php -> html: carolyns_creations/frames/tutorials
|
@ -21,9 +21,9 @@
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p class="big">
|
<p class="big">
|
||||||
Go to <a href="../tutorials/tutorials.php">my Main tutorial page</a><br>
|
Go to <a href="../tutorials/tutorials.html">my Main tutorial page</a><br>
|
||||||
for general stuff and colour charts, Resource Hacker tips, LNZ Pro 2 tips etc<br>
|
for general stuff and colour charts, Resource Hacker tips, LNZ Pro 2 tips etc<br>
|
||||||
Go to <a href="../tutorials/lnzdetails.php">my LNZ breakdown chunks</a><br>
|
Go to <a href="../tutorials/lnzdetails.html">my LNZ breakdown chunks</a><br>
|
||||||
for some very useful information on the LNZ files which make up the core of your new baby.<br>
|
for some very useful information on the LNZ files which make up the core of your new baby.<br>
|
||||||
<a href="../nicholastools.html">Go here for info on Nicholas' Babyza, Tinker, and LNZPro 2</a><br>
|
<a href="../nicholastools.html">Go here for info on Nicholas' Babyza, Tinker, and LNZPro 2</a><br>
|
||||||
<span class="normal">Not created by me, obviously -- but I've helped with information and files, and I feel
|
<span class="normal">Not created by me, obviously -- but I've helped with information and files, and I feel
|
||||||
|
@ -34,7 +34,7 @@
|
||||||
<b>NOTE</b> My tutorials mostly tell you how to edit in the days before <a href="../NicholasTools.html"
|
<b>NOTE</b> My tutorials mostly tell you how to edit in the days before <a href="../NicholasTools.html"
|
||||||
title="Nicholas' utilities">Nicholas' tools</a> were created for us all. I keep the tutorials and howtos here
|
title="Nicholas' utilities">Nicholas' tools</a> were created for us all. I keep the tutorials and howtos here
|
||||||
anyway because they are still useful. But wherever you see mention of Notepad, you can use the same info when
|
anyway because they are still useful. But wherever you see mention of Notepad, you can use the same info when
|
||||||
editing the LNZ or CLZ section in LNZPro. And <a href="../tutorials/lnzdetails.php">my LNZ info chunks </a>are
|
editing the LNZ or CLZ section in LNZPro. And <a href="../tutorials/lnzdetails.html">my LNZ info chunks </a>are
|
||||||
still invaluable.
|
still invaluable.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
|
@ -128,7 +128,7 @@
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p class="big">
|
<p class="big">
|
||||||
<span class="normal">(Take a look also at my LNZ file breakdown chunks <a href="../tutorials/lnzdetails.php">
|
<span class="normal">(Take a look also at my LNZ file breakdown chunks <a href="../tutorials/lnzdetails.html">
|
||||||
here</a>, they really should be helpful.)<br>
|
here</a>, they really should be helpful.)<br>
|
||||||
This is part of my "Ultra-easy" editing range; this package includes all that you need in order to create
|
This is part of my "Ultra-easy" editing range; this package includes all that you need in order to create
|
||||||
new babyz easily, using only Notepad, Wordpad and either Windows Explorer or My Computer! Woo-hoo! NOTE:
|
new babyz easily, using only Notepad, Wordpad and either Windows Explorer or My Computer! Woo-hoo! NOTE:
|
||||||
|
@ -190,7 +190,7 @@
|
||||||
<a href="http://rgn.riverpebble.net" class="defunct" target="_TOP">L41N</a>, for the great idea and the base
|
<a href="http://rgn.riverpebble.net" class="defunct" target="_TOP">L41N</a>, for the great idea and the base
|
||||||
baby! This method is also <b>highly</b> recommended.<br>
|
baby! This method is also <b>highly</b> recommended.<br>
|
||||||
As I say above, please also take a look at my LNZ file breakdown chunks <a
|
As I say above, please also take a look at my LNZ file breakdown chunks <a
|
||||||
href="../tutorials/lnzdetails.php">here</a>, they really should help you understand the .lnz files.
|
href="../tutorials/lnzdetails.html">here</a>, they really should help you understand the .lnz files.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p class="big">
|
<p class="big">
|
||||||
|
|
|
@ -19,7 +19,7 @@
|
||||||
<p>
|
<p>
|
||||||
<a href="tutorials/madscientist2.html">Click here for the Scientist's Sprite-swapping insanity</a><br>
|
<a href="tutorials/madscientist2.html">Click here for the Scientist's Sprite-swapping insanity</a><br>
|
||||||
|
|
||||||
<a href="tutorials/lnzdetails.php">Click here for my delvings into the .LNZ file.</a><br>
|
<a href="tutorials/lnzdetails.html">Click here for my delvings into the .LNZ file.</a><br>
|
||||||
|
|
||||||
<a href="tutorials/madscientist3.html">Click here for the Scientist's Petz 5 Easy-edit mice kit</a><br>
|
<a href="tutorials/madscientist3.html">Click here for the Scientist's Petz 5 Easy-edit mice kit</a><br>
|
||||||
|
|
||||||
|
@ -166,7 +166,7 @@
|
||||||
|
|
||||||
<!-- LNZ Details -------------------------------------------------------------------------------------------------->
|
<!-- LNZ Details -------------------------------------------------------------------------------------------------->
|
||||||
<p>
|
<p>
|
||||||
<a href="tutorials/lnzdetails.php">Click here for LNZ debowellings</a>
|
<a href="tutorials/lnzdetails.html">Click here for LNZ debowellings</a>
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
|
|
|
@ -26,12 +26,12 @@
|
||||||
<li> </li>
|
<li> </li>
|
||||||
|
|
||||||
<li><b>Info\Easy Kits:</b></li>
|
<li><b>Info\Easy Kits:</b></li>
|
||||||
<li><a href="tutorials/tutorials.php" target="main" title="Tutorialz and Howtoz"><b>TUTORIALS</b></a></li>
|
<li><a href="tutorials/tutorials.html" target="main" title="Tutorialz and Howtoz"><b>TUTORIALS</b></a></li>
|
||||||
<li> </li>
|
<li> </li>
|
||||||
|
|
||||||
<li>General</li>
|
<li>General</li>
|
||||||
<li><a href="tutorials/LNZdetails.html" target="main" title="vital LNZ info"><b>Vital LNZ info!!!</b></a></li>
|
<li><a href="tutorials/LNZdetails.html" target="main" title="vital LNZ info"><b>Vital LNZ info!!!</b></a></li>
|
||||||
<li><a href="tutorials/petbreakdown.php" target="main" title="Rough Petfile breakdown">Rough Pet Info</a></li>
|
<li><a href="tutorials/petbreakdown.html" target="main" title="Rough Petfile breakdown">Rough Pet Info</a></li>
|
||||||
<li><a href="madscientist.html" target="main" title="Mad Scientist">Mad Scientist Page Special exes etc</a></li>
|
<li><a href="madscientist.html" target="main" title="Mad Scientist">Mad Scientist Page Special exes etc</a></li>
|
||||||
<li> </li>
|
<li> </li>
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,7 @@
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
<a href="../tutorials/lnzdetails.php" target="main" title="vital LNZ info"><b>Vital LNZ info</b></a><br>
|
<a href="../tutorials/lnzdetails.html" target="main" title="vital LNZ info"><b>Vital LNZ info</b></a><br>
|
||||||
The "lnz info" pages are a breakdown of all the items which can be put into your breedz' lnz, along with
|
The "lnz info" pages are a breakdown of all the items which can be put into your breedz' lnz, along with
|
||||||
information and syntax. The Oddballz-specific ones are still not yet written up, but if you browse through all
|
information and syntax. The Oddballz-specific ones are still not yet written up, but if you browse through all
|
||||||
the ones for Petz you should get a clear idea of what each part does.
|
the ones for Petz you should get a clear idea of what each part does.
|
||||||
|
|
|
@ -25,7 +25,7 @@
|
||||||
<span class="big">Go to <a href="../tutorials/infobits.html">my Infobits</a></span><br>
|
<span class="big">Go to <a href="../tutorials/infobits.html">my Infobits</a></span><br>
|
||||||
for more text bits and pieces of info on editing for all versions of the games.<br>
|
for more text bits and pieces of info on editing for all versions of the games.<br>
|
||||||
|
|
||||||
<span class="big">Go to <a href="../tutorials/lnzdetails.php">my LNZ breakdown chunks</a></span><br>
|
<span class="big">Go to <a href="../tutorials/lnzdetails.html">my LNZ breakdown chunks</a></span><br>
|
||||||
for some very useful information on the LNZ files which make up the core of your new Petz breed. Also helps in
|
for some very useful information on the LNZ files which make up the core of your new Petz breed. Also helps in
|
||||||
understanding the .CLZ part of a clothing file etc. Really. No, really. Do go and see. It might stop you from
|
understanding the .CLZ part of a clothing file etc. Really. No, really. Do go and see. It might stop you from
|
||||||
writing to me to pick my brains; most of my brain-pickings are there :-)
|
writing to me to pick my brains; most of my brain-pickings are there :-)
|
||||||
|
@ -35,7 +35,7 @@
|
||||||
<b>NOTE:</b> My tutorials mostly tell you how to edit in the days before <a href="../nicholastools.html"
|
<b>NOTE:</b> My tutorials mostly tell you how to edit in the days before <a href="../nicholastools.html"
|
||||||
title="Nicholas' utilities">Nicholas' tools</a> were created for us all. I keep the tutorials and howtos here
|
title="Nicholas' utilities">Nicholas' tools</a> were created for us all. I keep the tutorials and howtos here
|
||||||
anyway because they are still useful. But wherever you see mention of Notepad, you can use the same info when
|
anyway because they are still useful. But wherever you see mention of Notepad, you can use the same info when
|
||||||
editing the LNZ or CLZ section in LNZPro. And <a href="../tutorials/lnzdetails.php">my LNZ info chunks </a>are
|
editing the LNZ or CLZ section in LNZPro. And <a href="../tutorials/lnzdetails.html">my LNZ info chunks </a>are
|
||||||
still invaluable.
|
still invaluable.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
|
@ -120,12 +120,12 @@
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
<span class="big">Go to <a href="../tutorials/lnzdetails.php">my LNZ breakdown chunks</a><br> for my latest
|
<span class="big">Go to <a href="../tutorials/lnzdetails.html">my LNZ breakdown chunks</a><br> for my latest
|
||||||
delvings into the guts of hexing.</span><br>
|
delvings into the guts of hexing.</span><br>
|
||||||
will always contain my latest information on the .lnz files as and when I have the time to write my notes as
|
will always contain my latest information on the .lnz files as and when I have the time to write my notes as
|
||||||
clearly as possible for you<br>
|
clearly as possible for you<br>
|
||||||
|
|
||||||
<span class="big">Go to <a href="../tutorials/tutorials.php">my main tutorial page</a><br> for the stuff that
|
<span class="big">Go to <a href="../tutorials/tutorials.html">my main tutorial page</a><br> for the stuff that
|
||||||
doesn't fit anywhere or is relevant to other games also,</span><br>
|
doesn't fit anywhere or is relevant to other games also,</span><br>
|
||||||
such as how to fix some problems in ResHacked files. This will always contain my latest tips and bits of
|
such as how to fix some problems in ResHacked files. This will always contain my latest tips and bits of
|
||||||
information about everything else I can think of, which doesn't fit neatly in specific Babyz, Petz or Oddballz
|
information about everything else I can think of, which doesn't fit neatly in specific Babyz, Petz or Oddballz
|
||||||
|
@ -398,7 +398,7 @@
|
||||||
the new petfile, although out of consideration for the new pet I'd be inclined to do this in a <b>copy
|
the new petfile, although out of consideration for the new pet I'd be inclined to do this in a <b>copy
|
||||||
</b> of the new pet. And no, I haven't got a "howto" up on how to do this; it's complicated "surgery" and
|
</b> of the new pet. And no, I haven't got a "howto" up on how to do this; it's complicated "surgery" and
|
||||||
I've still got to find a way of explaining it.<br>
|
I've still got to find a way of explaining it.<br>
|
||||||
Meanwhile <a href="../tutorials/petbreakdown.php">click here for a pictorial partial breakdown of the
|
Meanwhile <a href="../tutorials/petbreakdown.html">click here for a pictorial partial breakdown of the
|
||||||
structure of a .petfile.</a><br></span>
|
structure of a .petfile.</a><br></span>
|
||||||
<b>Note 2:</b> Petz 3 and 4 petz can be swapped between the two games.<br>
|
<b>Note 2:</b> Petz 3 and 4 petz can be swapped between the two games.<br>
|
||||||
Petz 3 and 4 petz can be opened in Petz 5, but Petz 5 petz <b>cannot</b> be opened in Petz 3 or 4.<br>
|
Petz 3 and 4 petz can be opened in Petz 5, but Petz 5 petz <b>cannot</b> be opened in Petz 3 or 4.<br>
|
||||||
|
|
|
@ -74,7 +74,7 @@
|
||||||
<p class="big">
|
<p class="big">
|
||||||
LNZ info helpfile<br>
|
LNZ info helpfile<br>
|
||||||
compiled by Nicholas from my breakdown chunks etc, with extras :-) Only up to date as far as Feb 2005; check out
|
compiled by Nicholas from my breakdown chunks etc, with extras :-) Only up to date as far as Feb 2005; check out
|
||||||
my <a href="../tutorials/lnzdetails.php">LNZ breakdown chunks</a> for any later info.
|
my <a href="../tutorials/lnzdetails.html">LNZ breakdown chunks</a> for any later info.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p><img src="img/nicholastools_lnzeditmanual1.jpg"></p>
|
<p><img src="img/nicholastools_lnzeditmanual1.jpg"></p>
|
||||||
|
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 25 KiB After Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 32 KiB |
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
103
carolyns_creations/frames/tutorials/lnzdetails.html
Normal file
|
@ -0,0 +1,103 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Lnz file details</title>
|
||||||
|
<link rel="stylesheet" href="../carolyns_creations_frames.css">
|
||||||
|
|
||||||
|
<!-- archive menu -->
|
||||||
|
<script src="/menu.js" type="module"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="side-padding">
|
||||||
|
<div class="center">
|
||||||
|
<p class="bigger">
|
||||||
|
<span class="purple"><b>The Mad Scientist Hexer Reveals the secrets of the LNZ files<br>
|
||||||
|
ahahahaaaa! Hah! Ahaha...</b><br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
What I'm going to try and do here is to explain to you all in more depth what all those mysterious parts of
|
||||||
|
a .LNZ file are for, what they do, and how to change them. Once you understand it, you will be able to make
|
||||||
|
a breedfile that's almost any shape and have it breed reasonably true, or a Babyz of any shape, or a weird
|
||||||
|
and wonderful Oddballz breed...
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
Trust me. I'm a hexer (bwahahaha...)
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
The .LNZ file, or "Linez" file, is the core data that the game reads when it is making a pet from a
|
||||||
|
breedfile or a baby from the main Resource dll file. You will also find .LNZ sections used for the simpler
|
||||||
|
mice or grubz, also in or for a few toyz, such as the Auto-rolling Ball or milk bottle. These .LNZ files
|
||||||
|
work the same way as the ones for Breedz and Babyz, but because they are associated with simpler behavours
|
||||||
|
we are more limited in what we can do with them that will actually show up in the game.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
Clothing files have a .CLZ section which is very, very similar to .LNZ files. ball-covering clothes (shirts
|
||||||
|
etc) make use of Paint Ballz, and hats etc make use of Add Ballz. If you want to insert a clothing style
|
||||||
|
into a breedz or babyz .LNZ (for instance, to make the antlers permanent), be aware that you can't just
|
||||||
|
copy/paste and change the ball numbers. You will also need to do a bit of fiddling -- for instance, there
|
||||||
|
are fewer columns in the .CLZ add ball sections than there are in the .LNZ ones.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
It has come to my notice that many people don't find how the .LNZ file works and what the various
|
||||||
|
programmers' comments, mnemonics, keywords and Key Texts are, as blindingly obvious as I do; so I'm writing
|
||||||
|
more detailed notes here in hopes that it will help.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
As a prologue, here are<br>
|
||||||
|
<a href="LNZ_summary.html"><b>Some Important Notes and a Summary</b></a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
Now for the meat of the innards (cackle snurk) ;-) I'm breaking the whole thing down into chunks.<br>
|
||||||
|
|
||||||
|
<a href="LNZ1st.html">The first chunk, here,</a><br>
|
||||||
|
contains several areas of the .LNZ which are not present in all breedz. These seem to confuse people
|
||||||
|
most<br>
|
||||||
|
|
||||||
|
<a href="LNZ2nd.html">The second chunk, here,</a><br>
|
||||||
|
contains the major areas which are common to all breedz.<br>
|
||||||
|
NOTE that Bodyarea numbers matter for some issues (see the [Add Ball] section in the 2nd Chunk).<br>
|
||||||
|
Here are the Bodyarea numbers for <a href="BabyzBodyAreaNumbers.html">Babyz</a> and for <a
|
||||||
|
href="CatzBodyAreaNumbers.html">Catz</a> and for <a href="DogzBodyAreaNumbers.html">Dogz</a><br>
|
||||||
|
|
||||||
|
<a href="LNZ3rd.html">The third chunk, here,</a><br>
|
||||||
|
is all about areas which you can insert into your breed even though they are not always actually seen inside
|
||||||
|
an original P.F.Magic breedfile.<br>
|
||||||
|
April 29, I've fixed up some typos in this third chunk -- sorry if any of them confused you before.<br>
|
||||||
|
|
||||||
|
<a href="LNZ4rd.html">The fourth chunk, here,</a><br>
|
||||||
|
is all about areas which are entirely specific only to Oddballz.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
Okay, away off now and make some fantastic new breedz or babyz. Hexing is fun, enjoy it!<br>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">Carolyn Horn<br></p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<p class="big">.</p>
|
||||||
|
<p class="big">.</p>
|
||||||
|
<p class="big">.</p>
|
||||||
|
<p class="big">.</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
What have we here? It seems to be a present of some kind...
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
<img src="img/lnzdetails_presentcaper.gif">
|
||||||
|
try clicking <a href="../greatpresentcaper.html">here</a>
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -1,113 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<title>Lnz file details</title>
|
|
||||||
<link rel="stylesheet" href="../style/style.css">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<?php include '../../../_menu.php'; ?>
|
|
||||||
|
|
||||||
<div class="side-padding">
|
|
||||||
<div class="center">
|
|
||||||
<p class="bigger">
|
|
||||||
<span class="purple">
|
|
||||||
<b>
|
|
||||||
The Mad Scientist Hexer Reveals the secrets of the LNZ files<br>
|
|
||||||
ahahahaaaa! Hah! Ahaha...
|
|
||||||
</b><br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
</span>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
What I'm going to try and do here is to explain to you all in more depth what
|
|
||||||
all those mysterious parts of a .LNZ file are for, what they do, and how to
|
|
||||||
change them. Once you understand it, you will be able to make a breedfile
|
|
||||||
that's almost any shape and have it breed reasonably true, or a Babyz of any
|
|
||||||
shape, or a weird and wonderful Oddballz breed...
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
Trust me. I'm a hexer (bwahahaha...)
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
The .LNZ file, or "Linez" file, is the core data that the game reads when it is
|
|
||||||
making a pet from a breedfile or a baby from the main Resource dll file. You
|
|
||||||
will also find .LNZ sections used for the simpler mice or grubz, also in or for
|
|
||||||
a few toyz, such as the Auto-rolling Ball or milk bottle. These .LNZ files work
|
|
||||||
the same way as the ones for Breedz and Babyz, but because they are associated
|
|
||||||
with simpler behavours we are more limited in what we can do with them that will
|
|
||||||
actually show up in the game.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
Clothing files have a .CLZ section which is very, very similar to .LNZ files.
|
|
||||||
ball-covering clothes (shirts etc) make use of Paint Ballz, and hats etc make
|
|
||||||
use of Add Ballz. If you want to insert a clothing style into a breedz or babyz
|
|
||||||
.LNZ (for instance, to make the antlers permanent), be aware that you can't just
|
|
||||||
copy/paste and change the ball numbers. You will also need to do a bit of
|
|
||||||
fiddling -- for instance, there are fewer columns in the .CLZ add ball sections
|
|
||||||
than there are in the .LNZ ones.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
It has come to my notice that many people don't find how the .LNZ file works and
|
|
||||||
what the various programmers' comments, mnemonics, keywords and Key Texts are,
|
|
||||||
as blindingly obvious as I do; so I'm writing more detailed notes here in hopes
|
|
||||||
that it will help.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
As a prologue, here are<br>
|
|
||||||
<a href="LNZ_summary.php"><b>Some Important Notes and a Summary</b></a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
Now for the meat of the innards (cackle snurk) ;-) I'm breaking the whole thing
|
|
||||||
down into chunks.<br>
|
|
||||||
<a href="LNZ1st.php">The first chunk, here,</a><br>
|
|
||||||
contains several areas of the .LNZ which are not present in all breedz. These
|
|
||||||
seem to confuse people most<br>
|
|
||||||
<a href="LNZ2nd.php">The second chunk, here,</a><br>
|
|
||||||
contains the major areas which are common to all breedz.<br>
|
|
||||||
NOTE that Bodyarea numbers matter for some issues (see the [Add Ball] section in
|
|
||||||
the 2nd Chunk).<br>
|
|
||||||
Here are the Bodyarea numbers for <a href="BabyzBodyAreaNumbers.php">Babyz</a>
|
|
||||||
and for <a href="CatzBodyAreaNumbers.php">Catz</a> and for <a
|
|
||||||
href="DogzBodyAreaNumbers.php">Dogz</a><br> <a href="LNZ3rd.php">The third
|
|
||||||
chunk, here,</a><br>
|
|
||||||
is all about areas which you can insert into your breed even though they are not
|
|
||||||
always actually seen inside an original P.F.Magic breedfile.<br>
|
|
||||||
April 29, I've fixed up some typos in this third chunk -- sorry if any of them
|
|
||||||
confused you before.<br>
|
|
||||||
<a href="LNZ4rd.php">The fourth chunk, here,</a><br>
|
|
||||||
is all about areas which are entirely specific only to Oddballz.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
Okay, away off now and make some fantastic new breedz or babyz. Hexing is fun,
|
|
||||||
enjoy it!<br>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">Carolyn Horn<br></p>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<p class="big">.</p>
|
|
||||||
<p class="big">.</p>
|
|
||||||
<p class="big">.</p>
|
|
||||||
<p class="big">.</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
What have we here? It seems to be a present of some kind...
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
<img src="images/lnzdetails_presentcaper.gif">
|
|
||||||
try clicking <a href="../greatpresentcaper.php">here</a>
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
177
carolyns_creations/frames/tutorials/petbreakdown.html
Normal file
|
@ -0,0 +1,177 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Rough breakdown of a petfile</title>
|
||||||
|
<link rel="stylesheet" href="../carolyns_creations_frames.css">
|
||||||
|
|
||||||
|
<!-- archive menu -->
|
||||||
|
<script src="/menu.js" type="module"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="side-padding courier">
|
||||||
|
<p>
|
||||||
|
<span class="big purple center"><b>Rough breakdown of a petfile</b><br>
|
||||||
|
<span class="comic-sans">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span></span>
|
||||||
|
|
||||||
|
This is for people who want to know what the various sections of a pet file contain. The structure is very
|
||||||
|
similar for a baby file. I'm just going to show this as links to a series of screengrabs, as I don't have time
|
||||||
|
to do anything fancy with it. Pet and baby files are in fact saved-game files, so their internal information is
|
||||||
|
changing all the time. However, the basic structure remains the same throughout, so we can do a fair bit of
|
||||||
|
analytical work just looking at a pet or babyz in a hex editor. I'm not including any breakdown of Petz II .pet
|
||||||
|
files, as they are very different.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_PetNameIDAndBreedfileSection.gif">Here is the start of a typical Pet adopted in
|
||||||
|
Petz 3, 4 or 5.</a><br>
|
||||||
|
In it you can see the pet ID up there in the first two bytes, before the name Rosie. This is the section
|
||||||
|
containing the petname, ID and main breedfile name. In a pet which has been imported from PetzII there is a
|
||||||
|
bunch of other stuff in there too, but it's not really important.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_xChecksumSection.gif">This is the end of the first section.</a><br>
|
||||||
|
The part which you see highlighted is where the checksum information resides.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_bStartofSectionContainingSliders.gif">This is the start of the section which
|
||||||
|
contains brainslider data etc</a><br>
|
||||||
|
note for those who want to cheat -- this section is where you should find the things that your pet learns, its
|
||||||
|
tricks abilities etc.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_aBrainsliderdata.gif">here's where the actual slider data
|
||||||
|
is kept</a><br>
|
||||||
|
The highlighted section shows where these important bytes are stored. I show how to deal with these in one of my
|
||||||
|
tutorials.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_EndOfSectionContainingSliders.gif">This is the end of the section containing
|
||||||
|
sliders.</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
And immediately after that:
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_StartOfPaintedBallzSection.gif">this is the section with your pet's colour
|
||||||
|
data</a><br>
|
||||||
|
This is where the game stores whatever paint you throw at your pet from the can; if you don't paint the pet, it
|
||||||
|
stores the pet's default colours here. It's the reason why, when you change certain ball colours in the .lnz
|
||||||
|
section, you have to say "restore original colours" within the game before you see them. It's also why babyz'
|
||||||
|
hexed eyelids don't show up as altered; there is no "restore" in babyz because there's no paint pot. But of
|
||||||
|
course you can edit the relevant byte in this section, as I show in a "howto" elsewhere.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_EndOfPaintedballzStartOfLnzSection.gif">The start of the .LNZ sections</a><br>
|
||||||
|
Where the shape, default colours etc of the pet are defined. It comes in two chunks, the first of which is the
|
||||||
|
adult data and the second of which is the puppy or kitten data. As of 2005, you can now edit these directly in
|
||||||
|
Nicholas' LNZPro utility of course.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_EndOfLnzSectionStartOfClothingNBreedInfo.gif">The end of the LNZ section.</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_StartOfClothesAndBreedzInfo.gif">The clothes and breedfiles section</a><br>
|
||||||
|
This section directly after the lnz info is where you'll see listed any clothing items that your pet is wearing.
|
||||||
|
No need to edit this, just take the clothes off your pet or baby in the game! If there is a problem with
|
||||||
|
starting the game because the clothing item is missing or damaged, just re-set your game as you start it up by
|
||||||
|
hitting Ctrl and Shift together.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_zEndOfClothesAndBreedzInfo.gif">End of clothes and breedfiles section</a><br>
|
||||||
|
As you can see, the breedfiles which the pet needs are listed here, usually with their ID numbers.<br>
|
||||||
|
<a href="img/petbreakdown_EndOfClothesAndBreedzInfo.gif">Here's another pet's similar section</a><br>
|
||||||
|
so that you can see how it's done a bit clearer.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_aGenderNeuterdetailsAndStartOfBreedIDstuff.gif">This section contains gender and
|
||||||
|
main breed ID info</a><br>
|
||||||
|
Here's the section that you need to concentrate on if you're changing a petfile's gender, or if you're trying to
|
||||||
|
make it accept a different breed ID.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_GenderAndNeuterSection.gif">The gender and neutering
|
||||||
|
section</a><br>
|
||||||
|
The highlighted bytes are where you change gender or neuter and un-neuter your pet. I show how to deal with this
|
||||||
|
in one of my tutorials. Of course as of 2005, you can alter the gender using Nicholas' Petza utility.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
Also in this section of a pet, after YALP and before the breed ID info, you'll see an area which varies in
|
||||||
|
length as your pet's experiences in life occur -- experiences such as finding a mate and so on.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_BitWithBreedIDInfo.gif">The breed ID info</a><br>
|
||||||
|
The highlighted bytes show where you would find the main breed ID number that your pet needs. I show how to deal
|
||||||
|
with this in my tutorials.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_EndOfYALPsectionStartOfGeneticsSection.gif">End of YALP
|
||||||
|
section, start of Genetics</a><br>
|
||||||
|
This is where an important part of your pet resides -- its genetics. I show in howtos elsewhere how to find and
|
||||||
|
alter some of the important genetic bytes such as the Alley Sickness etc. You can now change these of course in
|
||||||
|
Nicholas' LNZPro utility, but there's still plenty to explore here :-)
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_endofgenetics.gif">The end of your pet's genetics section.</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_BeginFamilyTree.gif">Start of the Family Tree section.</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_FamilyTreeDateofBirth.gif">Date of birth in Family Tree</a><br>
|
||||||
|
The highlighted bytes are where the date of birth resides. I show how to deal with this in one of my tutorials.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_FamilyTreeNumberOfGenerations.gif">Number of generations for pet</a><br>
|
||||||
|
The byte which you see highlighted is the number of generations, in hexadecimal of course.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_FamilyTreePinkoutlineorblue.gif">The pink or blue outline in Family Tree</a><br>
|
||||||
|
The part which you see highlighted is where the pink or blue byte is stored. I show how to deal with this in one
|
||||||
|
of my tutorials.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_InPregnantPetEndOfFamilyTreeStartOfBabyData.gif">End of family tree
|
||||||
|
section.</a><br>
|
||||||
|
This particular pet is pregnant, so what you see here is also the start of a pup's data.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_StartOfBaby.gif">The start of the puppy's file.</a><br>
|
||||||
|
Here is the start of the puppy's data. The structure of the puppy file is the same as that of the mother, but it
|
||||||
|
doesn't have the initial loading section with the pet ID and name because of course the game doesn't need that
|
||||||
|
until the pup becomes separated from the mother. If there is more than one pup (or of course kitten for a catz
|
||||||
|
pet), each pup or kitten's data follows the other after the previous one's family tree data.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>
|
||||||
|
<a href="img/petbreakdown_StartOfBitmap.gif">Start of bitmap</a><br>
|
||||||
|
And this is the end of the petfile, the bitmap which you see when the pet comes out of the door. This is not
|
||||||
|
included in the checksum, so if this part only is corrupted you can simply replace it with another bmp file in
|
||||||
|
order to get the game to accept the pet or baby. I show how to do this in one of my tutorials.
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -1,200 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<title>Rough breakdown of a petfile</title>
|
|
||||||
<link rel="stylesheet" href="../style/style.css">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<?php include '../../../_menu.php'; ?>
|
|
||||||
|
|
||||||
<div class="side-padding courier">
|
|
||||||
<p>
|
|
||||||
<div class="big purple center">
|
|
||||||
<b>Rough breakdown of a petfile</b><br>
|
|
||||||
<span class="comic-sans">~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
This is for people who want to know what the various sections of a pet file contain. The
|
|
||||||
structure is very similar for a baby file. I'm just going to show this as links to a
|
|
||||||
series of screengrabs, as I don't have time to do anything fancy with it. Pet and baby
|
|
||||||
files are in fact saved-game files, so their internal information is changing all the
|
|
||||||
time. However, the basic structure remains the same throughout, so we can do a fair bit
|
|
||||||
of analytical work just looking at a pet or babyz in a hex editor. I'm not including any
|
|
||||||
breakdown of Petz II .pet files, as they are very different.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_PetNameIDAndBreedfileSection.gif">Here is the start of a
|
|
||||||
typical Pet adopted in Petz 3, 4 or 5.</a><br>
|
|
||||||
In it you can see the pet ID up there in the first two bytes, before the name Rosie.
|
|
||||||
This is the section containing the petname, ID and main breedfile name. In a pet which
|
|
||||||
has been imported from PetzII there is a bunch of other stuff in there too, but it's not
|
|
||||||
really important.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_xChecksumSection.gif">This is the end of the first
|
|
||||||
section.</a><br>
|
|
||||||
The part which you see highlighted is where the checksum information resides.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_bStartofSectionContainingSliders.gif">This is the start of
|
|
||||||
the section which contains brainslider data etc</a><br>
|
|
||||||
note for those who want to cheat -- this section is where you should find the things
|
|
||||||
that your pet learns, its tricks abilities etc.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_aBrainsliderdata.gif">here's where the actual slider data
|
|
||||||
is kept</a><br>
|
|
||||||
The highlighted section shows where these important bytes are stored. I show how to deal
|
|
||||||
with these in one of my tutorials.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_EndOfSectionContainingSliders.gif">This is the end of the
|
|
||||||
section containing sliders.</a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
And immediately after that:
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_StartOfPaintedBallzSection.gif">this is the section with
|
|
||||||
your pet's colour data</a><br>
|
|
||||||
This is where the game stores whatever paint you throw at your pet from the can; if you
|
|
||||||
don't paint the pet, it stores the pet's default colours here. It's the reason why, when
|
|
||||||
you change certain ball colours in the .lnz section, you have to say "restore original
|
|
||||||
colours" within the game before you see them. It's also why babyz' hexed eyelids don't
|
|
||||||
show up as altered; there is no "restore" in babyz because there's no paint pot. But of
|
|
||||||
course you can edit the relevant byte in this section, as I show in a "howto" elsewhere.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_EndOfPaintedballzStartOfLnzSection.gif">The start of the
|
|
||||||
.LNZ sections</a><br>
|
|
||||||
Where the shape, default colours etc of the pet are defined. It comes in two chunks, the
|
|
||||||
first of which is the adult data and the second of which is the puppy or kitten data. As
|
|
||||||
of 2005, you can now edit these directly in Nicholas' LNZPro utility of course.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_EndOfLnzSectionStartOfClothingNBreedInfo.gif">The end of
|
|
||||||
the LNZ section.</a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_StartOfClothesAndBreedzInfo.gif">The clothes and breedfiles
|
|
||||||
section</a><br>
|
|
||||||
This section directly after the lnz info is where you'll see listed any clothing items
|
|
||||||
that your pet is wearing. No need to edit this, just take the clothes off your pet or
|
|
||||||
baby in the game! If there is a problem with starting the game because the clothing item
|
|
||||||
is missing or damaged, just re-set your game as you start it up by hitting Ctrl and
|
|
||||||
Shift together.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_zEndOfClothesAndBreedzInfo.gif">End of clothes and
|
|
||||||
breedfiles section</a><br>
|
|
||||||
As you can see, the breedfiles which the pet needs are listed here, usually with their
|
|
||||||
ID numbers.<br>
|
|
||||||
<a href="images/petbreakdown_EndOfClothesAndBreedzInfo.gif">Here's another pet's similar
|
|
||||||
section</a><br>
|
|
||||||
so that you can see how it's done a bit clearer.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_aGenderNeuterdetailsAndStartOfBreedIDstuff.gif">This
|
|
||||||
section contains gender and main breed ID info</a><br>
|
|
||||||
Here's the section that you need to concentrate on if you're changing a petfile's
|
|
||||||
gender, or if you're trying to make it accept a different breed ID.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_GenderAndNeuterSection.gif">The gender and neutering
|
|
||||||
section</a><br>
|
|
||||||
The highlighted bytes are where you change gender or neuter and un-neuter your pet. I
|
|
||||||
show how to deal with this in one of my tutorials. Of course as of 2005, you can alter
|
|
||||||
the gender using Nicholas' Petza utility.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
Also in this section of a pet, after YALP and before the breed ID info, you'll see an
|
|
||||||
area which varies in length as your pet's experiences in life occur -- experiences such
|
|
||||||
as finding a mate and so on.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_BitWithBreedIDInfo.gif">The breed ID info</a><br>
|
|
||||||
The highlighted bytes show where you would find the main breed ID number that your pet
|
|
||||||
needs. I show how to deal with this in my tutorials.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_EndOfYALPsectionStartOfGeneticsSection.gif">End of YALP
|
|
||||||
section, start of Genetics</a><br>
|
|
||||||
This is where an important part of your pet resides -- its genetics. I show in howtos
|
|
||||||
elsewhere how to find and alter some of the important genetic bytes such as the Alley
|
|
||||||
Sickness etc. You can now change these of course in Nicholas' LNZPro utility, but
|
|
||||||
there's still plenty to explore here :-)
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_endofgenetics.gif">The end of your pet's genetics
|
|
||||||
section.</a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_BeginFamilyTree.gif">Start of the Family Tree section.</a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_FamilyTreeDateofBirth.gif">Date of birth in Family
|
|
||||||
Tree</a><br>
|
|
||||||
The highlighted bytes are where the date of birth resides. I show how to deal with this
|
|
||||||
in one of my tutorials.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_FamilyTreeNumberOfGenerations.gif">Number of generations
|
|
||||||
for pet</a><br>
|
|
||||||
The byte which you see highlighted is the number of generations, in hexadecimal of
|
|
||||||
course.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_FamilyTreePinkoutlineorblue.gif">The pink or blue outline
|
|
||||||
in Family Tree</a><br>
|
|
||||||
The part which you see highlighted is where the pink or blue byte is stored. I show how
|
|
||||||
to deal with this in one of my tutorials.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_InPregnantPetEndOfFamilyTreeStartOfBabyData.gif">End of
|
|
||||||
family tree section.</a><br>
|
|
||||||
This particular pet is pregnant, so what you see here is also the start of a pup's data.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_StartOfBaby.gif">The start of the puppy's file.</a><br>
|
|
||||||
Here is the start of the puppy's data. The structure of the puppy file is the same as
|
|
||||||
that of the mother, but it doesn't have the initial loading section with the pet ID and
|
|
||||||
name because of course the game doesn't need that until the pup becomes separated from
|
|
||||||
the mother. If there is more than one pup (or of course kitten for a catz pet), each pup
|
|
||||||
or kitten's data follows the other after the previous one's family tree data.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>
|
|
||||||
<a href="images/petbreakdown_StartOfBitmap.gif">Start of bitmap</a><br>
|
|
||||||
And this is the end of the petfile, the bitmap which you see when the pet comes out of
|
|
||||||
the door. This is not included in the checksum, so if this part only is corrupted you
|
|
||||||
can simply replace it with another bmp file in order to get the game to accept the pet
|
|
||||||
or baby. I show how to do this in one of my tutorials.
|
|
||||||
</p>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
178
carolyns_creations/frames/tutorials/tutorials.html
Normal file
|
@ -0,0 +1,178 @@
|
||||||
|
<!DOCTYPE html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="UTF-8">
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||||
|
<title>Tutorials and Howtos</title>
|
||||||
|
<link rel="stylesheet" href="../carolyns_creations_frames.css">
|
||||||
|
|
||||||
|
<!-- archive menu -->
|
||||||
|
<script src="/menu.js" type="module"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div class="center">
|
||||||
|
<p class="big green">
|
||||||
|
<b>
|
||||||
|
<a href="#REF">Reference</a>...
|
||||||
|
<a href="#UTL">Utilities</a>...
|
||||||
|
<a href="#RON">Guest Info</a>...
|
||||||
|
</b>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="purple">
|
||||||
|
<span class="big">Go to <a href="../madscientist.html">the mad Scientist Page</a></span><br>
|
||||||
|
for Demo Foolers, modified exe files and other unusual stuff<br>
|
||||||
|
|
||||||
|
<span class="big">Go to <a href="lnzdetails.html">my LNZ breakdown chunks</a></span><br>
|
||||||
|
for some very useful information on the LNZ files which make up the core of your new Petz breed, Oddballz breed,
|
||||||
|
or Babyz. Also helps in understanding the .CLZ part of a clothing file etc. Really. No, really. Do go and see.
|
||||||
|
It might stop you from writing to me to pick my brains; most of my brain-pickings are there :-)<br>
|
||||||
|
|
||||||
|
<a href="dl/tutorials_PetEditingManual.zip">Download the petz editing manual</a><br>
|
||||||
|
Compiled by Nicholas Sherlock of <a href="http://www.sherlocksoftware.org/" target="_blank">Sherlock
|
||||||
|
Software</a> from my LNZ information and other info. Makes the sections easier to find, as well as providing a
|
||||||
|
set of great colour-charts for all of the games and a good visual aid to x,y,z coordinates. The file is in CHM
|
||||||
|
help format. Only up to date as far as Feb 2005; check out my LNZ breakdown chunks for later info<br>
|
||||||
|
|
||||||
|
<span class="big">Go <a href="../petz6.html">here </a>for a brief note on the 2006 UbiSoft "Petz" games<br>
|
||||||
|
Go <a href="../babyz/babyzedit.html">here </a>for my Babyz-specific tutorials, fixes and howtos<br>
|
||||||
|
Go <a href="../oddballz/oddballzedit.html">here </a>for my Oddballz-specific tutorials, fixes and howtos<br>
|
||||||
|
Go <a href="../petz/petzedit.html">here </a>for my Petz-specific tutorials and howtos<br>
|
||||||
|
Go <a href="../madscientist.html">here </a>for modified .exe files and oddities like sprite-swapping etc<br>
|
||||||
|
And <a href="../specials/nicholastools.html">here </a>for Tinker, LNZPro, Pet Workshop, and extra petz
|
||||||
|
features<br>
|
||||||
|
<a href="LNZPro2tips.html">LNZPro 2 tips here</a><br>
|
||||||
|
<a href="TinkerandLNZPro2tips.html">Tinker and LNZPro 2 tips here</a><br>
|
||||||
|
|
||||||
|
PLEASE NOTE that almost all the tutorials and howtos on my pages were written before Nicholas created the
|
||||||
|
marvellous LNZPro and Tinker tools. All the info in my howtos is still valid for anyone who wants to
|
||||||
|
understand what goes on "under the hood", and my "easy" packages are still fun to use, but these two new
|
||||||
|
tools make things amazingly easy for us hexers. Give 'em a try, you know you want to :-)</span>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big purple">
|
||||||
|
<b id="REF"> Reference items and Fixes</b><br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
||||||
|
<a href="../hexingmodding.html">What IS "hexing"?</a><br>
|
||||||
|
<a href="PetzCrashHelp.html">What to do if Petz won't start or crashes.</a><br>
|
||||||
|
<a href="BabyzCrashHelp.html">What to do if Babyz won't start or crashes.</a><br>
|
||||||
|
<a href="HowIEditAndWhy.html">An explanation of how I personally edit and why I do it that way</a><br>
|
||||||
|
<a href="HexEditingTools.html">What hexing is and what tools you need</a><br>
|
||||||
|
<a href="PetzColours.html">My Colour Chart for Petz II, 3, 4, 5 hexing</a><br>
|
||||||
|
<a href="BabyzColours.html">My Colour Chart for Babyz hexing</a><br>
|
||||||
|
<a href="IDNumberInResHackedFiles.html">How to find the ID number ('The Byte' or 'Offset')</a><br>
|
||||||
|
<a href="SentToPOND.html">My own breedz ID numbers list</a><br>
|
||||||
|
as sent to Petz Offset Numbers Directory at the end of Aug 2003, for anyone who cares<br>
|
||||||
|
<a href="SameName.html">How to play with petz from same-name, different-ID breedz</a><br>
|
||||||
|
<a href="SerialNumbersAndHelpForOldGames.html">Where to find serials for older games</a><br>
|
||||||
|
<a href="../crashingxp.php">What to do if my breedz crash your game.</a><br>
|
||||||
|
This is the Windows XP problem. Also added info on Petz 5 sound not working in WinXP SP2<br>
|
||||||
|
<a href="StuckDebugger.php">What to do if your game freezes, or Omar's Debugger gets stuck</a><br>
|
||||||
|
<a href="SliderBrains.php">A quick subsitute for the important part of Omar's debugger</a><br>
|
||||||
|
Also known as the Brain Sliders, or Biorhytm Sliders.<br>
|
||||||
|
<span class="normal">Useful for breeding petz and for altering pet age, health etc</span><br>
|
||||||
|
<a href="2ndGenReport.php">Status report on 2nd-gen research</a><br>
|
||||||
|
updated 02 October 2005 (more on [Fur Color Areas])<br>
|
||||||
|
|
||||||
|
<a href="dl/tutorials_FullToyCaseP5.zip">Getting all the Petz 5 toys in your toycase</a><br>
|
||||||
|
Note -- Daniel of <a href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
|
||||||
|
target="_top">Odd-petz </a>has created a newer version of this.<br>
|
||||||
|
<span class="normal">Mine was made before I had the game, so I was working "blind" and one or two toyz may be
|
||||||
|
missing.<br>
|
||||||
|
I keep it here because it basically works, it's the one I use (because I'm too lazy to change it), and
|
||||||
|
it's a kind of curiosity for people who collect my stuff :-)</span><br>
|
||||||
|
|
||||||
|
<a href="ResHackerTips.html">Some tips for fixing ResHacker problems</a><br>
|
||||||
|
<a href="BreedFileTips1.html">ResHacker versus "easy-edit" packages</a><br>
|
||||||
|
<a href="ResHackerTips1.html">ResHacker -- changing bitmaps</a><br>
|
||||||
|
<a href="TheIDnumber.html">Yet another attempt to explain how to edit the ID number</a><br>
|
||||||
|
|
||||||
|
<a href="BitmapHeadersHowTo.html">How to put bitmap headers on filmstrips</a><br>
|
||||||
|
<span class="normal">Not really needed since the arrival of Tinker for easy filmstrip-splitting, but
|
||||||
|
interesting perhaps to some.</span>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big purple">
|
||||||
|
<b id="UTL">USEFUL UTILITIES</b><br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
<b>Nicholas Sherlock's utilities</b><br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
||||||
|
<a href="../specials/nicholastools.html">Petz 5 toyz editor, LNZ file editor...</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
PFE, useful for Pet to breed editing:<br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
||||||
|
<a href="dl/tutorials_pfe101.zip">PFE (programmer's file editor)</a><br>
|
||||||
|
don't be put off by the "programmer's"; it's just a very useful text editor.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
Hex editors:<br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~<br>
|
||||||
|
<a href="dl/tutorials_Axe.zip">Axe hex editor</a> I use this for splitting filmstrips.<br>
|
||||||
|
<a href="http://www.bpsoft.com" target="_top">Hex Workshop</a> Shareware, handy because it has a checksum
|
||||||
|
facility.<br>
|
||||||
|
There are <b>loads</b> of hex editors available; just do a search using<br>
|
||||||
|
<a href="https://google.com/" target="_top">Google</a> for: "Hex editor" Freeware<br>
|
||||||
|
Note: I will not send you the hex editors etc that I use (download them yourself) and I will not recommend any
|
||||||
|
particularly; the ones listed here I happen to use but that doesn't mean you'll like them best. Lots of people
|
||||||
|
use different ones. Find one that you like and experiment with it on something unimportant.
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
Resource editors:<br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~<br>
|
||||||
|
<a href="http://www.angusj.com/resourcehacker/" target="_top">ResHacker</a><br>
|
||||||
|
<span class="normal">Freeware, use for Win 32 resource files only (Petz 2-5 .dog or .cat files etc)</span><br>
|
||||||
|
<a href="http://hp.vector.co.jp/authors/VA003525/Eindex.htm" class="defunct" target="_top">eXeScope</a><br>
|
||||||
|
<span class="normal">Shareware, use for Oddballz, Dogz 1 or Catz 1 resource files -- Windows ones; Mac users
|
||||||
|
have ResEdit :-)</span>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
Other handy tools:<br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~<br>
|
||||||
|
<a href="dl/tutorials_Pet2bmp.zip">Pet2bmp by Bryan Franklin (Fraggle)</a><br> I use this for getting a quick
|
||||||
|
Adoption-centre picture of a pet. For Petz II, Petz 3 or Petz 4 petz only.
|
||||||
|
|
||||||
|
<a href="dl/tutorials_Pet2ply.zip">Pet2ply by Bryan Franklin (Fraggle)</a><br> Makes online "player" files such
|
||||||
|
as the one I have of Phantarella on my front page. Compatible only with the Petz 3 or Petz 4 players.<br>
|
||||||
|
|
||||||
|
Speedwagon75's brilliant <a
|
||||||
|
href="https://web.archive.org/web/20091027041038/http://geocities.com/speedwagon75/unmute"
|
||||||
|
target="_top">"unmute" utility for Petz 5 pets</a><br>
|
||||||
|
|
||||||
|
Firebird's excellent <a href="https://web.archive.org/web/20160125052806/http://www.birdypresents.com/mkc/"
|
||||||
|
target="_top">Hexing tools</a><br>
|
||||||
|
|
||||||
|
Omar's PetzDebug utility for Petz II, 3, 4 and 5.<br>
|
||||||
|
<span class="normal">If you're looking for the Debugger while Omar's site is down, you should be able to find
|
||||||
|
it at <a href="http://tbkc.selective-insomniac.net/" class="defunct" target="_top">Turn Blue K&C</a> in
|
||||||
|
the Help section, under Downloads; also I believe that it's now available at Daniel Wright's <a
|
||||||
|
href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
|
||||||
|
target="_top">Odd-Petz site</a> Also there's a partial alternative -- which is what I use -- at the
|
||||||
|
top of this page.</span>
|
||||||
|
|
||||||
|
Lesley's <a href="https://web.archive.org/web/20070705163430/http://www.apkc.co.uk/" target="_top">Petz 4
|
||||||
|
Playscene Converter</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p class="big">
|
||||||
|
<span class="purple"><b id="RON">Guest Information</b><br>
|
||||||
|
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br></span>
|
||||||
|
<span class="normal">These are pages of information which Ron Tigat had up at his Odd Planet site; while that
|
||||||
|
site is down, it seemed a shame for this information to be lost. These pages are of interest to people
|
||||||
|
who edit for Oddballz and like to know in-depth stuff. Although Oddballz is not a Win32 game, the
|
||||||
|
information is still useful for those of us who edit for the Win32 Petz games.<br></span>
|
||||||
|
<a href="rontigat_changesize.html">Changing the size of a file</a><br>
|
||||||
|
<a href="rontigat_aflh.html">A study of the .flh section</a>
|
||||||
|
</p>
|
||||||
|
|
||||||
|
<p>.</p>
|
||||||
|
</div>
|
||||||
|
</body>
|
||||||
|
</html>
|
|
@ -1,230 +0,0 @@
|
||||||
<!DOCTYPE html>
|
|
||||||
<html lang="en">
|
|
||||||
<head>
|
|
||||||
<meta charset="UTF-8">
|
|
||||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
||||||
<title>Tutorials and Howtos</title>
|
|
||||||
<link rel="stylesheet" href="../style/style.css">
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<?php include '../../../_menu.php'; ?>
|
|
||||||
|
|
||||||
<div class="center">
|
|
||||||
<p class="big green">
|
|
||||||
<b>
|
|
||||||
<a href="#REF">Reference</a>...
|
|
||||||
<a href="#UTL">Utilities</a>...
|
|
||||||
<a href="#RON">Guest Info</a>...
|
|
||||||
</b>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="purple">
|
|
||||||
<span class="big">Go to <a href="../madscientist.php">the mad Scientist
|
|
||||||
Page</a></span><br>
|
|
||||||
for Demo Foolers, modified exe files and other unusual stuff<br>
|
|
||||||
|
|
||||||
<span class="big">Go to <a href="LNZdetails.php">my LNZ breakdown chunks</a></span><br>
|
|
||||||
for some very useful information on the LNZ files which make up the core of your new
|
|
||||||
Petz breed, Oddballz breed, or Babyz. Also helps in understanding the .CLZ part of a
|
|
||||||
clothing file etc. Really. No, really. Do go and see. It might stop you from writing to
|
|
||||||
me to pick my brains; most of my brain-pickings are there :-)<br>
|
|
||||||
|
|
||||||
<a href="dl/tutorials_PetEditingManual.zip">Download the petz editing manual</a><br>
|
|
||||||
Compiled by Nicholas Sherlock of
|
|
||||||
<a href="http://www.sherlocksoftware.org/" target="_blank">Sherlock Software</a> from my
|
|
||||||
LNZ information and other info. Makes the sections easier to find, as well as providing
|
|
||||||
a set of great colour-charts for all of the games and a good visual aid to x,y,z
|
|
||||||
coordinates. The file is in CHM help format. Only up to date as far as Feb 2005; check
|
|
||||||
out my LNZ breakdown chunks for later info<br>
|
|
||||||
|
|
||||||
<span class="big">
|
|
||||||
Go <a href="../petz6.php">here </a>for a brief note on the 2006 UbiSoft "Petz"
|
|
||||||
games<br>
|
|
||||||
|
|
||||||
Go <a href="../babyz/babyzedit.php">here </a>for my Babyz-specific tutorials, fixes
|
|
||||||
and howtos<br>
|
|
||||||
|
|
||||||
Go <a href="../oddballz/oddballzedit.php">here </a>for my Oddballz-specific
|
|
||||||
tutorials, fixes and howtos<br>
|
|
||||||
|
|
||||||
Go <a href="../petz/petzedit.php">here </a>for my Petz-specific tutorials and
|
|
||||||
howtos<br>
|
|
||||||
|
|
||||||
Go <a href="../madscientist.php">here </a>for modified .exe files and oddities like
|
|
||||||
sprite-swapping etc<br>
|
|
||||||
|
|
||||||
And <a href="../nicholastools.php">here </a>for Tinker, LNZPro, Pet Workshop, and
|
|
||||||
extra petz features<br>
|
|
||||||
|
|
||||||
<a href="LNZPro2tips.php">LNZPro 2 tips here</a><br>
|
|
||||||
<a href="TinkerAndLNZPro2tips.php">Tinker and LNZPro 2 tips here</a><br>
|
|
||||||
|
|
||||||
PLEASE NOTE that almost all the tutorials and howtos on my pages were written before
|
|
||||||
Nicholas created the marvellous LNZPro and Tinker tools. All the info in my howtos
|
|
||||||
is still valid for anyone who wants to understand what goes on "under the hood", and
|
|
||||||
my "easy" packages are still fun to use, but these two new tools make things
|
|
||||||
amazingly easy for us hexers. Give 'em a try, you know you want to :-)
|
|
||||||
</span>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big purple">
|
|
||||||
<strong id="REF"> Reference items and Fixes</b><br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
<a href="../hexingmodding.php">What IS "hexing"?</a><br>
|
|
||||||
<a href="PetzCrashHelp.php">What to do if Petz won't start or crashes.</a><br>
|
|
||||||
<a href="BabyzCrashHelp.php">What to do if Babyz won't start or crashes.</a><br>
|
|
||||||
<a href="HowIEditAndWhy.php">An explanation of how I personally edit and why I do it
|
|
||||||
that way</a><br>
|
|
||||||
<a href="HexEditingTools.php">What hexing is and what tools you need</a><br>
|
|
||||||
<a href="PetzColours.php">My Colour Chart for Petz II, 3, 4, 5 hexing</a><br>
|
|
||||||
<a href="BabyzColours.php">My Colour Chart for Babyz hexing</a><br>
|
|
||||||
<a href="IDNumberInResHackedFiles.php">How to find the ID number ('The Byte' or
|
|
||||||
'Offset')</a><br>
|
|
||||||
<a href="SentToPOND.php">My own breedz ID numbers list</a><br>
|
|
||||||
as sent to Petz Offset Numbers Directory at the end of Aug 2003, for anyone who
|
|
||||||
cares<br>
|
|
||||||
<a href="SameName.php">How to play with petz from same-name, different-ID breedz</a><br>
|
|
||||||
<a href="SerialNumbersAndHelpForOldGames.php">Where to find serials for older
|
|
||||||
games</a><br>
|
|
||||||
<a href="../CrashingXP.php">What to do if my breedz crash your game.</a><br>
|
|
||||||
This is the Windows XP problem. Also added info on Petz 5 sound not working in WinXP
|
|
||||||
SP2<br>
|
|
||||||
<a href="StuckDebugger.php">What to do if your game freezes, or Omar's Debugger gets
|
|
||||||
stuck</a><br>
|
|
||||||
<a href="SliderBrains.php">A quick subsitute for the important part of Omar's
|
|
||||||
debugger</a><br>
|
|
||||||
Also known as the Brain Sliders, or Biorhytm Sliders.<br>
|
|
||||||
<span class="normal">Useful for breeding petz and for altering pet age, health
|
|
||||||
etc</span><br>
|
|
||||||
<a href="2ndGenReport.php">Status report on 2nd-gen research</a><br>
|
|
||||||
updated 02 October 2005 (more on [Fur Color Areas])<br>
|
|
||||||
|
|
||||||
<a href="dl/tutorials_FullToyCaseP5.zip">Getting all the Petz 5 toys in your
|
|
||||||
toycase</a><br>
|
|
||||||
Note -- Daniel of <a
|
|
||||||
href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
|
|
||||||
target="_top">Odd-petz </a>has created a newer version of this.<br>
|
|
||||||
<span class="normal">
|
|
||||||
Mine was made before I had the game, so I was working "blind" and
|
|
||||||
one or two toyz may be missing.<br>
|
|
||||||
I keep it here because it basically works, it's the one I use (because I'm too lazy
|
|
||||||
to change it), and it's a kind of curiosity for people who collect my stuff :-)
|
|
||||||
</span><br>
|
|
||||||
|
|
||||||
<a href="ResHackerTips.php">Some tips for fixing ResHacker problems</a><br>
|
|
||||||
<a href="BreedFileTips1.php">ResHacker versus "easy-edit" packages</a><br>
|
|
||||||
<a href="ResHackerTips1.php">ResHacker -- changing bitmaps</a><br>
|
|
||||||
<a href="TheIDnumber.php">Yet another attempt to explain how to edit the ID
|
|
||||||
number</a><br>
|
|
||||||
|
|
||||||
<a href="BitmapHeadersHowTo.php">How to put bitmap headers on filmstrips</a><br>
|
|
||||||
<span class="normal">
|
|
||||||
Not really needed since the arrival of Tinker for easy filmstrip-splitting, but
|
|
||||||
interesting perhaps to some.
|
|
||||||
</span>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big purple">
|
|
||||||
<strong id="UTL">USEFUL UTILITIES</b><br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
<b>Nicholas Sherlock's utilities</b><br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
<a href="../nicholastools.php">Petz 5 toyz editor, LNZ file editor...</a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
PFE, useful for Pet to breed editing:<br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
<a href="dl/tutorials_pfe101.zip">PFE (programmer's file editor)</a><br>
|
|
||||||
don't be put off by the "programmer's"; it's just a very useful text editor.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
Hex editors:<br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
<a href="dl/tutorials_Axe.zip">Axe hex editor</a> I use this for splitting
|
|
||||||
filmstrips.<br>
|
|
||||||
<a href="http://www.bpsoft.com" target="_top">Hex Workshop</a> Shareware, handy because
|
|
||||||
it has a checksum facility.<br>
|
|
||||||
There are <b>loads</b> of hex editors available; just do a search using<br>
|
|
||||||
<a href="https://google.com/" target="_top">Google</a> for: "Hex editor" Freeware<br>
|
|
||||||
Note: I will not send you the hex editors etc that I use (download them yourself) and I
|
|
||||||
will not recommend any particularly; the ones listed here I happen to use but that
|
|
||||||
doesn't mean you'll like them best. Lots of people use different ones. Find one that you
|
|
||||||
like and experiment with it on something unimportant.
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
Resource editors:<br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
<a href="http://www.angusj.com/resourcehacker/" target="_top">ResHacker</a><br>
|
|
||||||
<span class="normal">
|
|
||||||
Freeware, use for Win 32 resource files only (Petz 2-5 .dog or .cat files etc)
|
|
||||||
</span><br>
|
|
||||||
<a href="http://hp.vector.co.jp/authors/VA003525/Eindex.htm" class="defunct"
|
|
||||||
target="_top">eXeScope</a><br>
|
|
||||||
<span class="normal">
|
|
||||||
Shareware, use for Oddballz, Dogz 1 or Catz 1 resource files -- Windows ones; Mac
|
|
||||||
users have ResEdit :-)
|
|
||||||
</span>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
Other handy tools:<br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
<a href="dl/tutorials_Pet2bmp.zip">Pet2bmp by Bryan Franklin (Fraggle)</a><br> I use
|
|
||||||
this for getting a quick Adoption-centre picture of a pet. For Petz II, Petz 3 or Petz 4
|
|
||||||
petz only.
|
|
||||||
|
|
||||||
<a href="dl/tutorials_Pet2ply.zip">Pet2ply by Bryan Franklin (Fraggle)</a><br> Makes
|
|
||||||
online "player" files such as the one I have of Phantarella on my front page. Compatible
|
|
||||||
only with the Petz 3 or Petz 4 players.<br>
|
|
||||||
|
|
||||||
Speedwagon75's brilliant <a
|
|
||||||
href="https://web.archive.org/web/20091027041038/http://geocities.com/speedwagon75/unmute"
|
|
||||||
target="_top">"unmute" utility for Petz 5 pets</a><br>
|
|
||||||
|
|
||||||
Firebird's excellent
|
|
||||||
<a href="https://web.archive.org/web/20160125052806/http://www.birdypresents.com/mkc/"
|
|
||||||
target="_top">Hexing tools</a><br>
|
|
||||||
|
|
||||||
Omar's PetzDebug utility for Petz II, 3, 4 and 5.<br>
|
|
||||||
<span class="normal">
|
|
||||||
If you're looking for the Debugger while Omar's site is down, you should be able to
|
|
||||||
find it at
|
|
||||||
<a href="http://tbkc.selective-insomniac.net/" class="defunct" target="_top">Turn
|
|
||||||
Blue K&C</a> in the Help section, under Downloads; also I believe that it's now
|
|
||||||
available at Daniel Wright's
|
|
||||||
<a
|
|
||||||
href="https://web.archive.org/web/20020608010715/http://www.dmwright.com/oddpetz/"
|
|
||||||
target="_top">Odd-Petz site</a> Also there's a partial alternative
|
|
||||||
-- which is what I use -- at the top of this page.
|
|
||||||
</span>
|
|
||||||
|
|
||||||
Lesley's <a href="https://web.archive.org/web/20070705163430/http://www.apkc.co.uk/"
|
|
||||||
target="_top">Petz 4 Playscene Converter</a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p class="big">
|
|
||||||
<span class="purple">
|
|
||||||
<strong id="RON">Guest Information</b><br>
|
|
||||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~<br>
|
|
||||||
</span>
|
|
||||||
<span class="normal">
|
|
||||||
These are pages of information which Ron Tigat had up at his Odd Planet site; while
|
|
||||||
that site is down, it seemed a shame for this information to be lost. These pages
|
|
||||||
are of interest to people who edit for Oddballz and like to know in-depth stuff.
|
|
||||||
Although Oddballz is not a Win32 game, the information is still useful for those of
|
|
||||||
us who edit for the Win32 Petz games.<br>
|
|
||||||
</span>
|
|
||||||
<a href="rontigat_changesize.php">Changing the size of a file</a><br>
|
|
||||||
<a href="rontigat_aflh.php">A study of the .flh section</a>
|
|
||||||
</p>
|
|
||||||
|
|
||||||
<p>.</p>
|
|
||||||
</div>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
|
@ -191,7 +191,7 @@
|
||||||
href="petz/p4toyz.html">a bunch of un-hidden toyz.</a> It doesn't include the ones which don't have on-shelf
|
href="petz/p4toyz.html">a bunch of un-hidden toyz.</a> It doesn't include the ones which don't have on-shelf
|
||||||
graphics, nor does it include the four gemstones. I may get those up soon, if Real Life doesn't take off too
|
graphics, nor does it include the four gemstones. I may get those up soon, if Real Life doesn't take off too
|
||||||
fast. And for Petz 3, 4 and 5 people who like to dabble in editing the binary parts of petz with a hex
|
fast. And for Petz 3, 4 and 5 people who like to dabble in editing the binary parts of petz with a hex
|
||||||
editor, I've put a little more info up on the <a href="tutorials/petbreakdown.php">Rough Pet Info</a> page.
|
editor, I've put a little more info up on the <a href="tutorials/petbreakdown.html">Rough Pet Info</a> page.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<p>
|
<p>
|
||||||
|
@ -505,19 +505,21 @@
|
||||||
<p>
|
<p>
|
||||||
<b>26 September 2005</b><br>
|
<b>26 September 2005</b><br>
|
||||||
Over the past week or so, a few odd bits and pieces got uploaded here and there mostly on my <a
|
Over the past week or so, a few odd bits and pieces got uploaded here and there mostly on my <a
|
||||||
href="tutorials/tutorials.php">Tutorials</a> pages. Firs off, a grand Variations tutorial by Nicholas, which
|
href="tutorials/tutorials.html">Tutorials</a> pages. Firs off, a grand Variations tutorial by Nicholas,
|
||||||
|
which
|
||||||
is on my main tutorials page and on his <a href="nicholastools.html">Pet Workshop</a> page. Also on that
|
is on my main tutorials page and on his <a href="nicholastools.html">Pet Workshop</a> page. Also on that
|
||||||
main page are a new "What to do if Petz won't start or crashes" FAQ and a similar one for Babyz, plus I've
|
main page are a new "What to do if Petz won't start or crashes" FAQ and a similar one for Babyz, plus I've
|
||||||
updated my LNZPro tips. On the Petz-specific page I've put a howto on making non-hidden emoticon variations
|
updated my LNZPro tips. On the Petz-specific page I've put a howto on making non-hidden emoticon variations
|
||||||
in a breed, how to change and expand tails for dogz and catz, giving your petz' eyes or "irises" a texture
|
in a breed, how to change and expand tails for dogz and catz, giving your petz' eyes or "irises" a texture
|
||||||
(includes example petz), and putting bunny ears on a Dane. The perspicacious amongst you will have spotted
|
(includes example petz), and putting bunny ears on a Dane. The perspicacious amongst you will have spotted
|
||||||
that I've got a new page called <a href="tutorials/petbreakdown.php">Rough Pet Info</a> which is exactly
|
that I've got a new page called <a href="tutorials/petbreakdown.html">Rough Pet Info</a> which is exactly
|
||||||
what it says. It breaks a pet file into sections so that you can see the structure, and see where the
|
what it says. It breaks a pet file into sections so that you can see the structure, and see where the
|
||||||
important parts are when it comes to cloning a corrupted pet. It really is rough -- a series of screengrabs
|
important parts are when it comes to cloning a corrupted pet. It really is rough -- a series of screengrabs
|
||||||
-- so if you don't understand anything about pet files it won't help. But it's a handy reference that I made
|
-- so if you don't understand anything about pet files it won't help. But it's a handy reference that I made
|
||||||
for myself ages ago and I'm sharing with you now. I'm also sharing with you a set of lists of Bodyarea
|
for myself ages ago and I'm sharing with you now. I'm also sharing with you a set of lists of Bodyarea
|
||||||
numbers that I intended to put in with some "howtos" but as I've not managed to get those written, you'll
|
numbers that I intended to put in with some "howtos" but as I've not managed to get those written, you'll
|
||||||
find the lists on my <a href="tutorials/lnzdetails.php">Vital LNZ info</a> main page. I added some info into
|
find the lists on my <a href="tutorials/lnzdetails.html">Vital LNZ info</a> main page. I added some info
|
||||||
|
into
|
||||||
the relevant LNZ chunk also. Slight improvement to my <a href="petz/p5foolersucess.html">Petz 5
|
the relevant LNZ chunk also. Slight improvement to my <a href="petz/p5foolersucess.html">Petz 5
|
||||||
demo-fooler </a>. Errr... I think that's the lot, it's been a weird couple of weeks and difficult to do more
|
demo-fooler </a>. Errr... I think that's the lot, it's been a weird couple of weeks and difficult to do more
|
||||||
than snatch a moment or two at the computer now and then.
|
than snatch a moment or two at the computer now and then.
|
||||||
|
@ -578,7 +580,8 @@
|
||||||
<b>10 August 2005</b><br>
|
<b>10 August 2005</b><br>
|
||||||
<br>
|
<br>
|
||||||
Not much, just a howto for people who are having difficulty working out how to use Tinker and LNZPro 2. On
|
Not much, just a howto for people who are having difficulty working out how to use Tinker and LNZPro 2. On
|
||||||
my <a href="tutorials/tutorials.php">Tutorials page</a>. For those who are interested in my fostercats site,
|
my <a href="tutorials/tutorials.html">Tutorials page</a>. For those who are interested in my fostercats
|
||||||
|
site,
|
||||||
I'm going to update <a href="http://www.stevehornsc.pwp.blueyonder.co.uk/carolyn/cats.htm"
|
I'm going to update <a href="http://www.stevehornsc.pwp.blueyonder.co.uk/carolyn/cats.htm"
|
||||||
target="_BLANK">there also</a> today, with some cheerful news and a new family member. All a bit rushed,
|
target="_BLANK">there also</a> today, with some cheerful news and a new family member. All a bit rushed,
|
||||||
Real Life is running away with me :-)
|
Real Life is running away with me :-)
|
||||||
|
|