103 lines
4.6 KiB
HTML
103 lines
4.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Lnz file details</title>
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<link rel="stylesheet" href="../carolyns_creations_frames.css">
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<!-- archive menu -->
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<script src="/menu.js" type="module"></script>
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</head>
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<body>
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<div class="side-padding">
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<div class="center">
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<p class="bigger">
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<span class="purple"><b>The Mad Scientist Hexer Reveals the secrets of the LNZ files<br>
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ahahahaaaa! Hah! Ahaha...</b><br>
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span>
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</p>
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<p class="big">
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What I'm going to try and do here is to explain to you all in more depth what all those mysterious parts of
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a .LNZ file are for, what they do, and how to change them. Once you understand it, you will be able to make
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a breedfile that's almost any shape and have it breed reasonably true, or a Babyz of any shape, or a weird
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and wonderful Oddballz breed...
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</p>
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<p class="big">
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Trust me. I'm a hexer (bwahahaha...)
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</p>
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<p class="big">
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The .LNZ file, or "Linez" file, is the core data that the game reads when it is making a pet from a
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breedfile or a baby from the main Resource dll file. You will also find .LNZ sections used for the simpler
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mice or grubz, also in or for a few toyz, such as the Auto-rolling Ball or milk bottle. These .LNZ files
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work the same way as the ones for Breedz and Babyz, but because they are associated with simpler behavours
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we are more limited in what we can do with them that will actually show up in the game.
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</p>
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<p class="big">
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Clothing files have a .CLZ section which is very, very similar to .LNZ files. ball-covering clothes (shirts
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etc) make use of Paint Ballz, and hats etc make use of Add Ballz. If you want to insert a clothing style
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into a breedz or babyz .LNZ (for instance, to make the antlers permanent), be aware that you can't just
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copy/paste and change the ball numbers. You will also need to do a bit of fiddling -- for instance, there
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are fewer columns in the .CLZ add ball sections than there are in the .LNZ ones.
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</p>
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<p class="big">
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It has come to my notice that many people don't find how the .LNZ file works and what the various
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programmers' comments, mnemonics, keywords and Key Texts are, as blindingly obvious as I do; so I'm writing
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more detailed notes here in hopes that it will help.
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</p>
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<p class="big">
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As a prologue, here are<br>
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<a href="LNZ_summary.html"><b>Some Important Notes and a Summary</b></a>
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</p>
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<p class="big">
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Now for the meat of the innards (cackle snurk) ;-) I'm breaking the whole thing down into chunks.<br>
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<a href="LNZ1st.html">The first chunk, here,</a><br>
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contains several areas of the .LNZ which are not present in all breedz. These seem to confuse people
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most<br>
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<a href="LNZ2nd.html">The second chunk, here,</a><br>
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contains the major areas which are common to all breedz.<br>
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NOTE that Bodyarea numbers matter for some issues (see the [Add Ball] section in the 2nd Chunk).<br>
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Here are the Bodyarea numbers for <a href="BabyzBodyAreaNumbers.html">Babyz</a> and for <a
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href="CatzBodyAreaNumbers.html">Catz</a> and for <a href="DogzBodyAreaNumbers.html">Dogz</a><br>
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<a href="LNZ3rd.html">The third chunk, here,</a><br>
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is all about areas which you can insert into your breed even though they are not always actually seen inside
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an original P.F.Magic breedfile.<br>
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April 29, I've fixed up some typos in this third chunk -- sorry if any of them confused you before.<br>
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<a href="LNZ4rd.html">The fourth chunk, here,</a><br>
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is all about areas which are entirely specific only to Oddballz.
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</p>
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<p class="big">
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Okay, away off now and make some fantastic new breedz or babyz. Hexing is fun, enjoy it!<br>
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</p>
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<p class="big">Carolyn Horn<br></p>
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</div>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">.</p>
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<p class="big">
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What have we here? It seems to be a present of some kind...
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</p>
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<p class="big">
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<img src="img/lnzdetails_presentcaper.gif">
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try clicking <a href="../greatpresentcaper.html">here</a>
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</p>
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</div>
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</body>
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</html>
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