/">The second chunk, here,</a><br>
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contains the major areas which are common to all breedz.<br>
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NOTE that Bodyarea numbers matter for some issues (see the [Add Ball]
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section in the 2nd Chunk).<br>
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Here are the Bodyarea numbers for <a
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href="/tutorials/BabyzBodyAreaNumbers/">Babyz</a> and for <a
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href="/tutorials/CatzBodyAreaNumbers/">Catz</a> and for <a
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href="/tutorials/DogzBodyAreaNumbers/">Dogz</a><br>
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<a href="/tutorials/LNZ3rd/">The third chunk, here,</a><br>
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is all about areas which you can insert into your breed even though they
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are not always actually seen inside an original P.F.Magic breedfile.<br>
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April 29, I've fixed up some typos in this third chunk -- sorry if any
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of them confused you before.<br>
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<a href="/tutorials/LNZ4rd/">The fourth chunk, here,</a><br>
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is all about areas which are entirely specific only to Oddballz.</p>
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<p class="big">Okay, away off now and make some fantastic new breedz or
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babyz. Hexing is fun, enjoy it!<br></p>
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<p class="big">Carolyn Horn<br></p>
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</div>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">What have we here? It seems to be a present of some
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kind...</p>
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<p class="big"><img src="presentcaper.gif">
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try clicking <a href="/greatpresentcaper/">here</a></p>
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</div>
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</body>
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</html>
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