214 lines
10 KiB
HTML
214 lines
10 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Tutorials and Howtos</title>
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<link rel="stylesheet" href="/style.css">
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<!-- saudade includes -->
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<script src="/saudade.js?@root" type="module"></script>
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</head>
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<body>
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<div class="center">
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<p class="big green"><b>
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<a href="#REF">Reference</a>...
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<a href="#UTL">Utilities</a>...
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<a href="#RON">Guest Info</a>...
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</b></p>
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<p class="purple"><span class="big">Go to <a href="/madscientist/">the mad
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Scientist Page</a></span><br>
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for Demo Foolers, modified exe files and other unusual stuff<br>
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<span class="big">Go to <a href="/tutorials/LNZdetails/">my LNZ breakdown
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chunks</a></span><br>
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for some very useful information on the LNZ files which make up the core of
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your new Petz breed, Oddballz breed, or Babyz. Also helps in understanding
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the .CLZ part of a clothing file etc. Really. No, really. Do go and see.
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It might stop you from writing to me to pick my brains; most of my
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brain-pickings are there :-)<br>
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<a href="PetEditingManual.zip">Download the petz editing manual</a><br>
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Compiled by Nicholas Sherlock of <a href="http://www.sherlocksoftware.org/"
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target="_blank">Sherlock Software</a>
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from my LNZ information and other
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info. Makes the sections easier to find, as well as providing a set of great
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colour-charts for all of the games and a good visual aid to x,y,z
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coordinates. The file is in CHM help format. Only up to date as far as Feb
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2005; check out my LNZ breakdown chunks for later info<br>
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<span class="big">Go <a href="/petz6/">here </a>for a brief note on the 2006
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UbiSoft "Petz" games<br>
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Go <a href="/babyz/babyzedit/">here </a>for my Babyz-specific tutorials,
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fixes and howtos<br>
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Go <a href="/oddballz/oddballzedit/">here </a>for my Oddballz-specific
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tutorials, fixes and howtos<br>
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Go <a href="/petz/petzedit/">here </a>for my Petz-specific tutorials and
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howtos<br>
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Go <a href="/madscientist/">here </a>for modified .exe files and oddities
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like sprite-swapping etc<br>
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And <a href="/specials/nicholastools/">here </a>for Tinker, LNZPro, Pet
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Workshop, and extra petz features<br>
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<a href="/tutorials/LNZPro2tips/">LNZPro 2 tips here</a><br>
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<a href="/tutorials/TinkerandLNZPro2tips/">Tinker and LNZPro 2 tips
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here</a><br>
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PLEASE NOTE that almost all the tutorials and howtos on my pages were written
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before Nicholas created the marvellous LNZPro and Tinker tools. All the info
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in my howtos is still valid for anyone who wants to understand what goes on
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"under the hood", and my "easy" packages are still fun to use, but these two
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new tools make things amazingly easy for us hexers. Give 'em a try, you know
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you want to :-)</span></p>
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<p class="big purple"><b id="REF"> Reference items and Fixes</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="/hexingmodding/">What IS "hexing"?</a><br>
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<a href="/tutorials/PetzCrashHelp/">What to do if Petz won't start or
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crashes.</a><br>
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<a href="/tutorials/BabyzCrashHelp/">What to do if Babyz won't start or
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crashes.</a><br>
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<a href="/tutorials/HowIEditAndWhy/">An explanation of how I personally edit
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and why I do it that way</a><br>
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<a href="/tutorials/HexEditingTools/">What hexing is and what tools you
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need</a><br>
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<a href="/tutorials/PetzColours/">My Colour Chart for Petz II, 3, 4, 5
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hexing</a><br>
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<a href="/tutorials/BabyzColours/">My Colour Chart for Babyz hexing</a><br>
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<a href="/tutorials/IDNumberInResHackedFiles/">How to find the ID number
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('The Byte' or 'Offset')</a><br>
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<a href="/tutorials/SentToPOND/">My own breedz ID numbers list</a><br>
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as sent to Petz Offset Numbers Directory at the end of Aug 2003, for anyone
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who cares<br>
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<a href="/tutorials/SameName/">How to play with petz from same-name,
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different-ID breedz</a><br>
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<a href="/tutorials/SerialNumbersAndHelpForOldGames/">Where to find serials
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for older games</a><br>
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<a href="/crashingxp/">What to do if my breedz crash your game.</a><br>
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This is the Windows XP problem. Also added info on Petz 5 sound not working
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in WinXP SP2<br>
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<a href="/tutorials/StuckDebugger/">What to do if your game freezes, or
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Omar's Debugger gets stuck</a><br>
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<a href="/tutorials/SliderBrains/">A quick subsitute for the important part
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of Omar's debugger</a><br>
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Also known as the Brain Sliders, or Biorhytm Sliders.<br>
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<span class="normal">Useful for breeding petz and for altering pet age,
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health etc</span><br>
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<a href="/tutorials/2ndGenReport/">Status report on 2nd-gen research</a><br>
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updated 02 October 2005 (more on [Fur Color Areas])<br>
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<a href="FullToyCaseP5.zip">Getting all the Petz 5 toys in your
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toycase</a><br>
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Note -- Daniel of <a
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href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
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target="_top">Odd-petz </a>has created a newer version of this.<br>
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<span class="normal">Mine was made before I had the game, so I was working
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"blind" and one or two toyz may be missing.<br>
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I keep it here because it basically works, it's the one I use (because I'm
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too lazy to change it), and it's a kind of curiosity for people who collect
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my stuff :-)</span><br>
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<a href="/tutorials/ResHackerTips/">Some tips for fixing ResHacker
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problems</a><br>
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<a href="/tutorials/BreedFileTips1/">ResHacker versus "easy-edit"
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packages</a><br>
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<a href="/tutorials/ResHackerTips1/">ResHacker -- changing bitmaps</a><br>
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<a href="/tutorials/TheIDnumber/">Yet another attempt to explain how to
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edit the ID number</a><br>
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<a href="/tutorials/BitmapHeadersHowTo/">How to put bitmap headers on
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filmstrips</a><br>
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<span class="normal">Not really needed since the arrival of Tinker for easy
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filmstrip-splitting, but interesting perhaps to some.</span></p>
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<p class="big purple"><b id="UTL">USEFUL UTILITIES</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~</p>
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<p class="big"><b>Nicholas Sherlock's utilities</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="/specials/nicholastools/">Petz 5 toyz editor, LNZ file
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editor...</a></p>
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<p class="big">PFE, useful for Pet to breed editing:<br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="pfe101.zip">PFE (programmer's file editor)</a><br>
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don't be put off by the "programmer's"; it's just a very useful text
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editor.</p>
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<p class="big">Hex editors:<br>
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~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="Axe.zip">Axe hex editor</a> I use this for splitting
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filmstrips.<br>
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<a href="http://www.bpsoft.com" target="_top">Hex Workshop</a> Shareware,
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handy because it has a checksum facility.<br>
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There are <b>loads</b> of hex editors available; just do a search using<br>
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<a href="https://google.com/" target="_top">Google</a> for: "Hex editor"
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Freeware<br>
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Note: I will not send you the hex editors etc that I use (download them
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yourself) and I will not recommend any particularly; the ones listed here I
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happen to use but that doesn't mean you'll like them best. Lots of people
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use different ones. Find one that you like and experiment with it on
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something unimportant.</p>
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<p class="big">Resource editors:<br>
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~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="http://www.angusj.com/resourcehacker/"
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target="_top">ResHacker</a><br>
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<span class="normal">Freeware, use for Win 32 resource files only (Petz 2-5
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.dog or .cat files etc)</span><br>
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<a href="http://hp.vector.co.jp/authors/VA003525/Eindex.htm" class="defunct"
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target="_top">eXeScope</a><br>
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<span class="normal">Shareware, use for Oddballz, Dogz 1 or Catz 1 resource
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files -- Windows ones; Mac users have ResEdit :-)</span></p>
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<p class="big">Other handy tools:<br>
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~~~~~~~~~~~~~~~~~~~~~~~<br>
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<a href="Pet2bmp.zip">Pet2bmp by Bryan Franklin (Fraggle)</a><br> I use this
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for getting a quick Adoption-centre picture of a pet. For Petz II, Petz 3 or
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Petz 4 petz only.
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<a href="Pet2ply.zip">Pet2ply by Bryan Franklin (Fraggle)</a><br> Makes
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online "player" files such as the one I have of Phantarella on my front
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page. Compatible only with the Petz 3 or Petz 4 players.<br>
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Speedwagon75's brilliant <a
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href="https://web.archive.org/web/20091027041038/http://geocities.com/speedwagon75/unmute"
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target="_top">"unmute" utility for Petz 5 pets</a><br>
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Firebird's excellent <a
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href="https://web.archive.org/web/20160125052806/http://www.birdypresents.com/mkc/"
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target="_top">Hexing tools</a><br>
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Omar's PetzDebug utility for Petz II, 3, 4 and 5.<br>
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<span class="normal">If you're looking for the Debugger while Omar's site is
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down, you should be able to find it at <a
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href="http://tbkc.selective-insomniac.net/" class="defunct"
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target="_top">Turn Blue K&C</a> in the Help section, under Downloads;
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also I believe that it's now available at Daniel Wright's <a
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href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
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target="_top">Odd-Petz site</a> Also there's a partial alternative --
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which is what I use -- at the top of this page.</span>
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Lesley's <a
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href="https://web.archive.org/web/20070705163430/http://www.apkc.co.uk/"
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target="_top">Petz 4 Playscene Converter</a></p>
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<p class="big"><span class="purple"><b id="RON">Guest Information</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span>
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<span class="normal">These are pages of information which Ron Tigat had up
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at his Odd Planet site; while that site is down, it seemed a shame for this
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information to be lost. These pages are of interest to people who edit for
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Oddballz and like to know in-depth stuff. Although Oddballz is not a Win32
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game, the information is still useful for those of us who edit for the Win32
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Petz games.<br></span>
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<a href="/tutorials/rontigat_changesize/">Changing the size of a
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file</a><br>
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<a href="/tutorials/rontigat_aflh/">A study of the .flh section</a>
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</p>
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<p>.</p>
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</div>
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</body>
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</html>
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